.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #31  
Old June 7th, 2009, 07:04 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

vfb,
Subtract 512 from the terrain value for the province that you want to allow as a starting province. For example, province 66's terrain value is 516 (SEA + NOSTART). Change it to 4. Any changes you make to the .map file will only affect new games.

(Thanks again for this great map DakaSha! )
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
The Following User Says Thank You to Ballbarian For This Useful Post:
  #32  
Old June 7th, 2009, 07:12 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Thanks Ballbarian!

I didn't know "nostart" was part of the terrain bitmask.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #33  
Old June 8th, 2009, 06:29 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

It looks like a connection is missing between provinces #40 and #48.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #34  
Old June 8th, 2009, 11:30 PM
DakaSha's Avatar

DakaSha DakaSha is offline
Sergeant
 
Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
DakaSha is on a distinguished road
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

wow your right. a whole game was played on this without anybody noticing (or telling me?)

hmm dont like that at all
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny

Check out my first map: Sha Bay
Reply With Quote
  #35  
Old June 9th, 2009, 12:45 AM

Frozen Lama Frozen Lama is offline
BANNED USER
 
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
Frozen Lama is on a distinguished road
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Not sure if this happens every time, or if its just a fluke, but at one point when i attacked the volcano, several of the burning ones were starving, and some diseased. also, the burning one's slaves burned, and he cast useless holy spells. not sure if any of these are fixable, but just thought i'd mention it.
Reply With Quote
  #36  
Old June 9th, 2009, 01:49 AM
DakaSha's Avatar

DakaSha DakaSha is offline
Sergeant
 
Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
DakaSha is on a distinguished road
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

oh maybe not enough supplies. i didnt think it would matter though. ballbarian? ^^
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny

Check out my first map: Sha Bay
Reply With Quote
  #37  
Old June 9th, 2009, 02:29 AM
DakaSha's Avatar

DakaSha DakaSha is offline
Sergeant
 
Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
DakaSha is on a distinguished road
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

also whats a good item to give the commander to raise the supplies up?

at least this is being tested now :P
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny

Check out my first map: Sha Bay
Reply With Quote
  #38  
Old June 9th, 2009, 03:12 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Starvation is an issue for independents.
An easy fix is to use the #additem command to give Endless Bag of Wine and/or Enormous Cauldron of Broth to commanders.

Examples:
#additem "Endless Bag of Wine"
#additem "Enormous Cauldron of Broth"

I think the Summer Sword gives a supply bonus as well and might be more thematic in this situation.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
The Following User Says Thank You to Ballbarian For This Useful Post:
  #39  
Old June 10th, 2009, 02:30 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Quote:
Originally Posted by vfb View Post
I'm not sure why the game is always making the water nation start in 51. There don't seem to be any "start" or "nostart" restrictions on the provinces in the .map file. 51 only has two water neighbors, so it's not a great place to start IMO.

I tried adding "#nostart 51", but the game bails with a "no valid starting location" message if you try to start a water nation.

It looks like 66, 46, 58, 70, 78 are all nicer than 51, because they have 3 water neighbors. Is there something in the .map that I'm not seeing, that restricts the water starting location to 51?
Have you checked the map in the map editor? Nostart can be set with the command #nostart, but it can also be set in the terrain mask, 512 is nostart, so a province with a terrain mask of 512 is nostart plains while 1536 is nostart manysites etc. In the map editor you can see if the seas have nostarts checked, which would add the 512 mask to the terrain.
Reply With Quote
  #40  
Old June 10th, 2009, 05:12 PM
DakaSha's Avatar

DakaSha DakaSha is offline
Sergeant
 
Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
DakaSha is on a distinguished road
Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Quote:
Originally Posted by Ballbarian View Post
Starvation is an issue for independents.
An easy fix is to use the #additem command to give Endless Bag of Wine and/or Enormous Cauldron of Broth to commanders.

Examples:
#additem "Endless Bag of Wine"
#additem "Enormous Cauldron of Broth"

I think the Summer Sword gives a supply bonus as well and might be more thematic in this situation.
thank you.

i will adress all the issues (and any more we find) after out MP game.

i also need to change some starting positions
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny

Check out my first map: Sha Bay
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.