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May 1st, 2009, 07:06 PM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
I looked at the beginning of that thread and saw
Quote:
Teaming Rules: [may be relieved if we don't have enough people]
- no hardcore teaming [so 2 of the best of the best cannot play in one team]
- no newbies [unless teamed with experienced player]
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Maybe that changed later on, though. I guess with 2 of these NvV games done that many of the new players might be getting above the 5 MP games or less mark in any case.
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May 2nd, 2009, 01:35 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by Stretch
Has anyone discussed a Pro-Am for NvV3? 1 Vet + 1 noob per team, if we have disparate numbers of players signing up then we can do some teams with 3 noobs instead. If team A's 1st player picked first, its second player would pick last. We'd have to figure out where the teams of 3 would pick but you get the idea.
Working with skilled players in the other game I'm in has taught me a lot. Plus, no forum needed, just private messaging on this forum.
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The idea has been brought up variously at times, though I've always been willing to consider it, I generally have resisted it as other games usually incorporate that idea in some fashion. I'd like to keep the game concept as pure as possible at least through NvV 3. Some argue you can learn more by playing with vets, I had argued that you can learn best by playing against them. It is debatable. There is also the thrill of facing the unknown. The concept is not for everyone, some green noobs are scared stiff of going up against legends of the game, while some vets baulk at the idea of facing 2:1 or even 3:1 odds. I do admire the bravery of all who have participated and continue to do so.
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May 2nd, 2009, 04:25 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Teaming with the vets is probably more educational. Teaming against the vets is probably more fun (for both sides).
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May 1st, 2009, 09:37 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by darloth
Quote:
Originally Posted by Lingchih
Yes, that was supposed to be three Jarls hitting your cap darloth, not one.
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That's sad to hear. I would have liked to see the actual outcome of that, as with just the one jarl, my PD and elephants killed him before my attempt at thugs even got close. For that reason, I wouldn't say the movement bug is the ONLY reason I won... it almost certainly meant I won without losing anything really expensive, true.
You'll probably have better luck next time.
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I think with the three Jarls, it would have been a tossup. You had a good patrolling force in there, but three Jarls could have wiped out those pesky Behemoths earlier. Your nationals can't really hurt multiple Jarls much, and the Banes probably would not have lasted long either. They don't have enough HP. The Jarls do an average of 50 hp on a hit. Those banes would die in one hit.
Anyway, I'm sure we'll get to try it all again before too long.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 1st, 2009, 12:30 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
PS: I don't want to scare anyone off from the game with the movement bug. It does happen, very, very rarely. It just happened to me at a bad time.
That said, everyone should be aware that it occasionally happens that your units do not move as ordered. Probably less than 1% of the time, as Namad said.
You could put this into game terms as, the runner with the orders got killed by a snake, or something, so the orders never got to the commanders.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 1st, 2009, 12:38 AM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Interesting... I thought I was seeing that happen in my first MP game, but it was on an oversized map for the number of people and we were slinging so many armies around I always figured I must have inadvertently cancelled the move. Thanks for the explanation.
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May 1st, 2009, 08:38 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Guys, I need a 24hr extension. I had planned to do my turn last night but I had to help a friend move and it ran way too long and I was totally wiped when I finally got home. And now I have to head to work and then go help him pack out again (he was supposed to be out today, the 1st, but he still isnt!@).
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May 2nd, 2009, 12:38 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by Ironhawk
Guys, I need a 24hr extension. I had planned to do my turn last night but I had to help a friend move and it ran way too long and I was totally wiped when I finally got home. And now I have to head to work and then go help him pack out again (he was supposed to be out today, the 1st, but he still isnt!@).
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No prob. I'm extending the turn another 24 hours for Caelum and Helheim.
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May 2nd, 2009, 08:57 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by Septimius Severus
No prob. I'm extending the turn another 24 hours for Caelum and Helheim.
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None of the vets have seen Demon yet, so I guess his indefinite-delay for home moving this weekend would have covered me anyway. But just for forms sake I wanted to say thanks for the extension anyway.
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May 2nd, 2009, 09:29 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
i'll submit a turn or two if need be... you guys can tell me what to do on IRC and/or use someone else.... or give him an extra day before you bother
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