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December 3rd, 2003, 08:42 PM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
thread dead without an authoritative response...
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December 3rd, 2003, 09:21 PM
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Re: Adjusting battlespeed / naming commanders
Neither the renaming or battle speed has been changed in the development Version so far. Obviously everyone thinks that it is better to have an adjustable battle speed than to not have it, perhaps it will be implemented at a later date. I have no wish to go into a discussion why or why not features are implemented again.
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December 4th, 2003, 07:19 AM
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Re: Adjusting battlespeed / naming commanders
Back the the names discussion slightly earlier. Anyone interested in randomly generated names MUST check this out:
http://ebon.pyorre.net/
Have fun! I'd love to see a game that integrated it, though simply pregenerating names en mass and adding them to name files would work.
-Cherry
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December 4th, 2003, 12:32 PM
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Lieutenant Colonel
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by johan osterman:
Neither the renaming or battle speed has been changed in the development Version so far. Obviously everyone thinks that it is better to have an adjustable battle speed than to not have it, perhaps it will be implemented at a later date. I have no wish to go into a discussion why or why not features are implemented again.
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fair enough.
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December 6th, 2003, 03:13 PM
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Shrapnel Fanatic
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Saber Cherry:
Back the the names discussion slightly earlier. Anyone interested in randomly generated names MUST check this out:
http://ebon.pyorre.net/
Have fun! I'd love to see a game that integrated it, though simply pregenerating names en mass and adding them to name files would work.
-Cherry
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Ive tried the method they are using and alot of others. The simplest, with about as good results, is this....
build one LOOOOOooooong string of all the names that sound right. Alittle bit of work to try attach names starting with a vowel to names ending in a consonent and vice versa helps the results. Then snag random pieces from that. It works pretty well and doesnt do a bad job of keeping the "feel" of the names used. Long words can be tossed in also.
I go into it deeper in some other threads. Can provide code if anyone is interested. I will probably start adding this, and another code for generating province names based on terrain, into my daily random generators.
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