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June 5th, 2019, 08:41 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
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Re: Z Fire
Do you want to tell me which units can do what you claim they can do and which hexes they can Z fire into that they should not because they all seem fine when I run them in my game and I'm really not interested in guessing any longer.
This is SOP testing procedure.. you tell me which firing unit you are referring to and what hex they can fire into that you don't think they should and I try to recreate the same event.
The furthest I can fire with any of those units is B1 that is in hex 38,137 and it can fire into 37,133 but that hex is 15 height units lower than it's firing position
Unit B2 is LOS on some hexes almost to the 4.1 marker but B2 is 40 height units HIGHER than that hex
If anyone else wants to test this as well be my guest
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June 5th, 2019, 04:59 PM
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Corporal
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Join Date: Jul 2008
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Thanked 12 Times in 6 Posts
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Re: Z Fire
Quote:
Originally Posted by DRG
The furthest I can fire with any of those units is B1 that is in hex 38,137 and it can fire into 37,133 but that hex is 15 height units lower than it's firing position
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Thanks for the close attention to suspected errors in the game. Is this situation symmetrical, i.e. can the unit from a lower position fire at the higher one? If not, how can you justify the asymmetry? If A can see B, should not B see A as well?
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June 5th, 2019, 07:26 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Thanked 5,816 Times in 2,870 Posts
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Re: Z Fire
Quote:
Originally Posted by Anton
Is this situation symmetrical, i.e. can the unit from a lower position fire at the higher one? If not, how can you justify the asymmetry? If A can see B, should not B see A as well?
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Assuming both units had been spotted by the other then yes both the higher and the lower units would be able to spot and fire ( regular or Z-Fire ) to each hex they are in ( assuming the range of both units weapons are equal ) but if one unit..could be the high unit or could be low unit, is stationary and the other unit has moved then naturally the stationary unit has the spotting advantage and if I am not mistaken a higher placed unit would have a spotting advantage in the game over one on a lower elevation. Units prone on a hill are harder to spot from a lower elevation than would be units in a valley below the hill when observed from the units on the hill.
As well, unit suppression levels and experience play a role in spotting so that is another variable to consider
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The Following User Says Thank You to DRG For This Useful Post:
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June 6th, 2019, 12:08 PM
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Sergeant
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Join Date: Apr 2015
Posts: 204
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Thanked 13 Times in 8 Posts
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Re: Z Fire
Quote:
Originally Posted by DRG
Unit B2 is LOS on some hexes almost to the 4.1 marker but B2 is 40 height units HIGHER than that hex
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I sorry for not giving you the unit number, it's B2. The pic shows what I cab see looking east and all the terrain is 50 units ground height, and the density of each of the 'trees' is 30, clear hex is 10. So firing to the last visible tree hex would mean 120 total density with no height difference.
If your not getting what I am then is it possible I've got a corrupt game somehow, but then everthing else works OK.
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