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  #31  
Old November 6th, 2004, 02:03 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

Its a subfolder of the dominions 2 folder.

You are using a Mac so I am not sure if it is somehow different?
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  #32  
Old November 6th, 2004, 03:01 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

ooh, someone was having problems in another game recently, IIRC, trying to enable mods on a mac ... ???

I've always wanted to play on the faerum map, but I just can't bring myself to play atlantis

if someone drops out, then perhaps

Oh, and i'm a big fan of the "no watchtowers or mausoleums" rule, as those two are generally too good a deal, and castle spamming is much reduced w/ them out of the picture.
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  #33  
Old November 6th, 2004, 03:36 PM

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Default Re: Faerun Test Mod - 17 player modded game recrui

Quote:
archaeolept said:
if someone drops out, then perhaps

Well if either you or Panther wants to take Mictlan, I think I'm going to give it up. This game really looks like an interesting one - but I'm getting nervous about the time sink.
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  #34  
Old November 6th, 2004, 03:37 PM

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Default Re: Faerun Test Mod - 17 player modded game recrui

This is very anoyning. I looked all around and in the dominions 2 file, and I cant find a Mods folder.
Folders I found
Contents
Resources
MacOS
Maps
Rawsound
English.Iproj
Doc
Any suggestions?
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  #35  
Old November 6th, 2004, 03:39 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

like i said, i've seen someone else running a Mac complain about this. it seems to me to be a bug - but why don't you just try creating a folder called "mods" and putting the mod files in there. Might work
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  #36  
Old November 6th, 2004, 04:38 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

Quote:
archaeolept said:
I've always wanted to play on the faerum map, but I just can't bring myself to play atlantis
Well, I'm always willing to switch if you'd rather play Machaka.
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  #37  
Old November 6th, 2004, 04:47 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

heh. yah you're the only player I know who likes picking Atlantis

Mictlan is always good fun though. I think I can take up the slack there.

when is this game supposed to start? I should consider my pretender options, and i've never played on this map before...
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  #38  
Old November 6th, 2004, 06:10 PM

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Default Re: Faerun Test Mod - 17 player modded game recrui

I tried putting a folder called mods into my Dom2 folder but it did not work.
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  #39  
Old November 6th, 2004, 06:23 PM

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Default Re: Faerun Test Mod - 17 player modded game recrui

Ok, all. I don't mind giving up TC. I tested it a lot Last night and could not really find much that seemed to work. About the only thing good was that the TC summons were made cheaper, which is a very good thing, imho.

I didn't take Atlantis originally because I have already played that race in an MP game and wanted to try a new race.

So... If the Dice man wants to take Atlantis and open up Machaka, I will agree with taking the spiders. If not, then I will go ahead and take the fishies, for I really want to try out all these neat mods.
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  #40  
Old November 6th, 2004, 06:25 PM
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Default Re: Faerun Test Mod - 17 player modded game recrui

Quote:
Legacyspy said:
I tried putting a folder called mods into my Dom2 folder but it did not work.
Have you applied the Version 2.14 patch? The Version on CD does not have modding capabilities. If you have applied the patch, then you should be able to create a mods directory in:
"/dominions2/mods" Then put the the FaerunTest.dm file in the directory. Then click on the name of the mod under "Preferences, Mod Preferences" in the main menu for Dominions.
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