.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old February 16th, 2009, 06:04 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Nations with weakest troops

Micah, I feel that the Master of Names invalidates your entire argument regarding Bogarus' research potential, particularly with any sort of Magic scale.

Edit: Actually, It appears the gold/rp ratio is roughly the same for both. However, the master of names is slightly better. They are both in fact better then half the nations of their age. If gold is your limitation, may I suggest an awake pretender (either a rainbow or SC) and reach for Evocation 3 as early as possible. I'm sure you could expand quite nicely with a batch of kite shield units set to hold while a Starlet cast fireball repeatedly. Then you could also use the starlets to actively search for magic sites. I've practiced a very similar strategy with EA Ermor and it seems to work out quite well. The indies are easier in my opinion as well for late-age.

This assumes a normal research game of course. I imagine this would be harder for the original poster to accomplish.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations

Last edited by AreaOfEffect; February 16th, 2009 at 06:23 PM..
Reply With Quote
  #32  
Old February 16th, 2009, 06:39 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Nations with weakest troops

By the way, there is another interesting question - how much Single Age mod affects this? I'd say that many EA nations would fall into "weak troops" category due to just the fact that they don't have armor such as becomes standart by LA...
Particularly I'm thinking about Yomi who needs much research for it troops to be any good and either research or highish bless for its recruitable thugs...
Reply With Quote
  #33  
Old February 16th, 2009, 07:03 PM

Lavaere Lavaere is offline
Sergeant
 
Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
Lavaere is on a distinguished road
Default Re: Nations with weakest troops

Quote:
Originally Posted by llamabeast View Post
Quote:
Well this has been rather disheartening, picking a race at random LA Bogarus. In my first ever MP game, and they are being said as one of the worst.
They have some of the worst troops, but super-awesome research and magic. I don't think they're considered especially weak overall (are they?). Though they are considered good targets for a rush. Get treaties with your neighbours!
Well I guess thats one good thing that I'm in the middle of a team with no fighting. But then my stealth units seem rather pathetic from what I see and are of no real use.
Which brings me to another problem. In a situation when your inside a circle with limited expansion. What the frell are someone like a Bogarus suppose to do if enemies break through to them. Or can pure mage armies actually do some damage in battles.
Reply With Quote
  #34  
Old February 16th, 2009, 07:22 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Nations with weakest troops

Quite often late game battles are pure mage and/or SC affairs.

Let me give you some ideas:


Research Thau 2: Blood 2. Then your offensive spell of choice.

Some I'm partial to include, paralyze, stellar cascades, paralyze.

Make a communion. Cast communions slaves, communion masters, Blood Master.

Cast Power of the spheres. when your fatigue is high cast relief.
Otherwise spam the offenseive spell of your choice. If you are in the middle of a donut of your allies - you should be in gravy - you have the best upside of any la researcher.
Reply With Quote
  #35  
Old February 17th, 2009, 04:28 AM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Nations with weakest troops

I would argue about Caelum's troops. Of course, when you set them on 'guard commander', iceclads get better. Instead of being completely useless, they become semi-decent, still being prone to rout and rather squishy even in a cold domain.
But even then they are extremly hard to mass and not cost-effective. I'd take independent heavy infantry over iceclads any day.
Reply With Quote
  #36  
Old February 17th, 2009, 09:12 AM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Nations with weakest troops

Hmm. I'm surprised that people think that Bandar Log's troops are _that_ bad. I don't seem to have much problem with them.

Also, someone mentioned that Bogarus's cavalry are good, but very weak against magic, due to their high gold/hp ratio. Well, if the game is specifically 'insanely high research cost'... shouldn't that make you reevaluate the rankings?

As for myself, I find that Caelum's troops, outside of the Mammoth, are good for almost absolutely nothing.
Reply With Quote
  #37  
Old February 17th, 2009, 10:55 AM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Nations with weakest troops

I'd say that the "bad Bandars" idea was buried some time ago. They DO have a disadvantage in siege due to "animal" tag, however. Still, they work good enough - and they often have Elephantes with them.
Super-high research cost will probably help Bogarus somewhat - and they have mages to research faster than opponents. Still, this will postpone the time when their powerful summons will appear...
Actually, I think that extra-slow research will change the normally perceived balance in many cases - including making some low-research spells/summons viable. Maybe it would be interesting to test it...
Reply With Quote
  #38  
Old February 17th, 2009, 11:03 AM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Nations with weakest troops

Bandar Log troops have a terrible gold-to-power rating, they are bigger than humans (thus easily overwhelmed, but not nearly as tough as giants), are extremly vulnerable to arrows because their stupid bucklers dont qualify as shields.
If you have a powerful bless, Bandar Log sacreds become quite good warriors (still vulnerable to arrows and magic). Patala doesnt even have that.
Reply With Quote
  #39  
Old February 17th, 2009, 01:26 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Nations with weakest troops

Nah, Bandar troops have several things going for them. Stealthy archers, long bows, elephants, high strength, double attack sticks and stones (which gets pretty nasty with very light magic support like strength of giants), good hitpoints, cheap, high defense, size 1 troops (great for tying up expensive elite enemies), fairly decent sacreds. Not a top notch army, but used right I think you have a hard time classifying them as the "worst" troops.
Reply With Quote
  #40  
Old February 17th, 2009, 01:45 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Nations with weakest troops

"Worst" can be somewhat relative. Some nations come with a higher learning curve when it comes to utilizing your troops. Most nations have some specialized unit that can elevate their effectiveness when situations are right.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.