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View Poll Results: Will Hinnom et al be forbidden in most MP games?
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No more MP for Hinnom
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20 |
76.92% |
No more MP for Gath
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8 |
30.77% |
No more MP for Ashdod
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9 |
34.62% |
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September 30th, 2008, 02:55 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Thanked 31 Times in 28 Posts
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Re: No more MP for Hinnom?
Quote:
Originally Posted by Xietor
I disagree baalz. The fact that they were smoked in Kingmaker shows they can easily be taken down 2 v 1. There were decent players all around.
You have to use diplomacy in MP games. Otherwise stick to single players. If you are in a game and LA Ermor is eating your neighbor, and you do not help him, then he gobbles you next, do not complain that LA Ermor is too powerful.
You should have got off your arse and ganged him. All races are not equal. Mp games require diplomacy to bring down overpowered races. The fact that your style is to sit and build up rather than fight early wars is irrelevant.
Situations often dictate strategy. The motto for weaker nations is," United we stand, divided we fall." If you are one of these antisocial guys that do not like diplomacy, then you are likely not going to a be a very good at playing dominions in the multiplay context.
If a race cannot beat 2 on 1, it is not overpowered.
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There is also an element of "right tool for the right job."
In this very thread we have a Hinnom invasion army being beaten by Kailasa. That is just stupidly surprising in my book based on the relative strength and cost of their troops, but after some thought I worked out a few early game scenarios where it could happen. Mostly, they revolve around Kailasa's unique strengths and Hinnon's particular weaknesses.
A nation's overall strength is determined not just their potential strengths, but the numbers of tactics and strategies they are were able to develop over the course of play to meet the different situations they will encounter.
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September 30th, 2008, 05:17 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: No more MP for Hinnom?
In Kingmaker lanka and kailasa crushed hinnom. of course they rushed him early. both of them.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 30th, 2008, 07:34 PM
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Private
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Join Date: Sep 2008
Posts: 12
Thanks: 3
Thanked 1 Time in 1 Post
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Re: No more MP for Hinnom?
Quote:
Originally Posted by K
In this very thread we have a Hinnom invasion army being beaten by Kailasa. That is just stupidly surprising in my book based on the relative strength and cost of their troops, but after some thought I worked out a few early game scenarios where it could happen. Mostly, they revolve around Kailasa's unique strengths and Hinnon's particular weaknesses.
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Which particular national strengths and weaknesses would you be exploiting in the early game?
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September 30th, 2008, 09:24 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: No more MP for Hinnom?
Quote:
Originally Posted by WaltF4
Quote:
Originally Posted by K
In this very thread we have a Hinnom invasion army being beaten by Kailasa. That is just stupidly surprising in my book based on the relative strength and cost of their troops, but after some thought I worked out a few early game scenarios where it could happen. Mostly, they revolve around Kailasa's unique strengths and Hinnon's particular weaknesses.
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Which particular national strengths and weaknesses would you be exploiting in the early game?
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Kail's Awe
Hinnom's lack of high moral units, and often disuse of sacreds (which will generally have the highest base moral that boosted even more when blessed).
and if Kail is not using an Air bless... Hinnom has no missile unit that can be mustered in any significant amount.
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September 30th, 2008, 02:27 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: No more MP for Hinnom?
Hinnom can beat 2:1. It can beat 5:1 some nations. Saying fight is easy when you have nation able to fight anyone early on. There are many nations that won't survive 20 turns against almost any opponent if not diplomacy. That is not a balance.
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September 30th, 2008, 02:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: No more MP for Hinnom?
Well it is easy enough to restrict a game so that certain nations cannot sign up to play. Thats an option and I would have no problem seeing it happen.
I dont think Id like the idea of some sort of mass effort to make it a "rule" and try to enforce it on others.
But if enough people running games locked out certain nations on a regular basis then thats one of the best ways to get the devs attention.
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September 30th, 2008, 08:55 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: No more MP for Hinnom?
Quote:
Originally Posted by Gandalf Parker
I dont think Id like the idea of some sort of mass effort to make it a "rule" and try to enforce it on others.
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I still see plenty of LA games (more than 50% that start, which I found shocking), that do not restrict Ermor or R'lyeh unless people ask for it. So I can hardly see a community-wide rule coming into effect on Hinnom. Though, many more games are started in EA than LA, so, the tide may be stronger.
Oh and for the record, I find Hinnom to be utterly ridiculous. I have 2 test games that I got bored of once indie expansion was ending. This boredom resulted from my being 3x the size of any of the AIs by this time, one game with a strong bless, the other game with a scales strat and chariots - both had equal early game results.
Obviously SP results don't reflect much on MP games per se. However, any nation that you can just pick up, and plug in whatever pretender build you like, and outperform ANY of your best/favorite nations in similar circumstances - is definitely a bit higher on the power curve.
Ashdod seems to definitely share some of papa Hinnom's power as well. Gath, seriously seems to lack the edge of their predecessors. Not that they are poorly designed in any way, just that they're much closer to the relative power of other nations.
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September 30th, 2008, 03:03 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
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Re: No more MP for Hinnom?
In my opinion, if a nation can always win its duels easily and thus must be countered by alliance, it has greatly limited our diplomacy and strategy choice and made the fun fading.
And vice versa if a nation can only survive relying on diplomacy, that's what I think unbalance, and that's why some nations have been boosted by previous patches.
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September 30th, 2008, 03:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: No more MP for Hinnom?
Fine as long as its not fixing it just for you and messing it up for others. Believe me. Im on the beta team. If I pushed to fix things that applied only to the way I play Dominions then it would have a horrible impact on many of the other players here. But I wouldnt do that.
Discussion is good. We might be able to come up with some careful tweaks to suggest which everyone can be happy with.
Last edited by Gandalf Parker; September 30th, 2008 at 03:47 PM..
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September 30th, 2008, 03:42 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: No more MP for Hinnom?
Most concerns are about early game. Later you can diversify. But if you are able to get much bigger for less design points then you have it easier in late game. Hinnom gets free points from heat. More free points for not needing bless or awake SC. And has great PD to beat most attackers and makes them require a lot of research and mage power to get through real hinnom armies [backed by PD]. And you have recruitable SCs. On the other hand we have nation that need to waste [yes, waste] 150 points for awake SC to have a CHANCE of SURVIVING [not dominating or making a rush] early game. They usually also need a lot of research [so even with awake SC they cannot match any bless nation or Hinnom], normal PD, normal troops that get trampled or easily killed [especially under enemy H3 or C3 dom]. And they need to summon all thug and SC chassises as additional cost to kitting them [and they have worse site searching abilities]. Of course that nations can be fun, but you take lottery. And I don't want to depend on luck, not my design, if I survive 20-30 turns [not even talking about chances to win the game].
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