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  #31  
Old February 8th, 2005, 08:49 AM
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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

Oh we are doing rich world setting ?
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  #32  
Old February 8th, 2005, 08:43 PM
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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

could play fine, thanks Alneyan.

Thanks for the tips, Aku. Strong magic you did there.
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  #33  
Old February 9th, 2005, 12:43 AM

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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

Navar you care to post so we can see what your forum name is? I really didn't like how we started the game while having a player in the game who hasn't posted in the thread.

Manuk...do not use imprint souls...the spell is horrible. It is such a waste of pearls. And remember use the special water access only island to your advantage for mechanical men summoning. Also temple, lab, and castle every province so you can send your armies to defend anywhere with teleport and gateway. And remember to get those water queens out but no rush on them unless you feel some land lubber is going to embark are your precious seas.
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  #34  
Old February 9th, 2005, 12:54 AM
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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

Yeah i would like to know also who Navar is .

Is master password on ? Would be helpful if Navar or somebody else stales to turn him AI .
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  #35  
Old February 9th, 2005, 12:59 AM

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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

Well it sucks to have AI players.

I suggest if Navar doesn't identify himself by posting in this thread then we restart. I rather have a restart than have an AI player. Mainly because its not fun with the AI and we are only on turn 2 and if lets say he doesn't identify himself by turn 4 we restart. And I mean identify with a real forum name not some guy posting in this thread and you see his post count = 1. Then that means the guy is using an alias for some reason, which isn't good.
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  #36  
Old February 9th, 2005, 01:46 AM
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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

Quote:
Aku said:
I suggest if Navar doesn't identify himself by posting in this thread then we restart.
That's a bit extreme isn't it? I think that if you want to make forum participation a prerequisite for playing, you need to say so in the game's comments. In this game, no such stipulation was made, not even the "see Shrapnel forum" seen in some other games.

If Navar is staling his turns, that's another matter. In that case, I would also vote for a restart.

EDIT: I just noticed that Navar's turn is in. I suggest we just continue. Silent players are at a diplomatic disadvantage anyway.
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  #37  
Old February 9th, 2005, 02:02 AM

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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

But its also good to always be paranoid about cheaters. Maybe I am really being too paranoid but it is nice to know who everybody is in the game.
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  #38  
Old February 9th, 2005, 02:03 AM
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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

Quote:
Aku said:
Manuk...do not use enslave mind...the spell is [censored] horrible. It is such a waste of pearls.
I think you must mean some other spell (Ether Gate, perhaps?)
Enslave Mind costs no pearls and is a serious combat spell.

EDIT: More likely you're thinking of Imprint Souls, right?
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  #39  
Old February 9th, 2005, 02:45 AM

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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

Yeah you are right. I was thinking imprint souls and didnt realize I wrote another spell. Imprint souls is such a waste of 25 pearls and is countered so easily. I am going to edit my above post to correct the spell name.

Enslave mind is an uber spell. It is a nice way to counter vampires.
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  #40  
Old February 9th, 2005, 10:55 AM
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Default Re: Cradle of Dominion 2.14 - The Final Mighty Bat

Hiya all,

the game in mosehansen didnt link to this post so i found it only today.
Problems ?
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