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March 2nd, 2007, 09:37 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: OT: Cyber Nation
Quote:
Beck said: Capq: According to this from the CN website, neither strength or team affilation is a factor. Were you doing from the nation's details screen you wanted to help?
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I was able to successfully send him some cash from his Aid screen. Nothing I tried would let me add troops to the package.
The only other possibility that I can think of is a bug in the display of the number of troops available. It never occured to me to try sending some troops despite "0" being available.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 2nd, 2007, 09:38 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: OT: Cyber Nation
Personally I thought the whole point was a couple of friends here were making an alliance together. One person has cancelled a trade agreement on me without warning because they appear to have jumped ship and another seems to be in another team now, so -2 happiness (well you know -+2) . Luckily I just had the two week bonus.
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March 2nd, 2007, 09:53 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: OT: Cyber Nation
Quote:
Forlorn_Hope said: how many people have defected from here to "The Legion"
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According to our stats page, we are down to 30 members; the highest count since I joined was 34. I don't know who else has left besides Atrocitonia; Fiducia hadn't interacted with any of them enough for me to remember their names.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 2nd, 2007, 12:57 PM
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Private
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Join Date: Feb 2007
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: OT: Cyber Nation
Pulled a cattle raid on Plagueland today. Unfortunately, I crushed his military so fast I couldn't get a second attack in to get some more money Only walked out with $50,000... cheap bugger.
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March 2nd, 2007, 03:29 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: OT: Cyber Nation
Come on guys answer why are you leaving the alliance, this was supposed to be something fun and now your jumping ship because some people offered you what? 300k? Friggin GOONS offered me a clean mil to join them but what fun is the game if you just gonna have someone carry you like a baby all the way through it? Suck it up and come back to the alliance already.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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March 2nd, 2007, 03:47 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: OT: Cyber Nation
Grand Duchy of Fenwick is one of the deserters!? He's a Blue Turtle Alliance member now.
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March 2nd, 2007, 05:17 PM
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Corporal
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Join Date: Nov 2000
Posts: 124
Thanks: 0
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Re: OT: Cyber Nation
Well sorry about that (I'm the Duchy of Grand Fenwick), but this as everyone says is supposed to be about having fun. I originally joined because it was a bunch of SE'ers forming an alliance. But I've come to see that our playing styles are too divergent for me to have fun while at the same time you're having fun attacking other players. I'm basically not that aggressive when faced with other options (I am afterall a wargamer back before you could play them on a computer so war isn't exactly a foreign subject). I generally play as a builder and spill blood only when necessary. I am and always have been a superb counter-puncher. Alliances are a two way street, while the alliance provides support to its members, its members need to support the alliance, not just with aid/cooperation but by its actions being in conformance with the designs of the alliance. The Blue Turtles are a peaceful alliance and you're not allowed to aggressively attack other players and I'm fine with that, you wouldn't be so I wouldn't expect you to be in such an alliance. There were others who had voiced concerns over the amount of aggressive play. And had the suggestion to form a peaceful co-alliance been followed up, I would have been all for it. When Atrocities left followed by a near collusion the Legion occurred it frightened me enough to seek other options. The climate within CN seems to be shifting ever so slightly against the very sort of behavior WP seems to be built upon. There was a recent example of a small alliance, We are Perth Army dogpiling an unaligned nation on a tech raid. Five alliances lead by I believe ANGIL and ENA came to the defense of the said unaligned nation just on the principle the WEPA was a rogue alliance and basically ZI'd most if not all WEPA. WEPA has made changes to its charter while its in the rebuilding process as a result of the war to be more in line with what other alliances deem as apropriate behavior. If WP would get that same distinction somewhere down the road I would have suffered along with everyone else. Which would be fine if that was my style of play, but it isn't. I was also concerned by the lack of structure to the WP, there is no charter,etc. nothing to guide the behavior of the members save what they has individuals think they can get away with. There is no application process to speak off, you can just simply join. But what if members from SoD wanted to join? I don't see anything that would prevent it and I personally don't need the grief of being branded a Nazi which is what would happen should that come to pass. We're a little too focused on making the big score that we were/are apparently ignoring the waters are full of danger. The documents like the charter etc. are important when dealing with other alliances because the other alliances can see for themselves how you intend to police yourself should there be conflict. And conflicts will eventually occur. WP doesn't have any of that. There is no hierarchy of command, no envoys for dealing with other alliances, no ability to coordinate reactions and support when members get attacked, nothing. Renegade13's near miss with the Legion made me decide I couldn't wait for things to change or the formation of the peaceful co-alliance to occur, I had to move, so that I can have fun. If you can't see that and want to brand me a traitor, fine.
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March 2nd, 2007, 05:27 PM
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Corporal
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Join Date: Nov 2000
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: OT: Cyber Nation
Oh, and BTW, I was not offered anything to join the BTA. And I will not be carried like a baby. I will in all likelihood be doing some of the carrying as I'm number 11 in the alliance. BTA is only a little larger in nations than you but with higher overall nation strength. So its not like I joined a super large alliance or anything.
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March 2nd, 2007, 06:21 PM
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General
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Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: OT: Cyber Nation
To me, it's just a game. I don't want an alliance that has strict rules over what I can and can not do, that just wouldn't be fun. Nor do I want an alliance that trys to stop me from having any wars, that's contrary to what I like about this game. Sure, I had a bit of a near-miss with a Legion member, but who cares? It was all in fun.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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March 2nd, 2007, 06:35 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: OT: Cyber Nation
The only interesting part of the game is wars anyone can sit and click to the button to build up their nation every turn it takes alittle bit of thinking to win a war against someone. It is a stupid little web game if your not there to have some fun why play at all? Its not like SE4 where building a good economy is somewhat of a challange it takes no effort to have a succesful nation. SO all thats left is wars.
Edit: Also guys complaining about how open the alliance is to people last time I checked you can join any alliance you want. I could go join Legion or BTA right now and theres not a damn thing they could do about it. There is no way to place restrictions on who can join the alliance...
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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