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  #311  
Old April 16th, 2009, 11:55 AM

Lavaere Lavaere is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

30+ just ain't gonna be possible. you'll never all of your team on the forums and working as a team
unless you break that down to 3-5 different teams maybe
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  #312  
Old April 16th, 2009, 11:57 AM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Quote:
Originally Posted by Septimius Severus View Post
Quote:
Originally Posted by quantum_mechani View Post
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Originally Posted by Septimius Severus View Post

And don't miss the third and final installment in the critically acclaimed Noobs vs. Vets series, coming to a Dominions server near you: Twice as large as NvVII, more than 30+ players, and massive battles. Reserve your spot today.
Oh god that sounds horrific. I could go again into why that's a bad idea, but I'll take a different tac:

Let's up the ante, winning team decides settings for the next one (tradition has already been somewhat established). You are hereby challenged, there is only one honorable response.
What's so horrific?

I'm going to wait to see how this one plays out before we delve into specifics. I believe the playing field has been leveled this time around and possibly tipped slightly into the favor of the vets, however this may prove incorrect. Suggestions though, as always, are welcome.
A coward's answer! Do not shame your team further by refusing.

Speaking of cowardly tricks, I have another bone to pick with you. Nowhere in the settings was it mentioned rare events, this is effectively a 240 (!) point disadvantage for a nation such as mine with luck 3.

Even worse though, is what it means about last game. Assuming that it was in effect then too, I'd cite it as one of the top reasons for the vets getting taken out. My entire build there was built around the income from luck, at the time I thought I had somehow just gotten phenomenally unlucky. So instead of events I had to rely on handouts from the rest of the team since my other scales were so bad, draining everyone. Additionally as I recall Ermor and Mictlan took luck as well, this proved especially deadly to Mictlan. Just imagine what one 1000-2000 gold event would have changed in the first few turns, a huge hydra army from the start.
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  #313  
Old April 16th, 2009, 12:03 PM

TheDemon TheDemon is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

You can find that out if you load the old game and check in the escape menu.

As for a 30+ game, I can't imagine organizing a vet team bigger than 5 the way we do things right now. As it stands, we're lucky there's a time in the day when we're typically all online so we can get proper planning done. I can't imagine how you noobs organize, or what would happen with teams of 10 and 20.

But hey, it might work, I'll just leave it to other vets to actually play it.
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  #314  
Old April 16th, 2009, 12:37 PM
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archaeolept archaeolept is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

ah yes, that's not at all kosher. any settings other than standard (and almost no games are ever played w/ rare events) need to be explicitly stated. oh well - I guess the vets are playing w/ a disadvantage
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  #315  
Old April 16th, 2009, 01:03 PM

Ironhawk Ironhawk is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Rare events, heh. That just increases the irony of me getting plague in my capital yet more
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  #316  
Old April 16th, 2009, 01:15 PM

Illuminated One Illuminated One is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Quote:
Originally Posted by Quantum_Mechani
Speaking of cowardly tricks, I have another bone to pick with you. Nowhere in the settings was it mentioned rare events, this is effectively a 240 (!) point disadvantage for a nation such as mine with luck 3.
Oh well, I have luck 3, too.
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  #317  
Old April 16th, 2009, 01:35 PM

TheDemon TheDemon is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

well it's annoying, but it affects both sides more or less equally
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  #318  
Old April 17th, 2009, 01:21 AM

Lavaere Lavaere is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

well thats annoying, because I also hope for the bonuses from luck. if I new it was rare then I probably would of made that -3 for the extra points
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  #319  
Old April 17th, 2009, 02:13 AM
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Lingchih Lingchih is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

If this is true (about the rare events), it should have been listed.
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  #320  
Old April 17th, 2009, 02:44 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Quote:
Originally Posted by Lavaere View Post
30+ just ain't gonna be possible. you'll never all of your team on the forums and working as a team
unless you break that down to 3-5 different teams maybe
To clarify for everyone, that figure "30+" includes a bunch of alternates who typically don't participate in the forums until they are needed and thus are not counted as active team members. I'd like to have around 9 alternates altogether for the next game. Let's not freak out people. I figure around 24 active players with a few carefully chosen mod nations.

Last edited by Septimius Severus; April 17th, 2009 at 03:14 AM..
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