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  #1  
Old August 16th, 2008, 01:11 AM
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Default Re: No MA C'tis guides :(

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Originally Posted by ano View Post
I think that Sirrush is a rather poor summon, probably one iof the poorest national summons at all because for 10(!) pearls you buy a mediocre fat sacred warrior. Taking on account the facts that pearls are very valuable and that they have lots of other uses, I'd rather forge 3(or 2 without a hammer) luck\antimagic amulets for my 12 gem banelords.

Some people seem to like a strong bless for the Oiorpata. I'd imagine that situationally, a 9W/?N that I've seen mentioned a few times, would make Sirrush pretty gnarly. Especially if you have a Conjuration bonus site. Even then, just some regen and maybe a shaman to cast Body Ethereal on them, and you've got some really durable anchors for your line.

I wonder if you get anything but misc slots with a GoR.
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Old August 16th, 2008, 01:02 AM
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Default Re: No MA C'tis guides :(

Good to hear that Dark Vines are immune-thanks Llamabeast!
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Old August 16th, 2008, 07:23 AM
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Default Re: No MA C'tis guides :(

Quote:
Some people seem to like a strong bless for the Oiorpata. I'd imagine that situationally, a 9W/?N that I've seen mentioned a few times, would make Sirrush pretty gnarly. Especially if you have a Conjuration bonus site. Even then, just some regen and maybe a shaman to cast Body Ethereal on them, and you've got some really durable anchors for your line.
It's viable but believe me, even with Conjuration bonus site you may find much better way to use your pearls.
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I wonder if you get anything but misc slots with a GoR.
Of course, not.
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Surely it depends on the situation? Please correct me if I am wrong but Sirrush is size 6 (immune to trampling), not undead, has three attacks to Bane Lord's one, more HP, much faster on the battlemap, and you have cheap mages that can cast luck anyway. I would have thought they serve different purposes.
Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush .
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Old August 16th, 2008, 11:36 AM
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Default Re: No MA C'tis guides :(

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Originally Posted by ano View Post
Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush .
Sirrushes are powerful troops. I don't have any MA C'tis save here but I think they are sacred, then a good bless can have interesting effects. And MA c'tis has nature magic, hence has access to GoR if you really want to have a Sirrush commander. I tried MA C'tis once and Sirrushes were my favourite
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Old August 16th, 2008, 10:29 PM
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Default Re: No MA C'tis guides :(

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Originally Posted by ano View Post

Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush .
Two situations where Sirrush might be better comes to mind (there might be others too):

1. Against tramplers.

2. Diversify your army. Opponents would expect skelly spam supplemented by other undead (Bane Lord is an obvious choice) and might spam dust to dust in addition to banishment. Sirrush's speed (relative to other C'yis units) also gives you more battlefield options.

BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective.
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Old August 17th, 2008, 02:11 AM
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Default Re: No MA C'tis guides :(

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BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective.

That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly.
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Old August 17th, 2008, 02:30 AM
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Default Re: No MA C'tis guides :(

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Originally Posted by JimMorrison View Post
That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly.
Sirrushes are good with regen, and an N4 bless for MA C'tis is nice because you can make shrouds to keep sick indy mages alive. I'm pretty sure a regen Bless stacks with the spell, so it's not like your bless is wasted once you are able to buff the Sirrushes. But then you have to give up on a cheap awake PoD.
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  #8  
Old August 16th, 2008, 09:53 AM
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Default Re: No MA C'tis guides :(

Sirrush isn't necesarry, just an example which can work(rather leave better strategies for people to find themselves), there are tons of other powerful summons available national or not which would work especially with some buffs cast by a few shamans or something.
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Old August 17th, 2008, 12:59 AM
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Default Re: No MA C'tis guides :(

Well, if they're not, being plants that naturally live in swamps, they certainly ought to be.
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Old August 18th, 2008, 11:29 AM
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Default Re: No MA C'tis guides :(

If I remember well of my last headache playing MA ctis, the lizard king has a robe. Or nothing, as often robes are not displayed in the commanders equipment. 3 armor I think, due to their tought skin, could maybe survive a shortbow shot. However, you can prophetize one for Fanatism, and as you can't rely on indep commanders, they make effective commanders (one of them can command 120 chaps, saving recruit time for marshmasters)
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