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June 4th, 2019, 02:18 AM
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Corporal
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Join Date: Apr 2015
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Re: Z Fire
Not in woods it doesn't and in orchards etc you can fire a long way. Yeh i know they are usually in straight lines but 9 or 10 hexes at 30 density is a lot and it only works if friring with the lines.
I don't want to edit stuff, just play.
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June 4th, 2019, 04:41 AM
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Corporal
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Re: Z Fire
Quote:
Originally Posted by chris h
Not in woods it doesn't and in orchards etc you can fire a long way. Yeh i know they are usually in straight lines but 9 or 10 hexes at 30 density is a lot and it only works if friring with the lines.
I don't want to edit stuff, just play.
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As far as I know the only way you can do that is from a higher elevation so you would be firing down into the hexes. Looking at two hexes with 30 density each you would not be able to see past the second hex because the cumulative density would then be 60 (any cumulative density greater than 30 and you can't see past to the next hex beyond, that is clearly stated in the manual, I've seen it for myself in the game, and it doesn't matter whether it's woods, orchards, or a gaggle of old Volkswagons piled on top of each other). As for not wanting to edit, if you don't want to use the tools to make a quick edit (in your case from what I gather it's to simply add some more supporting units like mortars, artillery, etc.) then that's on you.
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June 4th, 2019, 07:01 AM
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Shrapnel Fanatic
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Re: Z Fire
Quote:
Originally Posted by chris h
Not in woods it doesn't and in orchards etc you can fire a long way. Yeh i know they are usually in straight lines but 9 or 10 hexes at 30 density is a lot and it only works if friring with the lines.
I don't want to edit stuff, just play.
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Attached is a save game built on flat terrain with both types of trees and orchard.
Show me how, using V12 that you can Z fire " 9 or 10 hexes at 30 density"
Test this and tell me which unit can do that and what the coordinates of the hex they can fire that distance into...again using the latest version of the game
As Felix says the only way you can do what you are claiming can be done "is from a higher elevation"
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June 5th, 2019, 05:26 AM
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Corporal
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Re: Z Fire
[quote=DRG;845418]
Quote:
Originally Posted by chris h
...
As Felix says the only way you can do what you are claiming can be done "is from a higher elevation"
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Your correct it can't in yours. So why can I in this? It's in deploy mode taken from an existing campaign that i was playing when the patch came out.
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June 5th, 2019, 08:41 AM
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Shrapnel Fanatic
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Re: Z Fire
Do you want to tell me which units can do what you claim they can do and which hexes they can Z fire into that they should not because they all seem fine when I run them in my game and I'm really not interested in guessing any longer.
This is SOP testing procedure.. you tell me which firing unit you are referring to and what hex they can fire into that you don't think they should and I try to recreate the same event.
The furthest I can fire with any of those units is B1 that is in hex 38,137 and it can fire into 37,133 but that hex is 15 height units lower than it's firing position
Unit B2 is LOS on some hexes almost to the 4.1 marker but B2 is 40 height units HIGHER than that hex
If anyone else wants to test this as well be my guest
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June 5th, 2019, 04:59 PM
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Corporal
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Re: Z Fire
Quote:
Originally Posted by DRG
The furthest I can fire with any of those units is B1 that is in hex 38,137 and it can fire into 37,133 but that hex is 15 height units lower than it's firing position
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Thanks for the close attention to suspected errors in the game. Is this situation symmetrical, i.e. can the unit from a lower position fire at the higher one? If not, how can you justify the asymmetry? If A can see B, should not B see A as well?
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June 5th, 2019, 05:09 PM
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General
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Re: Z Fire
What’s your guess and why did you not test it yourself?
If the unit cannot return fire it’s because dust from the incoming fire has now obscured the LOS for both.
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June 5th, 2019, 07:26 PM
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Shrapnel Fanatic
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Re: Z Fire
Quote:
Originally Posted by Anton
Is this situation symmetrical, i.e. can the unit from a lower position fire at the higher one? If not, how can you justify the asymmetry? If A can see B, should not B see A as well?
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Assuming both units had been spotted by the other then yes both the higher and the lower units would be able to spot and fire ( regular or Z-Fire ) to each hex they are in ( assuming the range of both units weapons are equal ) but if one unit..could be the high unit or could be low unit, is stationary and the other unit has moved then naturally the stationary unit has the spotting advantage and if I am not mistaken a higher placed unit would have a spotting advantage in the game over one on a lower elevation. Units prone on a hill are harder to spot from a lower elevation than would be units in a valley below the hill when observed from the units on the hill.
As well, unit suppression levels and experience play a role in spotting so that is another variable to consider
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June 6th, 2019, 12:08 PM
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Corporal
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Re: Z Fire
Quote:
Originally Posted by DRG
Unit B2 is LOS on some hexes almost to the 4.1 marker but B2 is 40 height units HIGHER than that hex
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I sorry for not giving you the unit number, it's B2. The pic shows what I cab see looking east and all the terrain is 50 units ground height, and the density of each of the 'trees' is 30, clear hex is 10. So firing to the last visible tree hex would mean 120 total density with no height difference.
If your not getting what I am then is it possible I've got a corrupt game somehow, but then everthing else works OK.
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June 6th, 2019, 04:05 PM
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Shrapnel Fanatic
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Re: Z Fire
I think I can explain it but I am busy with RL ATM. Remember that density is blocked >30 and troops can see over obstacles that are 3 high or less and none of those orchard trees are >30 and even though some of them as you progress down what is a slope are >3 the cumulative height is still lower than the height unit B2 is on which means B2 can see beyond them
Last edited by DRG; June 6th, 2019 at 04:25 PM..
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