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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 3rd, 2009, 08:01 PM
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Reay Reay is offline
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Default Re: Conceptual Balance Mod 1.41

I just played against LA Ulm in MP and I have to say Dedas is right in saying Pikeneers are a good unit. They now seem overpowered somewhat for their cost compared to the other infantry units of Ulm.

By the way the help text of CBM says that Sanguine Heritage now costs 33 slaves but still appears to be 44 slaves in game.
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  #2  
Old February 3rd, 2009, 08:25 PM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.41

Yeah, those Pikeneers almost took your Jaguar warriors on a one on one basis.

In the labbing I did, their only weakness lay in their low Morale.
Interspersed with ghoul guardians, that issue is mitigated.
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  #3  
Old February 3rd, 2009, 09:33 PM

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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by Reay View Post
I just played against LA Ulm in MP and I have to say Dedas is right in saying Pikeneers are a good unit. They now seem overpowered somewhat for their cost compared to the other infantry units of Ulm.

By the way the help text of CBM says that Sanguine Heritage now costs 33 slaves but still appears to be 44 slaves in game.
You are correct it still is 44.
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  #4  
Old February 4th, 2009, 01:08 AM

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Default Re: Conceptual Balance Mod 1.41

Has something happened to Summon Spectral Infantry? Just tried to cast in an MP game and it cost 5 gems, which is the vanilla rather than CBM value??
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  #5  
Old February 4th, 2009, 02:08 AM
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Default Re: Conceptual Balance Mod 1.41

reposted from gamethread:

i just ran another test game, this time using the exact same mods this game is using...

1.3: 5 gems for 5
1.4 1 gem for 5
1.41b 5 gems for 5

so 1.41b, perhaps also 1.41 which i didn't test, undid the 1.4 change to the price
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  #6  
Old February 4th, 2009, 02:17 AM

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Default Re: Conceptual Balance Mod 1.41

1.41b isn't an official CBM, it was Zeldor's fix of the Air 8 business

Edit: not sure if its 1.41 or 1.41b where the bug resides

Last edited by Dragar; February 4th, 2009 at 02:46 AM..
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  #7  
Old February 4th, 2009, 06:45 AM

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Default Re: Conceptual Balance Mod 1.41

Both the llamaserver and the llamabeast are in some state of confusion over what is the current version of CBM. This is partly because chrispedersen uploaded a couple of his own versions, but also partly cos I think a 1.41b was mentioned but I can't find it. QM, could you clarify please? Thanks.
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  #8  
Old February 4th, 2009, 01:16 PM

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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by llamabeast View Post
Both the llamaserver and the llamabeast are in some state of confusion over what is the current version of CBM. This is partly because chrispedersen uploaded a couple of his own versions, but also partly cos I think a 1.41b was mentioned but I can't find it. QM, could you clarify please? Thanks.
1.41 is the official current version, however I recommend any games with LA Agartha use 1.4 instead.
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  #9  
Old February 4th, 2009, 05:29 PM

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Default Re: Conceptual Balance Mod 1.41

Bug & typo fixes collected from the b & c versions posted elsewhere. Also, it seems the Bogarus horsemen didn't have the resource cost reductions mentioned in the readme. They were using #rec command (which I didn't see used anywhere else. Does it actually do anything?) with values corresponding to what the readme said their new base resource costs should be. So replaced #rec with #rcost.

Code:
--- CBcomplete_1.41.dm	2009-01-19 22:19:40.000000000 +0200
+++ CBcomplete_1.41'.dm	2009-02-04 23:22:02.000000000 +0200
@@ -1953,6 +1953,7 @@
 #gcost 30
 #end
 
+-Warmaster
 #selectmonster 118
 #def 12
 #att 15
@@ -4163,7 +4164,7 @@
 #descr "With the barbarian invasion came new leadership and the Imperial Family was replaced by Barbarian Kings. The Khans come from the steppes and are skilled horsemen and warriors. They often fight side by side with their soldiers and their bravery and skill inspires even the most cowardly barbarian into deeds of heroic bravery, rather than face the wrath of a khan."
 #end
 
---Agatha LE
+--Agartha LE
 
 
 #selectnation 57
@@ -4194,7 +4195,7 @@
 #castledef 4
 #end
 
--Blindfighter-
+-Blindfighter
 #selectmonster 1437
 #gcost 18
 #att 15
@@ -4223,7 +4224,7 @@
 -Blindlord
 #selectmonster 1444
 #gcost 60
-#magicskill 1 8
+#magicskill 8 1
 #def 12
 #end
 
@@ -4676,7 +4677,7 @@
 
 --styag
 #selectmonster 1924
-#rec 2
+#rcost 2
 #weapon 357
 #weapon 264
 #weapon 56
@@ -4686,7 +4687,7 @@
 
 --malaia druzhina
 #selectmonster 1923
-#rec 3
+#rcost 3
 #gcost 45
 #weapon 8
 #weapon 4
@@ -4695,7 +4696,7 @@
 
 --grid druzhina
 #selectmonster 1922
-#rec 2
+#rcost 2
 #prec 10
 #gcost 25
 #weapon 8

And the LA C'tis summon holy changes from c:

Code:
--- CBcomplete_1.41.dm	2009-01-19 22:19:40.000000000 +0200
+++ CBcomplete_1.41'.dm	2009-02-04 23:15:52.000000000 +0200
@@ -9785,6 +9786,21 @@
 
 ----Summons
 
+--Grave Consort
+#selectmonster 690
+#magicskill 8 2
+#end
+
+--Tomb Priest
+#selectmonster 691
+#magicskill 8 3
+#end
+
+--Tomb King
+#selectmonster 692
+#magicskill 8 4
+#end
+
 --Black Servant
 #selectmonster 434
 #end
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  #10  
Old February 4th, 2009, 09:15 AM
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Default Re: Conceptual Balance Mod 1.41

Where is QM?
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