.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #41  
Old February 25th, 2010, 10:26 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

nothing wrong with having good heavy cavs, they don't need a special nerf. Res cost alone ensures that you don't see a great deal of knights/heavy cavs usually.
Reply With Quote
  #42  
Old February 26th, 2010, 02:13 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

Quote:
Originally Posted by Trumanator View Post
Also, kataphraktoi were absolutely covered in armor, it makes no sense for them to have crappy prot in-game.
Quote:
Originally Posted by Trumanator View Post
nothing wrong with having good heavy cavs, they don't need a special nerf. Res cost alone ensures that you don't see a great deal of knights/heavy cavs usually.
They will be covered in armor, it just won't be full plate. The poorer armor* is supposed to reflect how byzantine heavy cavalry was a bit lagging behind a bit with their western Europe counterparts (in this context, Knights of MA Man). You should read the entry like this: "They will have good stats, but will be brought down to the right power level** with sub-optimal equipment".

*Full chain instead of full plate is what -3 prot? Also, it means decreased resourcecost
** About on level with MA Man Knights

Quote:
Originally Posted by Trumanator View Post
Umm, are you planning on anyone recruiting varangian captains?
Not really, they are just there for added flavour. They have a small niche with sailing and perhaps uber-desperate "anti-thug" capacity, but that's about it.
Reply With Quote
  #43  
Old February 26th, 2010, 11:46 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

Look promising, I can't wait to try this mod for my next single player game.

(hopefully we will have a first version released soon ? )
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #44  
Old February 27th, 2010, 04:36 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

One more thing about the katphraktoi armor is to tie it to the EA Ermor cavalry and the orginal empire that this is supposed to be a spinoff from


Quote:
Originally Posted by Jack_Trowell View Post
Look promising, I can't wait to try this mod for my next single player game.

(hopefully we will have a first version released soon ? )
It will take a while, but I can promise that the first release will be up within 3 weeks.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
The Following User Says Thank You to Burnsaber For This Useful Post:
  #45  
Old March 3rd, 2010, 05:47 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

Working on the mod. Got the archangel summon to work, behold the results:




As for the other news, here are my current plans on the national holy spells, all of will be modded to be techically "self buffing" spells, so if a communion master casts the spell, it will be casted by all slaves too:

H5: "Heavenly Power" -> Caster gets "Summon Airpower", "Summon Waterpower" and "Summon Firepower" - effects and the "Earth Might" (AoE 5 str boost)spell is casted centered on the caster.

H6: "Heavenly Protection" -> Caster gets stoneskin and improved mr. "Battle Fortune" (AoE 5 luck) spell is casted centered on the caster.

H7: "The Seventh" -> Casts the "Demon Cleansing" BF enchantment and summons Michael, the seventh and the most glorious Archangel.

H8: "Heavenly Shield" -> Caster gets resistances to all elements and Astral + Fire Shield. Also summons one Guardian Angel (a'k'a Angel of the Host)
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #46  
Old March 3rd, 2010, 06:47 PM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Question Re: Byzantine Pythium - hype/brainstorming thread

Quote:
Originally Posted by Burnsaber View Post
Working on the mod. Got the archangel summon to work, behold the results:
Excellent!

I'm curious - how did you get a "one spell summons a random member of a small collection of unique entities" effect to work? Or are you just using a separate summoning spell for each archangel? Perhaps you modified the Lords of Civilization spell from EA Hinnom and then overwrote the Grigori units?

Please tell!
Reply With Quote
  #47  
Old March 3rd, 2010, 09:28 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

From what I heard on IRC, he was indeed planning on using the Lords of Civilization spell. It sounds as though he has succeeded.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #48  
Old March 4th, 2010, 04:05 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

Quote:
Originally Posted by Stavis_L View Post

Perhaps you modified the Lords of Civilization spell from EA Hinnom and then overwrote the Grigori units?

Please tell!
You guessed correctly, that is exactly what I did. The Lord of Civilization spell was just perfect for this purpose. It only bothers one nation from different era (that doesn't even actually *need* the spell) and gives 6 unique slots. I'm also going to use project as an exercise in mod slot preservation, it is my intention to use as few modding slots as possible. At the moment, it seems that this mod will use 0 unit slots, ~5 spell slots, 3 weapon slots and 1 armor slot. That's about it, really.

As for the Angel I showed in the pic, I know that there are some typoes in the description (and they have been fixed), I just noticed after taking the screenie and coudn't be bothered to take a new one. Also, that whole "his brother was Ezekiel" isn't real Orthodox canon, I just made up to make it fit better in Dom3context. There is some base for it though. Sometimes this archangel, "Barachiel" is confused with "Baraqiel" (meaning "Lightning of God"), who was one of the Grigori mentioned in the Book of Enoch. One unfortunate thing about the overwrites is that he can never face his brother in-game, which would be pretty epic even if extremely unlikely (since he is actually overwriting him).
Reply With Quote
The Following User Says Thank You to Burnsaber For This Useful Post:
  #49  
Old March 8th, 2010, 12:06 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

Seems like a nice mod.

I like Pythium, but I also like the Byzantine Empire a lot, probably more than I like Pythium. Since the first iteration of Pythium I have been bothered by stuff. The lack of Varanginians is one such bother.

Mods are nice as they lets you have the cake and eat it. I think I will eat this cake (if I start a dom3 game in the forseeable future).
__________________
www.illwinter.com
Reply With Quote
  #50  
Old March 8th, 2010, 12:44 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Byzantine Pythium - hype/brainstorming thread

A KO post! Does this mean that the mysterious project is near completion?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.