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Do you own this game? Write a review and let others know how you like it.
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August 5th, 2022, 05:19 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Scenario reviews
By coincidence I just replayed the next scenario, Peleliu day 1. After completing it, I saw that the designer rather cleverly made "fake" landed planes by reskinning fortifications. I never spotted most of them during playing though. I wonder if there is some kind of "visibility" stat that could be edited here, because the game obviously treats these as earthworks or bunkers that have been camoflaged. I think this would make the scenario(s) a bit more spectacular.
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August 5th, 2022, 07:10 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
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Re: Scenario reviews
Scenario designers can do really odd things which produce totally weird results.
If the "fake" plnes have no crew then they are likely not to be spotted unless a unit randomly occupies the hex and flames them from staying there a turn. Abandoned wrecks dont get spotted much, IIRC.
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August 7th, 2022, 07:22 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
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Thanked 250 Times in 132 Posts
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Re: Scenario reviews
I dont think these are actual "wrecks" though, he changed bunkers to display plane icons instead of their usual graphic. They are also edited to have no armor. I was just wondering if they somehow could be made easier to spot by editing some attribute as well.
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August 7th, 2022, 08:24 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Scenario reviews
Try editing the size to something big then?
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August 7th, 2022, 11:53 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
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Re: Scenario reviews
So "size" controls that? In that case it might be worth looking into if you want to fix stuff on this.
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August 7th, 2022, 01:14 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Scenario reviews
Normally I recommend using Trucks for "fake" landed aircraft. I don't see the point in using bunkers but in this case, the ones I checked had the amour reduced to zero.
The wide variety of ways to handle an issue is what keeps this game "interesting" and yes, the size of the unit can be easily changed in-game using the Edit Unit Data screen. NORMALLY you would not want bunkers spotted from a distance unless it was a fortress. A G4M in the game is size 5 and an A6M would be 3 but it's a minor detail as they are "non-combatant"
What I find interesting is this editing feature seems to be unknown to even experienced players
Last edited by DRG; August 7th, 2022 at 01:29 PM..
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August 10th, 2022, 01:32 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
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Thanked 1,056 Times in 621 Posts
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Re: Scenario reviews
Scenario #401 Peleiu 1
Difficulty: Medium
Size: Very Large
Time: Very long
Playable from either side: No: AI does not use smoke and engages bunkers with rifle fire
Enjoyability: 3
Amphibious landing
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August 10th, 2022, 01:34 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
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Thanked 1,056 Times in 621 Posts
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Re: Scenario reviews
Scenario #402 Peleiu 2
Difficulty: Easy/medium
Size: Medium
Time: Medium
Playable from either side: Not recommended
Enjoyability: 3.5
Amphibious landing
Note: Be aware that all USMC units towards the top of the map have a speed of 0 and cannot be moved.
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August 10th, 2022, 01:34 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: Scenario reviews
Scenario #403 Peleiu 3
Difficulty: Easy/medium
Size: Small
Time: Short/medium
Playable from either side: Not recommended
Enjoyability: 3.5
Amphibious landing
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August 13th, 2022, 12:14 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: Scenario reviews
Scenario #404 Peleiu 4 D+1 South area
Difficulty: Easy
Size: Medium
Time: Medium
Playable from either side: Not recommended
Enjoyability: 3.5
Amphibious landing
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