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June 22nd, 2008, 02:33 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Nation: Atreus, Rise of the Dragon Emperor
Some evil fox spirits would be nice (or evil nympho fox *****es from hell, if you prefer )
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June 22nd, 2008, 11:48 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Nation: Atreus, Rise of the Dragon Emperor
now i feel special. that will be fine and thanks!!
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June 23rd, 2008, 12:21 AM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
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Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
HoneyBadger said:
Some evil fox spirits would be nice (or evil nympho fox *****es from hell, if you prefer )
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Very good idea... did you mean Evil nympho "foxy" *****es from hell? if you did, im in.
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June 23rd, 2008, 01:14 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Nation: Atreus, Rise of the Dragon Emperor
Well, part fox, part evil nympho hell *****es who have come from hell.
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June 24th, 2008, 12:33 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
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Re: Nation: Atreus, Rise of the Dragon Emperor
When people download your mod and dont make any comments it could mean two things: That the mod is really really bad not even worth comenting on, or that they liked it and are still experimenting with it. I hope it is the later. (it is for me)
By the way, Im done with the "expancion" the MA Atreus. Im just testing it out before release.
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June 24th, 2008, 01:03 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
Atreidi said:
When people download your mod and dont make any comments it could mean two things: That the mod is really really bad not even worth comenting on, or that they liked it and are still experimenting with it. I hope it is the later. (it is for me)
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Another possibility for lack of comment is that the unit/weapon/etc numbers clash with another mod that is in current use and I haven't gotten around to modding the mod to slip it in. (Acually I lost my master list of numbers, so I an SOL and face a long tedious task to recompile the list.)
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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June 24th, 2008, 02:01 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Nation: Atreus, Rise of the Dragon Emperor
Sorry, I'd download it happily, but I don't have a proper computer to download it to. It looks really interesting though, and I'm glad that China's getting more representation-China's legends and myths are an awfully big subject for just one set of nations-even a Dev set.
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You've sailed off the edge of the map--here there be badgers!
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June 24th, 2008, 02:14 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
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Re: Nation: Atreus, Rise of the Dragon Emperor
I never thought of that.... Conflicting unit/weapons/etc numbers... The same thing happens with all other mods. This limists the ammount of mods from different users u are able to activate.
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June 24th, 2008, 03:21 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
Atreidi said:
I never thought of that.... Conflicting unit/weapons/etc numbers... The same thing happens with all other mods. This limists the ammount of mods from different users u are able to activate.
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That is a big one. I'm running nine or ten mods in my present game. Some, like improved AI, don't pose any conflicts, but new nations almost always pose conflicts. I started to change numbers to avoid conflicts, but as I added mods, more arose, and now many are a mishmash which requires me to scroll through the dm files and record them.
I've selected the mods I'm playing mostly on the strength they are as AI nations. Your mod looks good, but it posed conflicts with my own mod nation which I'm playing because it is terribly unbalanced and it gives me edge I require.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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June 24th, 2008, 04:09 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Nation: Atreus, Rise of the Dragon Emperor
ID number conflicts are easily resolved.
That isn't the real limiting factor on mods. That would currently be the vanishing magic paths bug. Last patch it was the descriptions, before that it was sprites,...
You get the idea.
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