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  #31  
Old June 8th, 2008, 06:08 PM

Micah Micah is offline
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Default Re: Conceptual Balance

But Pasha, who would do such a thing? =)
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  #32  
Old June 8th, 2008, 08:51 PM
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Default Re: Conceptual Balance

Shepherds of Creation is a nice map. Never played it before, but it's easy on the eyes.

I'm a big fan of Parganos myself, but it's too small for this game.
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  #33  
Old June 10th, 2008, 05:36 PM

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Default Re: Conceptual Balance

Just a reminder for those unfamiliar with CB, the magic scale is much more important than in base game. I'd hate to see someone totally crippled by not realizing it is back to Dom2 levels.
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  #34  
Old June 11th, 2008, 06:47 AM
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Default Re: Conceptual Balance

where do i get the map again ?
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  #35  
Old June 11th, 2008, 08:24 AM
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Default Re: Conceptual Balance

The map is here: Map site
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  #36  
Old June 11th, 2008, 08:42 AM
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Default Re: Conceptual Balance

I'm not playing, so you might think this impertinent, but why is renaming off?

I'm a SP but I'll rename mages who pick up a random so I can find them, rename my scouts to "scout" because the sprite is too similar to that indy N mage, etc. This makes things easier for me, so why don't you allow renaming in MP?
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  #37  
Old June 11th, 2008, 09:14 AM
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Default Re: Conceptual Balance

normally it is allowed, but since we want to keep the nation assignment hidden and diplomacy turned off, it makes more sense not to rename
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  #38  
Old June 11th, 2008, 10:41 AM
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Default Re: Conceptual Balance

Thanks.
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  #39  
Old June 11th, 2008, 10:05 PM
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Default Re: Conceptual Balance

Yeah. Renaming is off to make sure that no one accidentally reveals his/her I.D. by using a quirky naming style.
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  #40  
Old June 11th, 2008, 10:06 PM
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Default Re: Conceptual Balance

Just waiting on a few players to submit pretenders. I sent out an email about it. Looks like we'll start on Thursday.
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