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  #1  
Old October 27th, 2011, 05:00 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated

Hey I'm definitely going to be at least a few hours before I check my nations, sorry. I suspect I'm in a different time zone than everyone else and I don't have my computer with me today at school. However, I'll have it selected by tonight for sure so you can all start coming up with pretenders to destroy me with!
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  #2  
Old October 27th, 2011, 05:41 PM

Valerius Valerius is offline
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Quote:
Originally Posted by Jiggymike View Post
Hey I'm definitely going to be at least a few hours before I check my nations, sorry.
No worries, take the time you need.

I also wanted to remind everyone to check their capitol magic sites to see which of their units are cap only - these do not necessarily match vanilla or cbm. For instance, I ran a set of test nations and a mage that is normally cap only was cap only in one of the random nations but recruit everywhere in another.
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  #3  
Old October 27th, 2011, 11:13 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated

I really like two of my choices but I thiiiink I'm going to go with Blue. Do me a little favor and give them a better name than Bluthan, thanks. Hope I'm not making a mistake by turning down those hydras!
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  #4  
Old October 28th, 2011, 06:50 AM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated

I'll choose Reheim.
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  #5  
Old October 28th, 2011, 04:00 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Design pretenders

I imagine everyone's curious to check out their opposition and I've updated the first post with nation summaries. I'm having problems uploading attachments at the moment but once I've got the combined mod uploaded I'll let you know.
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  #6  
Old October 28th, 2011, 04:38 PM

Valerius Valerius is offline
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Ok, the mod is now attached to the first post. You'll probably want to start a test game to see the other nations' full lineups, but in any case please try a test game with your own nation. This was just a copy/paste job and everything looked ok to me but it never hurts to have someone double check things.
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  #7  
Old October 28th, 2011, 06:54 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Design pretenders

Another reminder: when designing your pretenders you'll want both CBM 1.92 and the game mod active.

I'm going to wait a bit to see if there are any errors in the game mod before uploading it to the server and creating the game.
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  #8  
Old October 28th, 2011, 08:01 PM
Squirrelloid Squirrelloid is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Design pretenders

make sure you load CBM first, as your pretender options will be vanilla versions otherwise.
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  #9  
Old October 29th, 2011, 01:57 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

It appears everyone has downloaded the game mod and since I haven't heard of any problems with it I went ahead and setup the game on the llamaserver.
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  #10  
Old October 29th, 2011, 03:11 PM

Lung Drago Lung Drago is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

I am soooo excited how my pretender design will work out ^^
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