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  #31  
Old May 5th, 2007, 01:19 PM

thejeff thejeff is offline
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Default Re: Network MA, Whyte (Full)

Changing the terrain mask to 4194306, as Saint_Dude suggested, removed the Ovens.

Is there a good tutorial/manual on the map file format anywhere? I'd like to know why this happens. And if there are any other sites on the map.
A random map shouldn't have sites, as I understand it.

We could leave it in as a thematic feature, but it's a little more powerful than I'd like. I'd make a beeline for it if I started in that area.
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  #32  
Old May 5th, 2007, 05:17 PM

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Default Re: Network MA, Whyte (Full)

Uploaded pretender for Van..
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  #33  
Old May 5th, 2007, 07:54 PM
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Default Re: Network MA, Whyte (Full)

Thanks for figuring the province #53 volcano issue out. I've changed the terrain mask as suggested.

I thought I made sure everything was normal with the provinces using the map editor, but province #53 just showed "large province, border mountains" checked.

The random generator must have decided on that mask because of the volcano. The only doc I saw for map editing is the pdf in the docs directory, and it doesn't have information on specific terrain bits.

Anyway, if you like, please download a new copy of the map from:

http://bemura.dyndns.org/Whyte.zip

Edit: I think everyone will have to upload their pretenders again, sorry! But please wait until thejeff checks the map.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #34  
Old May 6th, 2007, 02:30 AM
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Ballbarian Ballbarian is offline
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Default Re: Network MA, Whyte (Full)

The random map generator places "special" provinces which are indicated by icons. For firesite the symbol is the volcano. I see it as completely fair as long as your remember that special icons appearing on the map can be worth making a beeline for them, and for fighting over them when you get there.

Also, I guess that there is a list of possible sites that can appear in such a province of which 1 is selected. In one of my multiplayer games there are actually 3 volcano provinces under my control. 2 of them are the volcano site and 1 is the steel ovens.

Code:

"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 16
"swamp" 32
"waste" 64
"forest" 128
"farm" 256
"nostart" 512
"manysites" 1024
"deep" 2048
"cave" 4096
"firesite" 8192 - MAP SYMBOL= volcano
"airsite" 16384
"watersite" 32768
"earthsite" 65536
"astralsite" 131072
"deathsite" 262144
"naturesite" 524288
"bloodsite" 1048576
"priestsite" 2097152
"edgemount" 4194304



Hope this helps.
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  #35  
Old May 6th, 2007, 05:56 AM

Eressil3 Eressil3 is offline
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Default Re: Network MA, Whyte (Full)

Wow i'm late !!! OMG I still don't know which kind of pretender to make !!!

Should I end with a dom 10 awaken wyrm ?
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  #36  
Old May 6th, 2007, 05:58 AM
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Default Re: Network MA, Whyte (Full)

Dom 10 awaken wyrms are lame...

Pangea has this really nice Gorgon, doesn't it? Have you playtested it a little? And don't post here what pretender you're taking!
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  #37  
Old May 6th, 2007, 05:58 AM
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Default Re: Network MA, Whyte (Full)

Thanks Ballbarian.

I've reverted to the "firesite" map, since that's the way random maps work.

The way I see it, it's part of the game when random maps are on, and we can all have fun fighting over it.

Here all the other magic sites on the map:

#27 priestsite (looks like a little grey mushroom)
#53 firesite (the volcano)
#91 airsite (blue-white towers)

I've seen the mushrooms and such before on random maps, but never knew what they were. This is good to know.

By the way, #1 and #41 were islands when I made the map (no connections). So I gimped in the ugly cave tunnel things, there is no magic there.

Attached are the bitmasks in hex if anyone is interested, I did this since I can't read bits in decimal.

Edit: I'm sure someone's got something better to dump the data out of a .map, but for now here's Ballbarian's list in hex too, Code:

"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 10
"swamp" 20
"waste" 40
"forest" 80
"farm" 100
"nostart" 200
"manysites" 400
"deep" 800
"cave" 1000
"firesite" 2000
"airsite" 4000
"watersite" 8000
"earthsite" 10000
"astralsite" 20000
"deathsite" 40000
"naturesite" 80000
"bloodsite" 100000
"priestsite" 200000
"edgemount" 400000



Attached Files
File Type: txt 518615-W.txt (1.1 KB, 64 views)
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #38  
Old May 6th, 2007, 05:59 AM
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Default Re: Network MA, Whyte (Full)

Quote:
Ballbarian said:
The random map generator places "special" provinces which are indicated by icons. For firesite the symbol is the volcano. I see it as completely fair as long as your remember that special icons appearing on the map can be worth making a beeline for them, and for fighting over them when you get there.
Thanks for that list, Ballbarian, I was looking for something like that. But I can't find it in the modding / map making manual, did I overlook something? It really should be in there!
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  #39  
Old May 6th, 2007, 06:17 AM

Eressil3 Eressil3 is offline
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Default Re: Network MA, Whyte (Full)

Please Ich don't disturb my hoax-dumb-tactic !
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  #40  
Old May 6th, 2007, 10:25 AM

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Default Re: Network MA, Whyte (Full)

Soooo...which version of the map are we using?
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