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June 14th, 2006, 10:44 PM
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Sergeant
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Join Date: Apr 2004
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Re: SE:V Screenshots at the SE Depot
Quote:
Raapys said:
Agreed, sad to see heroes go. The more new things the better, especially when it comes with modding ability.
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what?????????? is hero unit synonymous with flagship??? no flagship???
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June 14th, 2006, 10:53 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE:V Screenshots at the SE Depot
You guys are talking about heroes as if they existed at some point in the past.
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June 15th, 2006, 01:59 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: SE:V Screenshots at the SE Depot
The 12th screenshot has crab-like troops in it, that probably means the game supports animated models (moving legs etc.) very nice.
On the other hand, I don't really like the square shape of the city/colony in ground combat. It blends in very badly with the surrounding landscape. Maybe the concrete pavement could be replaced by something that blends in a bit better, like a network of roads, or some more irregular shaped pavement with mountains etc in between.
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June 15th, 2006, 03:13 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE:V Screenshots at the SE Depot
I suppose all ground building models, textures, etc., will be moddable as well..?
Ground combat doesn't look overly good, but I think the crab-like thingies are neat. And it might all look a little better in real-time than on screenshots.
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June 15th, 2006, 11:31 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: SE:V Screenshots at the SE Depot
Yeah, cool looking screenshots!
Bummer about the no heroes, though...
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June 16th, 2006, 01:12 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE:V Screenshots at the SE Depot
We hope to con Aarron into putting the hero's in later in an expansion pack or patch. Our fingers are crossed.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 16th, 2006, 04:51 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SE:V Screenshots at the SE Depot
Quote:
Atrocities said:
We hope to con Aarron into putting the hero's in later in an expansion pack or patch. Our fingers are crossed.
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heros are an outdated phenominon, as far as interstellar warfare is concerned. the most aggressive and heroic traits can be selectively taught, and those atributes that rely on genetics can be engineered or cloned. I expect that every ship in SE is crewed by heroes, and every fleet led by the best gods that modern (future) science can produce.
heros would be a good add for any wargame from the stoneage to the nuclear age, but beyond that it just dosent fit.
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June 16th, 2006, 06:23 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: SE:V Screenshots at the SE Depot
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June 16th, 2006, 09:13 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE:V Screenshots at the SE Depot
Not unless you haven't researched genetics!
I think heroes works great; it adds another small but interesting aspect to the gameplay, some "people actually exist in this universe, not just spaceships" feeling. MoO has benefitted nicely from it.
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June 16th, 2006, 11:52 AM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: SE:V Screenshots at the SE Depot
Quote:
Raapys said:
Not unless you haven't researched genetics!
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Heck, we've "researched" genetics, and we're still a long long way from any semblance of directed genetic manipulation. Let alone GM humans.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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