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February 2nd, 2010, 02:28 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Glory v3.17 SP map, hand-named with start locs
Those sound interesting. Link to one?
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February 2nd, 2010, 08:49 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Re: Glory v3.17 SP map, hand-named with start locs
Quote:
Originally Posted by Humakty
The custom pretender map is very interesting to play without setting up a pretender yourself, for extra challenge vs the AI.
As GoG is my favored map (with Faerun), I'll never thank you enougth for all the hard work. So Tanks a Lot.
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My pleasure, Humakty. This has definitely been my favorite map as well (and basically now the only one I have been playing on, what with wanting to playtest it).
Yeah, I was sick of computer players taking ridiculously destructive scales and unhelpful paths (at least that's how it seemed to me). None of these are power-gaming-style, but they're all at least semi-competent and thematic.
Hope you enjoy it.
Quote:
Originally Posted by Gandalf Parker
Excellent!
I would like to see more maps offer variants. After all, the image is the big part of the zip. Multiple .map files can be squeezed in with no problems.
Others might be....
NI (no independents)
BI (better independents)
SR (SemiRandomized)
Chaos (not for beginners)
Scenario (selected AIs allied and preset to powerful positions)
Oh and great map! Very popular.
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Thanks, Gandalf. On the SR -- actually, though I've tried to keep it SR-compatible (avoiding nostart except for manysites provinces), I was under the impression that's something best done on the fly, randomized each time. I guess it would be easy enough to include one or two, though, if that would be a good idea.
On that note, if anyone thinks it would be a better idea just to remove nostart flags from the manysites provinces (the ones in which Jason Lutes put monoliths and other graphics) as well (thereby making them open-season for SemiRandom to modify as well), that would help tip me over the edge -- I've been on the fence on that one.
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February 3rd, 2010, 03:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Glory v3.17 SP map, hand-named with start locs
Some people balk at SemiRand. Downloading it, figuring it out, running it. All just to find out if it lives up to its hype. Ballbarian has voiced a desire to have more examples posted so people can first see what it would be like, then decide they want to do it to get a fresh play on old maps.
What I was hoping was something like running it thru SR, playing it, maybe tweaking it to include some of the more reasonable and interesting files in SR while making sure that some of the more extreme ones dont block important provinces. Then just including it as "an example of running this map through SemiRand"
On removing the nostarts for manysites: I would. On a map which gets VERY popular play those would be learned by some. SR tends to be for those who want to put new life into old well-known maps. Removing the nostart allows SR to place interesting surprises there.
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February 4th, 2010, 07:51 AM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
Hmm... Done then. The latest version has all nostarts removed. Also changed a few of the custom gods to make for some more variety (before I had a few MA gods just copied over from the EA version with a few tweaks; now most should have differing gods for each of the two ages).
As for SR -- I'll try to make a couple of SR-modified maps. Haven't messed with it for a long time, though -- any suggested settings to use for a good run that doesn't overdo it? (Percentage rate of fiddling and all that...)
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February 4th, 2010, 10:52 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
Afraid not. Ballbarian might.
About the AI gods, did you say you drew from SR for those? You didnt use the ones from Stavros did you? Those are ROUGH
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February 4th, 2010, 11:20 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Thanked 49 Times in 25 Posts
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
Been a while, but I think I know the ones you're talking about -- yeah, pretty fearsome. No, I didn't use them. I'm pretty sure I designed all of them from the ground up (in many cases using suggested designs from nation guides people have put up), but I covered my *** in the credits section in case there is one I forgot about that I kept intact.
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February 5th, 2010, 12:54 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
Globu,
Great updates to the map!
I will attach a SR'd quickie to this post along with screens of the settings that I used.
SR starts - 26 open land & 3 open sea:
(screen capture from MapForge)
Settings:
Note that I had to remove your custom placed starts before I could get a clean run. It is also worth mentioning that I loaded the SR'd map in MapForge to find all of the errors introduced by some of the gan files. I am trying to correct these as I come across them. Most of the errors are misnamed sites and the like.
Hope this is helpful.
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The Following User Says Thank You to Ballbarian For This Useful Post:
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February 5th, 2010, 02:17 AM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Thanked 49 Times in 25 Posts
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
Ooh, that's very helpful. Thanks, Ballbarian. Very handy for getting back up to speed on it. I'll insert those files into the download itself, as it seems it can also serve as a tutorial for SemiRandom.
I might go ahead and start a new SP game (I've got about 12 going between year 5 and 6 -- I get about to that point then want to try out something new...) with one. I'll report any problems I find, in case it helps.
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February 5th, 2010, 09:24 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
I may try to play test it also. SemiRandom is, after all, semi random. We want it to showcase the SR program but also show your map work in good light so tweaking it is probably a good idea.
Plus, it might give me some spurred ideas of province designs of my own to add.
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February 5th, 2010, 07:29 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Thanked 49 Times in 25 Posts
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
Sounds good. I'll fire up an SR game in the next day or so for myself.
On another note, forehead-slapping time. Forgot to credit Edi for [his?] fixed version of the map, which I started from. Fixed.
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