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  #31  
Old March 4th, 2003, 11:44 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by JLS:
quote:
Originally posted by PsychoTechFreak:
I have created a small test setup and I am going to let it run overnight:
Can you tell us more about running this over night?

Is there a program that will run many turns automatically for you, so you can test the AI.

I would be interested in this!

If you look for a professional solution, Master Belisarius Batch program would be the right thing for you. If I find it again, I will post the according thread here:

...

Here you go:
http://www.shrapnelgames.com/cgi-bin...3;t=004661;p=1

What I am doing in this (no WP) case is just:

-setup a human controlled race
-setup the AI races
-go to the human races empire setup window
-turn off everything on top of it (display log at beginning of turn, display confirmation for end turn and so forth)
-then I put a coffee mug onto my F12 key

[ March 04, 2003, 21:50: Message edited by: PsychoTechFreak ]
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  #32  
Old March 4th, 2003, 11:45 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by JLS:
quote:
Originally posted by PsychoTechFreak:
I have created a small test setup and I am going to let it run overnight:
Can you tell us more about running this over night?

Is there a program that will run many turns automatically for you, so you can test the AI.

I would be interested in this!

If you look for a professional solution, Master Belisarius Batch program would be the right thing for you. If I find it again, I will post the according thread here:

...

What I am doing in this (no WP) case is just:

-setup a human controlled race
-setup the AI races
-go to the human races empire setup window
-turn off everything on top of it (display log at beginning of turn, display confirmation for end turn and so forth)
-then I put a coffee mug onto my F12 key

THANKS
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  #33  
Old March 4th, 2003, 11:51 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Here you go:
http://www.shrapnelgames.com/cgi-bin...3;t=004661;p=1
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  #34  
Old March 5th, 2003, 01:15 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

10 years:
Krill have researched all colonizing techs, every planet of the home system is colonized.
Next research goals: ship construction 6, sensors, no astrophysics yet.
Nostropholean similar to Krill, everything colonized, no astrophysics.
Cryslonite: All colony techs researched, but just 50% of the system is colonized. Basic facilities, like the two above: research center1, miner1...
SoulHunters: All colony techs, everything colonized, looking for ship constr.5, sensors, torpedoes,PDF
UkraTal: All colony techs, everything colonized, looking for PDF3,sensors2,org tech1,ship constr.5

about 50 years:
Krill have opened two WPs to adjacent systems. Researching SM5.
Nostropholean: research for SM1, planets are filled with cities, major cities, upgrades to major cities in progress.
Cryslonite similar to Nostropholean, but still 45% of the system not colonized (?)
SoulHunters same as Krill, 2 WPs open, SM5...
UkraTal is researching for SM3, still basic facilities, no upgrades, no cities, just research center 1s, miner 1, org fac.1 and such. They had a bad start, poor system, just a few planets.

I expect the Krill are going to get me soon, they are not that far away
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  #35  
Old March 5th, 2003, 02:50 AM

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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by oleg:
I never tested AI in such settings. If you like I can tweak AI "not connected" state for your game. It should not be very difficult, mainly changing AI_research.txt file. Tell me what races you want to include - piundon, krill, cryslonite, nostropholo, drushocka, ukra-tal, soul hunters and pequenino use my AI and I'see what I can do.
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53. A matter a fact the Abbidon and CueCappa are already programmed to Continue a balanced research program even if they are left in one system from the beginning of the game and this was programmed prior to July of Last year. That was one of PvKs requirements! So players could play with [all warps connected] off… For some neat Map generated combinations!

I still need to get Peter an Update on them for Plate Armor but other then that there good to go in AI State: Not Connected!. (Open Warp Ship protocols where tested Last year, but I doubt the new upgrades changed those any)

(PVK, I will Email the armor update for you end of week for the Abbi And the CC).


[ March 04, 2003, 13:19: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #36  
Old March 5th, 2003, 08:09 AM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by PsychoTechFreak:
quote:
quote:

Foundations mod was a bit more like that, because you started out
I didn't realise Foundations actually existed. I thought it was some kind of ultra-comlplicated uber-mod that would be the end result of years of steady development on Proportions.
PvK, what exactly is Foundations? Is it a pre- SEIV thing or is it a future project resulting from proportions learnings?

Its a mod that he wanted to make, but was too ambitious to be done in time, so he made Proportions instead, which is part of what Foundations is supposed to be. I think Foundations was going to be a "complete" mod, as in it would change everything about the game, including the basics of the tech tree and all that stuff.

That's right. Foundations was Proportions plus some "grit tech" elements at the low end of the tech tree, and a reworking of much of the tech tree, new weapons and techs, changes to all the weapon abilities, new racial tech trees, at too much more for me to get done.

I wanted to complete Foundations mod for the Gold CD, but ran out of time to enter all the changes I had planned. The changes to the "proportions" were there though, so I removed the rest made it into a mod mainly just to the proportions of the game.

I am starting to think maybe I should try to see if there are volunteers to help implement Proportions 3 and/or Foundations. It's a ton of work just figuring out what to do, and a cubic ton of work to actually do it, but maybe if we divide it up amongst some volunteers, it could work out. Of course, that still leaves a ton for me to do first... ;-)

PvK
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  #37  
Old March 5th, 2003, 09:15 AM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
... just to the proportions of the game.


As for the volunteers, I guess there will be some. I am probably more on the testing front and maybe some of the easier mod issues, but I would be happy to do at least what I can to make FOUNDATIONS happen. Just let us know...
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  #38  
Old March 5th, 2003, 10:38 AM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

I've never actually done any modding, but I'll help any way I can.
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  #39  
Old March 5th, 2003, 12:33 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Ok. there is a HUGE AI problem in non-connect state. It is a famous "colony ship bug" described by Master Belizarious in "AI death match problem". It is a general AI problem and is not related directly to proportions or any particular AI. There is a way to fix it and I'm working on few Proportions AI. If you can delay the start of your game a little, I'll post modified files.
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  #40  
Old March 5th, 2003, 12:36 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
(BTW, I have noticed some glitches in the empire setups for: Drushocka, Pequeninos, Piundon and a smaller one (150 pts not set) in UkraTal).

Following AI races are involved in this little pre-test:

-Krill (olegs latest and greatest)
-Cryslonite
-Nostropholos
-SoulHunters/Shag'Toth
-UkraTal (with 150 pts. not set)

Let's see if my watching empire will be crunched up tomorow morning. I could do a snapshot of the races and what they are looking for, before I go to bed tonight.
Thanks, I never liked 5K start up and may let some mistakes creep in. Sorry about that. Just readjast points as you see fit !
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