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View Poll Results: Should the slave collar grant the mindless tag?
Are you crazy! The collar is fine as it is. I use it all the time... on all my casters. 12 41.38%
This change would be nice. It would also be perfect for my pretender. What does feeblemind do again? 11 37.93%
I couldn't care either way. I know I came to you, but leave me alone. 6 20.69%
Voters: 29. You may not vote on this poll

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  #1  
Old September 2nd, 2008, 05:34 PM
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Tifone Tifone is offline
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Default Re: Should the Slave Collar make you Mindless?

@ Arralen,

I always appreciate reading about someones ideas, so your one too ^_^ But as you ask waddusthink, excuse me but I think this wouldn't make sense. A Wyrm with 900+ hitpoints running away for a scratch got from a lucky slinger? Seems unthematic - what kind of useless high-hitpoints SCs would those be? I want my commanders and heroes to fight epicly to the bitter end for me! And why really a commander would run away for just a wound? And why soldiers don't so too?
I think i.e. flyers would become extremely overpowered also - they attack rear and if they start just scratching the even most powerful commanders, all the huge army routes?
I think the way it works now is ok as it is, with routing and fear and morale mechanics and all that stuff. just my opinion of course
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Old September 2nd, 2008, 07:20 PM
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Default Re: Should the Slave Collar make you Mindless?

On the long-running question of human surviveability, it strikes me that if human commanders (commanders only) were given a 1 hp. firstform, it would make them a good deal more surviveable, while at the same time not altering their overall Hp.
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Old September 3rd, 2008, 05:58 PM
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Default Re: Should the Slave Collar make you Mindless?

The more I read some of these suggestions, the firmer my belief that the game works perfectly well as intended.
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