Re: Seekers ability to hit a target.
Well, looks like the **** has hit the fan on seekers and 'to hit' probabilities. Now let's toss a little more on the fan. The same problem exists with MINES, too. They always hit. This is even more ridiculous than seekers always hitting and the counter measures are more expensive to acquire and use. Both of these 'features' need to be tweaked. Simply treating them like normal weapons would seem to be the simplest answer. Factor in the best combat sensors that the owner of the seekers has since we have to assume that missiles are being built and updated continually, and then use the target's ecm and other defensive values. The same goes for mines.
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