Should the Slave Collar make you Mindless?
Inspired by posts made by HoneyBadger, Endoperez, and JimMorrison. Endoperez wanted an item that made units immune to mindburns, soulslays, and charms. Jim was under the impression that is what the slave collar did by making the unit mindless. Badger made Jim aware that is not the case.
Currently the slave collar grants feeblemind (the affliction) and sets the units moral to 30. It is cursed and requires five blood slaves and zero research to make.
The poll asks if it should grant the mindless tag to units, but I'd also like to know if people even use it in it's current incarnation. I would assume that such a change would, of course, change the research cost for the item. Thank you.
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