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  #31  
Old August 31st, 2003, 02:14 AM
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Default Re: "max . event severity" - does it work ??

All right, I started plain SEIV game except only catastrophic events are in events.txt file. There are only me (EDF- Atrocities' race ) and one neutral. I pressed F12 untill got this :

1062288468.zip

Now imagine it happens while you are playing proportion's game with "catastr." events assigned the status "low"
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  #32  
Old August 31st, 2003, 06:39 AM
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Default Re: "max . event severity" - does it work ??

JLS is back! So how about those Adamant AIs?
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  #33  
Old August 31st, 2003, 04:28 PM

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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by Imperator Fyron:
JLS is back! So how about those Adamant AIs?
Hi Fyron.

Employment has been all absorbing (Employment is so overrated . As promised, I will put 100% into it as soon as the Air Conditioning season slows, AIC is in most aspects now finished, later this month looks good for Adamant…

I have been downloading your updates and I look forward to getting on board with Adamant and posting within the Adamant thread itself
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  #34  
Old September 1st, 2003, 09:02 AM
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Default Re: "max . event severity" - does it work ??

Thanks! There is another new update.

So about the events, I should probably reorder the ones in Adamant, but there are just so many of them...

[ September 01, 2003, 08:04: Message edited by: Imperator Fyron ]
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  #35  
Old September 1st, 2003, 03:19 PM

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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by Imperator Fyron:
So about the events, I should probably reorder the ones in Adamant, but there are just so many of them...
===

This is the question of the day…

At first glance to Olegs Posts, with no offense to Oleg, this sounded like a US Pharmaceutical add.
First, we make chemical mixture then we make up a disease and now we have a market for this new cure.
However, the side effects reported for this Toe Nail fungus cure have been reported to be:
Stomach Cramps, Kidney failure, Impotence even death although rare.

Above is based on the Doom day Posts below:

Quote:
Originally posted by oleg:
Yeah. Home system and HWs can be targeted by star desroyed/planet destroyed events EXACTLY like any other colony.
As we all know, SEIV lets you restrict the severity of the random events. For example, if you don't want stars to be destroyed, set "max. severity" to High and Catastrophic events won't happen. Or so I thought. In my Last game one AI home system was destroyed, but I swear I set up the game with max. severity High !! !!
(it was earlier game and nobody had StarDestroers either)
Is it possible to check what was the setup of the game ???
It is AIC game, but events.txt file lists "star-destroyed" as catastrophic event, just like plain SE.
Did anybody observe the supposedly "impossible" random events or am I hallucinating ??

------

"""This is a huge problem in Proportions/AIC mods, where "low" events have been incerted below "catastrophic" events. Basically, it makes star blowup as common as "ship lost supplies""".
======

Exaggerated enactment:

When you use this new and improved file, your actual Random Events Percenatages will be altered in the nature of (of) (of) ?

However, the in-use side effects:
May cause drowsiness, Boredom, Game Lock ups there has been rare reports of smoke exiting your CPU but this is a truly rare event and trust me, the gain absolutely out ways the effects; guaranteed .

---

With all kidding aside, what is the end result? Oleg bills the current Event files flawed for all are MODS as well as the default se4 file.
This new and MOD saving File should be tested first and then released to be sure the respective Mod will have the Random event percentages and effects that the designer desired and without the unworthy sales redirect if possible.

===

Oleg concerns may have merit as defined by Phoenix-D, in regards to; if you want to set MAX EVENT SEVERITY at the onset of a new game whether it be None, low, med, high and Catastrophic will function properly if our data is in the order Olegs specifies.

However, even if the order is regimented from low to Catastrophic, has this been tested to ensure that the integrity of the MAX EVENT SEVERITY slider is still with proper function?
Or is all for not!

Now with this said, we have many of thousands of hours of game play and testing and the patrons of our mods have not reported any events to be problematic or repeataitve to any extream.

Actually, just the opposite, the Players preferred more WARP POINT OCCURENCES and neat stuff of the kind, that will stop you in your tracks and make you think and react to ever fluent and evolving situations; within their controlled realm.

FOR EXAMPLE: If I may, I would like to counter Olegs recent above Dooms Day Posts with regards to desighned random events and other preprogrammed opportunities for our MOD Players.

Olegs past excerpts.

