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January 16th, 2011, 05:30 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Rock the Cradle--Noob Only! (RUNNING)
Quote:
Originally Posted by Korwin
Quote:
Originally Posted by 13lackGu4rd
Quote:
Originally Posted by Colonial
yeah, I reckon this has been longer than a 48 hour wait, and I am getting a bit impatient. Lets say if next turn drags on this long, I'll change it to 36.
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36 hours is bad as it means host time shifts by 12 hours every time, so people with a schedule(work, school, etc) need to find different times to do their turn each time, instead of reserving a certain period of the day whenever its available to do their turn each time. we're late enough in the game to warrant 48 hour turns anyway, heck some games would be on a 72 hour schedule at this stage in the game...
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I don't understand this reasoning. You would need to submit the turn ASAP, but if you do, you could still play the turn at the same Time of day with an 36 Hour shedule.
Sometimes you would need to wait for the next day, but you could do it, if you want.
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why would you need to submit the turn ASAP? that's a huge limitation already... sometimes you don't have the time right away, and need the delay. a 36 hour schedule basically means that once every 2 turns you lost a good 6-8 hours of potential dominions time due to sleeping. also for people who are used to do their turn each time at the same hour, these 12 hour shifts really make a difference. there's really no reason to keep turns away from normal whole day intervals, so 24, 48, 72, etc.
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January 17th, 2011, 01:48 AM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
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Re: Rock the Cradle--Noob Only! (RUNNING)
Quote:
Originally Posted by Korwin
Quote:
Originally Posted by 13lackGu4rd
Quote:
Originally Posted by Colonial
yeah, I reckon this has been longer than a 48 hour wait, and I am getting a bit impatient. Lets say if next turn drags on this long, I'll change it to 36.
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36 hours is bad as it means host time shifts by 12 hours every time, so people with a schedule(work, school, etc) need to find different times to do their turn each time, instead of reserving a certain period of the day whenever its available to do their turn each time. we're late enough in the game to warrant 48 hour turns anyway, heck some games would be on a 72 hour schedule at this stage in the game...
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I don't understand this reasoning. You would need to submit the turn ASAP, but if you do, you could still play the turn at the same Time of day with an 36 Hour shedule.
Sometimes you would need to wait for the next day, but you could do it, if you want.
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I think what he is getting at is that a lot of us have routines, and Dominions falls at a certain time every day. For example, some of us only have spare time at night, so let's say there is three hours worth of micromanaging; with 48 hours, I can be somewhat relaxed and do 90 minutes a day. With 36 hours, depending on where the time falls sometimes I'd get 90 minutes, sometimes I'd have to dedicate three hours.
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January 17th, 2011, 09:11 AM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
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Re: Rock the Cradle--Noob Only! (RUNNING)
So, it looks to me like the llamaserver decided, as it has been doing lately, to arbitrarily postpone our turn a day or two, which got everyone impatient and gave us the idea of 36 hour turns.
I agree with the 48 hour group, and will be keeping the turns there. If you object, buy more mages and micromanage more . the next few turns should still be alot faster than the last one...
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January 17th, 2011, 11:00 PM
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Corporal
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Join Date: Oct 2010
Posts: 104
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Rock the Cradle--Noob Only! (RUNNING)
48 hours blow, because the turn keeps 'creeping' forward during the day.
Also, who wants to sell me water gems. I have nature gems going cheap?
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January 18th, 2011, 11:26 AM
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Corporal
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Join Date: Sep 2010
Location: Broomfield, CO, USA
Posts: 126
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Rock the Cradle--Noob Only! (RUNNING)
CthulhuDreams: I have 8 water gems I'll trade you for 8 nature gems. I can send them this turn if you confirm the trade.
Thanks!
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January 18th, 2011, 11:48 AM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Rock the Cradle--Noob Only! (RUNNING)
Quote:
Originally Posted by nrasch
CthulhuDreams: I have 8 water gems I'll trade you for 8 nature gems. I can send them this turn if you confirm the trade.
Thanks!
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You fool! He has a 75% Forging discount! Don't give him anything that isn't 3:1 or you're getting horridly ripped off.
Make it 8 water gems for 24 nature!
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January 18th, 2011, 12:00 PM
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Corporal
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Join Date: Sep 2010
Location: Broomfield, CO, USA
Posts: 126
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Rock the Cradle--Noob Only! (RUNNING)
Nosantee: Good point! That squid lover does inhabit the sea.
I demand 12 pounds of lobster, 10000 shrimp, and a speckled sea bass that sings Elvis tunes along with my nature gems you seaweed lover!
Hah! That'll show em!
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January 18th, 2011, 01:43 PM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
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Re: Rock the Cradle--Noob Only! (RUNNING)
while there is talk of trading, anyone have excess earth? I can trade for anything but air or water.
next turn though.
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January 18th, 2011, 01:53 PM
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Corporal
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Join Date: Sep 2010
Location: Broomfield, CO, USA
Posts: 126
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Rock the Cradle--Noob Only! (RUNNING)
Colonial:
I have 10 earth I can trade for 10 nature.
If you agree, let me know which turn to send em.
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January 18th, 2011, 05:25 PM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
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Re: Rock the Cradle--Noob Only! (RUNNING)
Brillient nrash, sounds perfect. I will send the gems on turn 47 to reach you turn 48. more or less out of gems this turn.
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