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August 16th, 2008, 11:36 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: No MA C'tis guides :(
Quote:
Originally Posted by ano
Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush .
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Sirrushes are powerful troops. I don't have any MA C'tis save here but I think they are sacred, then a good bless can have interesting effects. And MA c'tis has nature magic, hence has access to GoR if you really want to have a Sirrush commander. I tried MA C'tis once and Sirrushes were my favourite
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August 16th, 2008, 02:36 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: No MA C'tis guides :(
Quote:
Originally Posted by llamabeast
HoneyBadger - no, Dark Vines seem immune.
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They're not, unless it changed at some point.
I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick.
The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up.
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August 16th, 2008, 08:49 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: No MA C'tis guides :(
Quote:
Originally Posted by Slobby
They're not, unless it changed at some point.
I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick.
The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up.
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It's already difficult for MA C'tis to branch out into blood. Getting random blood on Lamia Queens is just that, random. And they aren't exactly cheap. Mass indy scouts are just going to get sick and die. Tartarians will get blood, but that's way down the road.
And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 16th, 2008, 10:24 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: No MA C'tis guides :(
Quote:
Originally Posted by vfb
It's already difficult for MA C'tis to branch out into blood. Getting random blood on Lamia Queens is just that, random. And they aren't exactly cheap. Mass indy scouts are just going to get sick and die. Tartarians will get blood, but that's way down the road.
And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune.
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I wasn't looking at going heavy into blood.
The event provides the dark vines for free, it seems that as long as the gardner dies, you'll keep getting the event. Therefore more and more free dark vines.
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August 16th, 2008, 10:29 PM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: No MA C'tis guides :(
Quote:
Originally Posted by ano
Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush .
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Two situations where Sirrush might be better comes to mind (there might be others too):
1. Against tramplers.
2. Diversify your army. Opponents would expect skelly spam supplemented by other undead (Bane Lord is an obvious choice) and might spam dust to dust in addition to banishment. Sirrush's speed (relative to other C'yis units) also gives you more battlefield options.
BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective.
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August 17th, 2008, 12:59 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
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Re: No MA C'tis guides :(
Well, if they're not, being plants that naturally live in swamps, they certainly ought to be.
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You've sailed off the edge of the map--here there be badgers!
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August 17th, 2008, 02:11 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: No MA C'tis guides :(
Quote:
Originally Posted by Ming
BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective.
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That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly.
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August 17th, 2008, 02:30 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: No MA C'tis guides :(
Quote:
Originally Posted by JimMorrison
That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly.
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Sirrushes are good with regen, and an N4 bless for MA C'tis is nice because you can make shrouds to keep sick indy mages alive. I'm pretty sure a regen Bless stacks with the spell, so it's not like your bless is wasted once you are able to buff the Sirrushes. But then you have to give up on a cheap awake PoD.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 18th, 2008, 09:47 AM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: No MA C'tis guides :(
Quote:
Originally Posted by JimMorrison
I've always been partial to the Lizard Kings. Since you don't have a cap only mage, you can keep up your Marshmaster spam in your outlying castles, and pump out as many Lizard Kings as you need at your home, and they can Smite spam too.
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How well armored are Lizard Kings? I prefer the H2s because they're cheaper and I can get several for the price, meaning more Sermons and less frustration when one catches an arrow. But if the lizard kings have enough armor to survive an arrow or two, maybe they're not a bad choice.
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August 18th, 2008, 11:29 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: No MA C'tis guides :(
If I remember well of my last headache playing MA ctis, the lizard king has a robe. Or nothing, as often robes are not displayed in the commanders equipment. 3 armor I think, due to their tought skin, could maybe survive a shortbow shot. However, you can prophetize one for Fanatism, and as you can't rely on indep commanders, they make effective commanders (one of them can command 120 chaps, saving recruit time for marshmasters)
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