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February 16th, 2009, 06:04 PM
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Major
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Re: Nations with weakest troops
Micah, I feel that the Master of Names invalidates your entire argument regarding Bogarus' research potential, particularly with any sort of Magic scale.
Edit: Actually, It appears the gold/rp ratio is roughly the same for both. However, the master of names is slightly better. They are both in fact better then half the nations of their age. If gold is your limitation, may I suggest an awake pretender (either a rainbow or SC) and reach for Evocation 3 as early as possible. I'm sure you could expand quite nicely with a batch of kite shield units set to hold while a Starlet cast fireball repeatedly. Then you could also use the starlets to actively search for magic sites. I've practiced a very similar strategy with EA Ermor and it seems to work out quite well. The indies are easier in my opinion as well for late-age.
This assumes a normal research game of course. I imagine this would be harder for the original poster to accomplish.
Last edited by AreaOfEffect; February 16th, 2009 at 06:23 PM..
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February 16th, 2009, 06:39 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Nations with weakest troops
By the way, there is another interesting question - how much Single Age mod affects this? I'd say that many EA nations would fall into "weak troops" category due to just the fact that they don't have armor such as becomes standart by LA...
Particularly I'm thinking about Yomi who needs much research for it troops to be any good and either research or highish bless for its recruitable thugs...
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February 16th, 2009, 07:03 PM
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Sergeant
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Re: Nations with weakest troops
Quote:
Originally Posted by llamabeast
Quote:
Well this has been rather disheartening, picking a race at random LA Bogarus. In my first ever MP game, and they are being said as one of the worst.
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They have some of the worst troops, but super-awesome research and magic. I don't think they're considered especially weak overall (are they?). Though they are considered good targets for a rush. Get treaties with your neighbours!
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Well I guess thats one good thing that I'm in the middle of a team with no fighting. But then my stealth units seem rather pathetic from what I see and are of no real use.
Which brings me to another problem. In a situation when your inside a circle with limited expansion. What the frell are someone like a Bogarus suppose to do if enemies break through to them. Or can pure mage armies actually do some damage in battles.
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February 16th, 2009, 07:22 PM
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BANNED USER
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Join Date: May 2004
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Re: Nations with weakest troops
Quite often late game battles are pure mage and/or SC affairs.
Let me give you some ideas:
Research Thau 2: Blood 2. Then your offensive spell of choice.
Some I'm partial to include, paralyze, stellar cascades, paralyze.
Make a communion. Cast communions slaves, communion masters, Blood Master.
Cast Power of the spheres. when your fatigue is high cast relief.
Otherwise spam the offenseive spell of your choice. If you are in the middle of a donut of your allies - you should be in gravy - you have the best upside of any la researcher.
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February 17th, 2009, 04:28 AM
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First Lieutenant
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Join Date: Mar 2007
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Re: Nations with weakest troops
I would argue about Caelum's troops. Of course, when you set them on 'guard commander', iceclads get better. Instead of being completely useless, they become semi-decent, still being prone to rout and rather squishy even in a cold domain.
But even then they are extremly hard to mass and not cost-effective. I'd take independent heavy infantry over iceclads any day.
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February 17th, 2009, 09:12 AM
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Second Lieutenant
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Re: Nations with weakest troops
Hmm. I'm surprised that people think that Bandar Log's troops are _that_ bad. I don't seem to have much problem with them.
Also, someone mentioned that Bogarus's cavalry are good, but very weak against magic, due to their high gold/hp ratio. Well, if the game is specifically 'insanely high research cost'... shouldn't that make you reevaluate the rankings?
As for myself, I find that Caelum's troops, outside of the Mammoth, are good for almost absolutely nothing.
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February 17th, 2009, 10:55 AM
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Major
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Location: Moscow, Russia
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Re: Nations with weakest troops
I'd say that the "bad Bandars" idea was buried some time ago. They DO have a disadvantage in siege due to "animal" tag, however. Still, they work good enough - and they often have Elephantes with them.
Super-high research cost will probably help Bogarus somewhat - and they have mages to research faster than opponents. Still, this will postpone the time when their powerful summons will appear...
Actually, I think that extra-slow research will change the normally perceived balance in many cases - including making some low-research spells/summons viable. Maybe it would be interesting to test it...
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February 17th, 2009, 11:03 AM
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First Lieutenant
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Re: Nations with weakest troops
Bandar Log troops have a terrible gold-to-power rating, they are bigger than humans (thus easily overwhelmed, but not nearly as tough as giants), are extremly vulnerable to arrows because their stupid bucklers dont qualify as shields.
If you have a powerful bless, Bandar Log sacreds become quite good warriors (still vulnerable to arrows and magic). Patala doesnt even have that.
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February 17th, 2009, 01:26 PM
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Major General
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Re: Nations with weakest troops
Nah, Bandar troops have several things going for them. Stealthy archers, long bows, elephants, high strength, double attack sticks and stones (which gets pretty nasty with very light magic support like strength of giants), good hitpoints, cheap, high defense, size 1 troops (great for tying up expensive elite enemies), fairly decent sacreds. Not a top notch army, but used right I think you have a hard time classifying them as the "worst" troops.
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February 17th, 2009, 01:45 PM
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Major
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Re: Nations with weakest troops
"Worst" can be somewhat relative. Some nations come with a higher learning curve when it comes to utilizing your troops. Most nations have some specialized unit that can elevate their effectiveness when situations are right.
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