I took the liberty of a few bold highlights, this is a reminder how much fun random events and Preprogrammed opportunities can enhance your game and why the thousands of hours of programming, game play and testing are rewarded by the enjoyment of our patrons, it certainly was not the pay.

======

~ With much pride I present ~

Quote:
Originally posted by oleg:

I think this is going to be my most interesting and engrossing SE game ever !

Anyway, this is a solo AIC game. AI has low bonus. My race is Atrocity' Pandorian with Temporal trait.
Our home system is good, with a promising planet just few kilometers away

1054972329.jpg

But best is yet to come. The only warp point leads to the Centurian system with Rock Oxygen planet !
Is it our ancestars homeworld ? (just check Pandorians history..)

1054972442.jpg

The scout goes to the next system. And what do we see ? Another Centurian system !! CO2 planet though.

1054972559.jpg

We keep exploring. First contact in the system connected to second Centurian.

1054972730.jpg

Jraenar homeworld is nearby. This month the first colony ship is constructed back home.
Should I colonize a planet in the home system ? Should I send it to the closest Centarian, learn
Secrets of Ancients and claim our birthgiven home ? Or should I send it far, to the
second Centarian, in the doomed expedition with the sole purpose to deny Jraenar the
spoils of Centarian ? They will certainly try to colonise it soon.
This game looks to become a very good role gaame.
Quote:
Originally posted by oleg:

But the plot thickens. After a long deliberation I decided to be prudent and colonize the home system planet first. i was damn right ! remember the small greeny unexplored warmhole in the first Centarian system ? Our second scout warp it and was splashed with alien blood ! It is a battlefield between X'Chung and Praetorians :

1054982381.jpg

Forget about the Second Centarian, securing the first one will be a Hergulian dead. We coiled back building some ships needed for Cent.I coloniztion then... Disaster

Our first and only colony rebelled ! Bastards !!Bloody colonials !!! No respect to the Master ! "No taxation without representation", sort of, and here we are - the radioactive storagies are cut off (Hmmm... may be THAT was the cause of rebellion - I only build Plutonium warehouses and no hospitals. As a compensation, Praetorins made Trade Alliance. What they are up to, schemers


1054982539.jpg

Never mind, 4 months later rebellion quashed. We are united again and finally ready to go to stars

(((PLEASE NOTICE SMILE OF OLEGS ACCOMPLSIHMENT)))

1054982737.jpg

Ohh, it's getting better and better. Another slime threaten us. Surely, this is the best solo SE game ever

1054982881.jpg

We must send some kamikadze colonists to Centarian II before it is too late. That colony will be most certainly doomed...
Quote:
Originally posted by oleg:
The bounty of plenty.

Cenarian I lived to the expectations !
I will give Nobel prizes to one and every scientists of the expedition.
They discovered -
Chemistry I - Yeahhh !
Repair I - bleahh, only 2K
Applied Intelligence 1 - Oh, baby ! Groovy..
Mines 1 - OK, but AIC mines 1 are cheap.
Resupply 1 - Got to be good, now I have nice and (almost) useless ship component
Weapon Platforms 2 - Feel lucky today, your punk I? Yes !!! The biigest gun so far
Astrophycs 1 - Fly away, you' solar Eagle..
Combat support 2 - now I'm here, now I'm not

A year later, another colony ship arrives to Centarian 2. it is much more cryptic now.
Some kind of neurolical inteface device but it needs some study back home (ancient tech in AIC is different from stock SE)

------------------------
several years past. My only allies - Praetorians, are having
big troubles with Xi'Chung. Here you can see how the tide of war is turning.
just right from Centarian I, the scene:

1055004422.jpg

Two turns before I noticed the destruction of 30 Praetorin ships according the the "compare" window.
I can only pray Xi'Chung won't be bored and divert some fleets to my space.
We are going bust in minerals. maintanance is just too high. So, the defence must be relied on units - fighters and
weapon platforms. After several uneventual years, Centarian I has 200 fighters and Centarian II about 100 - limited by cargo capacity.

Star liners are moving people around and carriers (based on small transport hull) ship fighters to the frontier.
All is well. Suddenly, Cue Cappa colonize the system just left of Centarian 2. It is now in the range of enemy fleet !
Good news - C.C. asks for trade alliance (accepted of course)
Bad news - C.C. have military alliance with Jaraenar who turned murderous
against us. I commit ships in Centarian 2 to probe the space left from us. IT DOES NOT LOOK GOOD.

