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View Poll Results: Should treelords have the immobile flag?
Yes 18 54.55%
No 15 45.45%
Voters: 33. You may not vote on this poll

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  #31  
Old January 14th, 2006, 11:11 AM

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Default Re: Treelords in Conceptual Balance

Quote:
shovah said:
true but does a fountain need roots in the ground?
It needs some link to a source, doesn't it ?
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  #32  
Old January 14th, 2006, 11:26 AM

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Default Re: Treelords in Conceptual Balance

well if yoour thinker of the pretender chassis the divine spirit in them IS their sorce
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  #33  
Old January 14th, 2006, 12:40 PM
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Default Re: Treelords in Conceptual Balance

What about the Nature itself, if the treelords happen to be somewhat less egoistic embodiments of the etenral forces than the spirit of the Oracle?

Anythign can be axplained away with magic. Some things just conjure so strange images to our minds that they are best left alone, EVEN if they could be logically explained. It's the opposite of urban legends and myths, IMO - they are believed to be true without any proof, often even though they can be logically disproved.
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  #34  
Old January 14th, 2006, 05:46 PM
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Default Re: Treelords in Conceptual Balance

Quote:
shovah said:
true but does a fountain need roots in the ground?
Does a treelord?
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  #35  
Old January 14th, 2006, 08:34 PM

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Default Re: Treelords in Conceptual Balance

most liekly, and i really dont see a flying carpet/ship flying with them (or any big things but...)
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  #36  
Old January 16th, 2006, 01:33 PM

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Default Re: Treelords in Conceptual Balance


One thing I do like about non-immobile, arm instead of misc slot treelords is it would be a fairly unique in terms of gameplay and strategy - a powerful unit but restricted to forest terrain (yes you could empower with astral but that has its own weakness).

Personally I can imagine a fountain and a tree flying around on a carpet, or anything else.
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  #37  
Old January 16th, 2006, 01:52 PM
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Default Re: Treelords in Conceptual Balance

Quote:
Oversway said:

One thing I do like about non-immobile, arm instead of misc slot treelords is it would be a fairly unique in terms of gameplay and strategy - a powerful unit but restricted to forest terrain (yes you could empower with astral but that has its own weakness).

Personally I can imagine a fountain and a tree flying around on a carpet, or anything else.
Except for the fact that, last I tried, Faery Trod isn't restriced to Forests. Or was it Call of the Wild? Any way, something didn't work as it should have.
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  #38  
Old January 16th, 2006, 04:26 PM
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Default Re: Treelords in Conceptual Balance


Call of the Wild isn't, while I'm almost positive that Faery Trod is; I've had treelords casting it and they were limitted in where they could go.
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  #39  
Old January 25th, 2006, 01:58 PM
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Default Re: Treelords in Conceptual Balance

Quote:
shovah said:
true but does a fountain need roots in the ground?
You never heard of plumbing?
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  #40  
Old January 25th, 2006, 02:04 PM
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Default Re: Treelords in Conceptual Balance

Quote:
Endoperez said:
Anythign can be axplained away with magic. Some things just conjure so strange images to our minds that they are best left alone, EVEN if they could be logically explained. It's the opposite of urban legends and myths, IMO - they are believed to be true without any proof, often even though they can be logically disproved.
I kink of think that even in a fantasy game, book, or movie, there needs to be some internal logic and limitations based upon some premis. Otherwise eveything is just arbitrary, which ultimately is boring. A lot of kludge game balancing takes place because the authors didn't really give thought to creating natural limitations.
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