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  #31  
Old June 7th, 2009, 07:04 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

vfb,
Subtract 512 from the terrain value for the province that you want to allow as a starting province. For example, province 66's terrain value is 516 (SEA + NOSTART). Change it to 4. Any changes you make to the .map file will only affect new games.

(Thanks again for this great map DakaSha! )
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  #32  
Old June 7th, 2009, 07:12 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Thanks Ballbarian!

I didn't know "nostart" was part of the terrain bitmask.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #33  
Old June 8th, 2009, 06:29 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

It looks like a connection is missing between provinces #40 and #48.
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  #34  
Old June 8th, 2009, 11:30 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

wow your right. a whole game was played on this without anybody noticing (or telling me?)

hmm dont like that at all
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  #35  
Old June 9th, 2009, 12:45 AM

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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Not sure if this happens every time, or if its just a fluke, but at one point when i attacked the volcano, several of the burning ones were starving, and some diseased. also, the burning one's slaves burned, and he cast useless holy spells. not sure if any of these are fixable, but just thought i'd mention it.
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  #36  
Old June 9th, 2009, 01:49 AM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

oh maybe not enough supplies. i didnt think it would matter though. ballbarian? ^^
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  #37  
Old June 9th, 2009, 02:29 AM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

also whats a good item to give the commander to raise the supplies up?

at least this is being tested now :P
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  #38  
Old June 9th, 2009, 03:12 AM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Starvation is an issue for independents.
An easy fix is to use the #additem command to give Endless Bag of Wine and/or Enormous Cauldron of Broth to commanders.

Examples:
#additem "Endless Bag of Wine"
#additem "Enormous Cauldron of Broth"

I think the Summer Sword gives a supply bonus as well and might be more thematic in this situation.
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  #39  
Old June 10th, 2009, 02:30 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Quote:
Originally Posted by vfb View Post
I'm not sure why the game is always making the water nation start in 51. There don't seem to be any "start" or "nostart" restrictions on the provinces in the .map file. 51 only has two water neighbors, so it's not a great place to start IMO.

I tried adding "#nostart 51", but the game bails with a "no valid starting location" message if you try to start a water nation.

It looks like 66, 46, 58, 70, 78 are all nicer than 51, because they have 3 water neighbors. Is there something in the .map that I'm not seeing, that restricts the water starting location to 51?
Have you checked the map in the map editor? Nostart can be set with the command #nostart, but it can also be set in the terrain mask, 512 is nostart, so a province with a terrain mask of 512 is nostart plains while 1536 is nostart manysites etc. In the map editor you can see if the seas have nostarts checked, which would add the 512 mask to the terrain.
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  #40  
Old June 10th, 2009, 05:12 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Quote:
Originally Posted by Ballbarian View Post
Starvation is an issue for independents.
An easy fix is to use the #additem command to give Endless Bag of Wine and/or Enormous Cauldron of Broth to commanders.

Examples:
#additem "Endless Bag of Wine"
#additem "Enormous Cauldron of Broth"

I think the Summer Sword gives a supply bonus as well and might be more thematic in this situation.
thank you.

i will adress all the issues (and any more we find) after out MP game.

i also need to change some starting positions
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