1055004646.jpg

And so it proved.

1055004860.jpg

All ships are dead, no damage to Jraenar ships whatsoever and Centarian 2 is exposed to the invasion...
(you may notice I just discovered destroyers, very late by SE norms,
but it is AIC mod, it is just _slightly_ different
And so comes our fate. Powerfull enemies at left and right, no minerals to build new ships
Millions of helpless people looking anxiosly to the skies - Is it a relief force and xenocidal aliens ?

-------
Or, yes, I almost forgot - another piece of Intergalagtic news some time ago

1055005022.jpg

Truly, this is one heck of the game
Quote:
Originally posted by oleg:
Senator,

It is AI Compain mod 3.10 game - AI is _very_ tough indeed. Not even like TDM suckers. I play simultaneos turns (no tactical combat - just to help AI even more).

.
Have fun, I certainly do Good Jraenar is Dead Jaraenar
And if you are going to play this game - please do, I really like it!
----
Quote:
AI Compain games are different. They are not more difficult or too easy. They are just... different. Try it and have fun.
The dialog for Olegs Quest, may be followed to entirety with this link.

Olegs Quest

The se4 MODs designed here on the Forum for the most part are indeed well thought out and presented to generate excitement and challenges that we designers would like to offer the se4 Community. This is an alternative or Scenario if you will, to the se4 main or other BASE Subscribed MODs. Events as well as all the Data Files are presented as such, and we truly encourage you to manipulate and to enhance (or not) the game to your liking. It is also encouraged to present your modifications or findings in a professional and worthy manor.

JLS

[ September 01, 2003, 15:35: Message edited by: JLS ]
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  #36  
Old September 3rd, 2003, 05:47 PM

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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by oleg:


Ok, here is rearranged events.txt file for AIC:

1062224182.txt

Oleg, it appears your released Version of a rearranged and corrected Events.txt file you presented for the AIC patrons may be in error and requir correction.

================================
REFERENCE

Quote:
Originally posted by Grand Lord Vito:

Would all these currupted gaps in his file cause it to default to the stock se4 Events file if it is NOT properly formatted and not even see Olegs file?

I am with you QB I also have never had a Home World rebel or blow up from a Random Event with the original AIC file, I say if its not broke don't fix it JLS
Quote:
Originally reply by JLS:
I noticed Olegs typo myself before testing Olegs theories yesterday and thought nothing of it and just corrected them.

You are right GLV, se4 does not signal any Events file for some format mistakes when loaded.

---------------

For example:
If you type and add this single line to the EVENTS “ will this format mistake break the events file” in the document it does not register the error.

If you double line space or even add several blank lines between the cells in any Events file it does not register an error.

As with Olegs corrected file with the WIDE GAPS this also does not register an error.

It is possible Oleg and the others that used Olegs released corrected file did not experience any Catastrophic events because se4 may of stop reading the rest of the file after the format error in Olegs corrected file as it does with other se4 files.

Actually, it is possible that every EVENT after the first 11 events; all of which are low, may NEVER be read so sure in a game with Olegs AIC corrected file you may never have a Catastrophic event not to mention you may never have a Medium or High either.

===========
REFERENCE:

Continued discussion regarding Olegs Corrected events file from the AIC thread

Actual - Olegs released file, has a format error in the 12th Cell:

================================================== =====================================
*BEGIN*
================================================== =====================================

Type := Planet - Value Change (11th cell)
Severity := Low
Effect Amount := -20
Message To := Owner
Num Messages := 1
Message Title 1 := Cosmic Storm
Message 1 := A cosmic storm has damaged the value of planet [%PlanetName].
Picture := PlanetValueWorse
Time Till Completion := 0
Num Start Messages := 0

Type ((( VERY WIDE GAP ))) := Ship - Experience Change (12th cell)
Severity ((( VERY WIDE GAP ))) := Low
Effect Amount := 5
Message To ((( VERY WIDE GAP ))) := Owner
Num Messages := 1
Message Title 1 := Crew wins fire fight
Message 1 ((( VERY WIDE GAP ))) := While in the [%SystemName] region, the crew of [%VehicleName] ran into Space Raiders. Winning the fire fight, The ship's battle experience has improved.
Picture := CombatWin
Time till Completion := 1
Num Start Messages := 0
Start Message Title 1 :=
Start Message 1 :=

