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January 9th, 2003, 06:14 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: New Weapon Concepts
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Let the game begin!
Green bug from outa space!
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January 9th, 2003, 09:29 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: New Weapon Concepts
A reflective shield that causes enemies' attacks to reflect back at them and damage them instead.
A corrosion attack that continues to do damage for several rounds after hitting.
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January 9th, 2003, 06:59 PM
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Corporal
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Join Date: Dec 2002
Location: Belmont, CA
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Re: New Weapon Concepts
Similar to the reflective shield, I would add a new computer attack that causes enemies to target ships in their own fleet. It would be fun watching an enemy fleet basically attack itself in tactical combat!
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January 9th, 2003, 07:11 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: New Weapon Concepts
Quote:
Originally posted by Dobian:
Similar to the reflective shield, I would add a new computer attack that causes enemies to target ships in their own fleet. It would be fun watching an enemy fleet basically attack itself in tactical combat!
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Unless of course it was happening to your fleet.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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January 9th, 2003, 07:24 PM
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Sergeant
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Join Date: Dec 2002
Location: U.S.A
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Re: New Weapon Concepts
Is it possible to make a weapon mount that increases the rate of fire? I don't have the txt files here in front of me or I'd check. Like a 'gatling mount', or some such.
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(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
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January 9th, 2003, 07:33 PM
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Sergeant
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Join Date: Feb 2001
Location: Parts Unknown, NY
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Re: New Weapon Concepts
That would be an interesting computer virus. Similar to the Allegiance Subverter but perhaps a more advanced weapon in the Computer Combat line.
This weapon could turn a ship to fire on its allies. Unlike the Subverter, the effect would be temporary, say one or two rounds of tactical combat. I would say one round, but the results would be startling.
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January 9th, 2003, 09:15 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: New Weapon Concepts
Quote:
Is it possible to make a weapon mount that increases the rate of fire?
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Deathstalker's Mount Mod has a "Gatling Mount", but the way he does them is to make them 1/10 the size and damage of normal mounts (so effectively you get 10x as many shots in the same amount of tonnage space). He gave them a small to hit bonus, as well.
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Cap'n Q
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January 9th, 2003, 09:35 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: New Weapon Concepts
Quote:
Originally posted by Suicide Junkie:
quote: It would have to be
1 1 1 50 40 30 20 10 0 ...
SE IV interprets the first 0 in the series as "out of range".
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Actually, the zeros work fine.
The weapon won't fire at those ranges, but will fire normally if you step back into firing range
Does having 0's cause any troubles in Strategic combat?
[ January 09, 2003, 19:35: Message edited by: spoon ]
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January 9th, 2003, 10:07 PM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
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Re: New Weapon Concepts
Quote:
Originally posted by capnq:
quote: Is it possible to make a weapon mount that increases the rate of fire?
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Deathstalker's Mount Mod has a "Gatling Mount", but the way he does them is to make them 1/10 the size and damage of normal mounts (so effectively you get 10x as many shots in the same amount of tonnage space). He gave them a small to hit bonus, as well. I would think that they should recieve a penalty to hit, instead of a bonus... real gatling/chain/miniguns tend to be real innaccurate - they hit mostly from pure rate of fire. The fact that you can have some of them hit instead of the all-or-nothing of a single simple weapon might be all the increase in to-hit that they're due. Just my two pennies tho.
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January 9th, 2003, 11:38 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: New Weapon Concepts
How about an armor/weapon combo that absorbs an attack and then uses the energy to fire back at the enemy? Sort of like the "Mauler" weapon from SFB coupled with the energy absorbers used by Andromedans in SFB.
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