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  #41  
Old February 25th, 2003, 06:29 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin;
Quote:
You think you have what it takes to take what I have?
I don't think. I KNOW, I have what it takes! I am a bit distressed about making you so 'Happy'. But, I will live with it. To bad I can not say the same for you, 'teach'!

On second though, I will let you live. I will keep you caged, for posterity!

mlmbd

[ February 25, 2003, 16:30: Message edited by: mlmbd ]
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  #42  
Old February 25th, 2003, 09:41 PM

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Default Re: Gryphin Mod v.3 - Troop Question

mlmbd, um, what do you want with my posterior?

Incident
An unarmed scout ship caught in th middle of a Rage system sussessfuly caused two Rage destroyers to be damaged without ramming them. The scout was destroyed but the captian of the ship died with a satisfied smile.

[ February 26, 2003, 11:21: Message edited by: Gryphin ]
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  #43  
Old February 26th, 2003, 05:00 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Quote:
mlmbd, um, what do you want with my posterior?
I didn't say 'posterior'. I said 'posterity'. But, I will keep your posterior for posterity.

I have not had the pleasure of running into the Rag, yet! My compliaments, to your deceased Capt. and crew!

mlmbd
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  #44  
Old February 26th, 2003, 07:06 PM

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Default Re: Gryphin Mod v.3 - Troop Question

Don't you want to know how the ships were damaged without using wepaons or ramming?
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  #45  
Old February 26th, 2003, 08:32 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Not that I'll be able to download it for awhile until I get a new computer (my computer got zapped by lightning Sat. night), but where can I find this mod?
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  #46  
Old February 27th, 2003, 01:18 AM

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Default Re: Gryphin Mod v.3 - Troop Question

gregebowman
It is currently in play test. Looks sorta like this:
Battle Bridge - Aux Con that includes extra sensors that gives the ship +15 percent to hit and to dodge. Very Expensive
Tech Required – Sensors III and Combat Support III

Satellite Repair Bay Repair Pod – SJ’s idea. Reasonably priced
Cargo Bays – 10kT and 5kT to fill in the left over space
Supply Bays - 10kT and 5kT to fill in the left over space
Normal Armor – 10kT and 5kT to fill in the left over space
Cargo, Supply and Armor scaled proportionally in cost and rounded up a small amount. Appropriate techs required.

Point Defence Canon – Long Range Low Intensity
Range - 1 2 3 4 5 6 7 8 9 10
Damage 30 30 30 20 15 15 10 5 5 5

Requires PDC V
Same size and cost as PDC V

Rocket Pods – Short range high damage. Can only Fighter, Sat, Seeker, Drone. I see them as a Last line of defence against incoming Fighter Squadrons. Range 2 – Damage – 200 – Rate of fire – 2. Is mounted as armor to put it outside the ship where I envision rockets. I may delete these because some TDM AI put as many as 4 of these on a LC.

Armored Solar Sail – In my mind it is on the outside of the ship and should be destroyed before the internals. I’m toying with the idea of giving it ECM ability on the concept that it would throw off tracking. On the other hand I’m considering the opposite because it makes the ship easier to track. Who knows, maybe I got the idea from the asteroids in FQM.

Scout Class ship that can take 8 engines. Gentleman’s Treaty that it will not carry weapons, (the AI has not signed this treaty)

Am working on a Unit Launch Bay that will launch 1 bouy, (very small sat with no weapons), per turn. I would like to put these on my scouts and drop a “marker” off in the systems it passes through.

Currently mlmbd, Pooh Star, and some other friends are play testing this in a Non Zero Sum Game. PBEM

Feed back welcome on all of this.

[ February 26, 2003, 23:21: Message edited by: Gryphin ]
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  #47  
Old February 27th, 2003, 05:30 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin,
Quote:
Don't you want to know how the ships were damaged without using wepaons or ramming?
Not particularly! But, if you feel the need. OK!

mlmbd

[ February 27, 2003, 15:31: Message edited by: mlmbd ]
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  #48  
Old February 27th, 2003, 05:50 PM

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Default Re: Gryphin Mod v.3 - Troop Question

Could not run or hide
Death was Inevitable
Damaging Space Rocks
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  #49  
Old February 27th, 2003, 09:01 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Quote:
Originally posted by Gryphin:
gregebowman
It is currently in play test.
Currently mlmbd, Pooh Star, and some other friends are play testing this in a Non Zero Sum Game. PBEM

Feed back welcome on all of this.
Thanks for letting me know. I don't have the time to do PBEM on a regular basis, so I'll have to pass on that. But as long as you make it so that a solo game can be played, i'll download it when I can.
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  #50  
Old February 28th, 2003, 01:23 PM

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Default Re: Gryphin Mod v.3 - Troop Question

gregebowman and folks
I'll be uploading the mod and my ship set as soon as I can figure out how.
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