- - -

Example of an abutrary input mistake that also did not register an error:

================================================== =====================================
*BEGIN*
================================================== =====================================

Type := Ship - Damage
Severity := Low
Effect Amount := 20
Message To := Owner
Num Messages := 1
Message Title 1 := Ion Storm
Message 1 := An ion storm has done [%ActualAmount] kT damage to the ship [%VehicleName] in the [%SystemName] system.
Picture := ShipDamaged
Time Till Completion := 0
Num Start Messages := 0

will this format mistake break the events file

Type := Ship - Lose Movement
Severity := Low
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Engine Accident
Message 1 := An accident aboard [%VehicleName] has caused it to lose [%ActualAmount] of its movement.
Picture := ShipDamaged
Time Till Completion := 0
Num Start Messages := 0
Olegs recent gift of the (correct) Events file for AIC, although surly as interesting as it may have been wrapped, and the drama in which the package was delivered; nonetheless does not devalue the gift or the thoughts behind it.

- - -

Example of extra line spaces in-between the cells registering an error:

================================================== =====================================
*BEGIN*
================================================== =====================================

Type := Ship - Damage
Severity := Low
Effect Amount := 20
Message To := Owner
Num Messages := 1
Message Title 1 := Ion Storm
Message 1 := An ion storm has done [%ActualAmount] kT damage to the ship [%VehicleName] in the [%SystemName] system.
Picture := ShipDamaged
Time Till Completion := 0
Num Start Messages := 0

Type := Ship - Lose Movement
Severity := Low
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Engine Accident
Message 1 := An accident aboard [%VehicleName] has caused it to lose [%ActualAmount] of its movement.
Picture := ShipDamaged
Time Till Completion := 0
Num Start Messages := 0
Olegs recent gift of the (correct) Events file for AIC, although surly as interesting as it may have been wrapped, and the drama in which the package was delivered; nonetheless does not devalue the gift or the thoughts behind it.

~
~
~

Type := Planet - Facility Damage
Severity := Low
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Fire destroys factory
Message 1 := NewsFlash..... breaking story on [%Planetname]. A fire burned through downtown today causing major damage. A number of buildings will have to be closed.
Picture := FacilityDestroyed
Time Till Completion := 0
Num Start Messages := 0
Start Message Title 1 :=
Start Message 1 :=

Type := Ship - Lose Supply
Severity := Low
Effect Amount := 1000
Message To := Owner
Num Messages := 1
Message Title 1 := Fuel Leak
Message 1 := A fuel leak aboard [%VehicleName] has caused it to lose [%ActualAmount] of its supplies.
Picture := ShipDamaged
Time Till Completion := 0
Num Start Messages := 0


[ September 03, 2003, 16:50: Message edited by: JLS ]
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  #37  
Old September 3rd, 2003, 05:52 PM
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Default Re: "max . event severity" - does it work ??

Thanks for correcting the file !

But there is still some difference where := are located. Should they all be in line or it is not a big deal ??
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  #38  
Old September 3rd, 2003, 06:12 PM

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Default Re: "max . event severity" - does it work ??

I did not correct your released file 1062224182.txt here in this thread.
The gaps do test out as an error according to GLV 333 turn test with file 1062224182.txt
and some very basic plus quick line tests I ran on a general event file, but editer typos aside

and regardless on how your gift was wrapped or delivered Oleg, I do value what it is inside the package and your thoughts.

I agree with Olegs theories and the order of the Events should be regimented from Low to Catastrophic to maintain the Integrity in the pre-game MAX EVENT SEVERITY options as Oleg presented.

This will be done for AIC as Oleg suggested…

However, the desired Event rate occurrences should be reexamined to insure desired results for those who wish to use Olegs fix.

Thank you Oleg, this was a fine Idea and fix.


[ September 03, 2003, 18:32: Message edited by: JLS ]
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  #39  
Old September 4th, 2003, 06:33 AM
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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by oleg:
Thanks for correcting the file !

But there is still some difference where := are located. Should they all be in line or it is not a big deal ??
Spaces within a line are not important, as long as there is at least one between each text item in the line. You can have 5 spaces or 10 spaces before := (or any other number), and it will work fine.
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  #40  
Old September 4th, 2003, 07:31 AM
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Default Re: "max . event severity" - does it work ??

You will be glad to know that the Events file in Adamant Mod is now ordered from Low to Catastrophic.
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