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  #31  
Old January 30th, 2004, 08:32 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Imperator Fyron:
You could always just use racial traits to control what sort of building each race can do, based on whatever those options mean.
Good suggestion but it does not apply here.

[ January 30, 2004, 18:32: Message edited by: President Elect Shang ]
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  #32  
Old January 30th, 2004, 09:20 PM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
Right Dan, I follow just what you are saying. I did not intend to include this house rule in the Mod however it struck me that unlike SF in SE4G IND-2 would not be present. I would have to modify them in as neutrals, even then unlike the rules they would be able to develop HTL1 fairly quickly. I could not mod the AI non-neutrals in as IND2 or that would give the human players far too much of a head start. My point for suggesting the change is that I really couldn’t see any practical application for IND2 at all. I feel that a change would be best, if we do not give HTL Zero (IND2) an engine of some sort than I feel we should at least combine all HTL Zero (IND2) and HTL1 systems into a single unit.

Feedback?
If Ind2 doesn't have a real impact in the mod, does Ind1 and PreInd?
Iff they don't you might just combine them all into HTL-1. Most players prefer facing these techs or higher anyways, because they are finally a threat.
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  #33  
Old January 30th, 2004, 09:57 PM
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Default Re: StarFire Mod v-Beta 2

IND1 and Pre-IND I left out as they have no bearing in SE4G.

So the vote is:
a) Combine HTL Zero (IND2 in SF) into HTL1 and start all players out at HTL1
b) Adjust Commercial Engine (Ic) and the below list of hulls into HTL Zero (IND2 in SF) and start all players at HTL Zero (IND2).

I really wish that 0 did not look like an O, it kills me to type Zero each time but…

I have one vote for A. Beta Testers I need some input and fast, also need you to email me with the address you want the Mod sent to. So far I only have one response.

Mod Status: Components file: 100% known issues
Vehicle Mounts file: 100%
Vehicle file: 100%
Tech Area file: 5%

Edited with Mod status

[ January 30, 2004, 21:05: Message edited by: President Elect Shang ]
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  #34  
Old January 30th, 2004, 11:56 PM
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Default Re: StarFire Mod v-Beta 2

I vote A.
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  #35  
Old January 31st, 2004, 12:17 AM
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Default Re: StarFire Mod v-Beta 2

If you would like more input from those that have not played Starfire before, I suggest you write up a post with definitions of these terms you are using that are specific to the game Starfire.
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  #36  
Old January 31st, 2004, 12:43 AM
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Default Re: StarFire Mod v-Beta 2

I think Fyron has a very good point; I will start here and as people ask just add to this one post rather than creating a dozen. If I miss some please feel free to point it out. These will just be short answers but should be good enough to provide a working definition.

Pre-IND = before the industrial revolution
IND1 = Industrial revolution up to Computer Revolution
IND2 = Computer Revolution to Intersystem Exploitation (In the Mod this is HTL Zero)
HTL1 = Extra Solar Travel on up.
3rdR = StarFire 3rd Edition
AD = Alkelda Dawn Expansion (not in Mod)
Ic = Commercial grade engine
I = Military grade engine
WP = Warp Point
UTM = Unified Tech Manual (Currently v1.1)
UTR = Unified Tech Rules, book soon to be released that will consolidate all 3rd
Edition rules into one easy to reference manual.

ISF = Imperial StarFire, rule book covering command and control of an empire at the strategic level of play.

[ February 07, 2004, 17:56: Message edited by: President Elect Shang ]
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  #37  
Old January 31st, 2004, 12:44 AM
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Default Re: StarFire Mod v-Beta 2

I suggest a different abbreviation for Starfire than SF, as it overlaps with Starfury, MM's newest game, so might lead to unnecessary confusion down the line.
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  #38  
Old January 31st, 2004, 12:51 AM
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Imperator Fyron:
I suggest a different abbreviation for Starfire than SF, as it overlaps with Starfury, MM's newest game, so might lead to unnecessary confusion down the line.
I understand your point; however for us SF was StarFire for over a decade before StarFury. I think we will stick with that meaning; it should not take to long (given the threads name) for others to figure out what we mean.

The SF comment was actually to keep non-StarFire and StarFire players alike from getting this Mod mixed up with StarFire 4th Edition anyway. This Mod is not based on StarFire 4th Edition; allow me to point that out one more time.

[ January 30, 2004, 22:55: Message edited by: President Elect Shang ]
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  #39  
Old February 2nd, 2004, 01:22 PM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
quote:
Originally posted by Imperator Fyron:
I suggest a different abbreviation for Starfire than SF, as it overlaps with Starfury, MM's newest game, so might lead to unnecessary confusion down the line.
I understand your point; however for us SF was StarFire for over a decade before StarFury. I think we will stick with that meaning; it should not take to long (given the threads name) for others to figure out what we mean.

The SF comment was actually to keep non-StarFire and StarFire players alike from getting this Mod mixed up with StarFire 4th Edition anyway. This Mod is not based on StarFire 4th Edition; allow me to point that out one more time.

then why not use 3rdR since this is being based on that ruleset plus UTM, from what I can tell so far.

3rdR is the Starfire 3rd Edition Revised
UTM is the Unified Tech Manual

Dan
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  #40  
Old February 2nd, 2004, 01:30 PM
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Default Re: StarFire Mod v-Beta 2

President Elect Shang, I vote A, my gut feel is A, combine it all, A rules etc.

OK, you should now have my e-dress for sending the beta to. Look forward to kicking things off.

Re the sprint mode missile thing, oh bugger, oh well, what are you going to do with DUC's anyhow?

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