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View Poll Results: Should treelords have the immobile flag?
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Yes
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18 |
54.55% |
No
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15 |
45.45% |
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January 26th, 2006, 09:59 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: Treelords in Conceptual Balance
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.
If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
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January 26th, 2006, 12:51 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Treelords in Conceptual Balance
Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.
If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
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Sure - via the nature / forest spell Faery Trod. But not to float around on a flying carpet, which is a current exploit in some versions of the CB mod prior to 5.2.
Via teleport though, if someone were to empower a Treelord with astral magic? No. Yes, he can teleport himself, but all his roots above ground would be a problem - especially teleporting into mountains, castles, or (heh heh) the sea.
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 26th, 2006, 02:07 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Treelords in Conceptual Balance
Quote:
Cainehill said:
Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.
If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
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Sure - via the nature / forest spell Faery Trod. But not to float around on a flying carpet, which is a current exploit in some versions of the CB mod prior to 5.2.
Via teleport though, if someone were to empower a Treelord with astral magic? No. Yes, he can teleport himself, but all his roots above ground would be a problem - especially teleporting into mountains, castles, or (heh heh) the sea.
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Actually, even with immobile, I believe empowering with astral would allow teleporting (just like most immobile pretenders).
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February 4th, 2006, 02:46 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Treelords in Conceptual Balance
if you want to move a treelord, use Transformation ;-)
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February 4th, 2006, 06:16 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
Thanks: 0
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Re: Treelords in Conceptual Balance
Quote:
Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.
If he is able to cast teleport, he can also teleport his roots and slip it in the ground.
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As Cainehill mentioned, teleportation isn't the issue. Still, you'd think something with such an enduring magical connection to the soil wouldn't be able to uproot itself on a whim. I mean, I can see the whole forest kinda shifting around it, since the trees don't mess with the treelord, but I still can't see it getting used to a new province in less than a century or two without bringing at last half of its old province along for the ride.
Also,
Emelio Lizardo casts Raise Skeletons
Emelio Lizardo casts Raise Skeletons
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February 4th, 2006, 07:12 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Treelords in Conceptual Balance
Could we stop these kinda ridiculous disputes about what could or not do a Treelord if ever a such thing existed ?
IMO the question is to know if, *in the Dom2 game*, a Treelord should or not be tagged immobile for gameplay, interest and balance. The rest is really useless babble ...
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February 6th, 2006, 12:20 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Treelords in Conceptual Balance
I have photographic evidence of treelords using flying carpets in real life, so that should settle this dispute
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February 6th, 2006, 02:08 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: Treelords in Conceptual Balance
show us them then but i agree that we need to stop these 'trees cant fly' comments. for balance and thematic reasons though id say immobile and stay that way.
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February 7th, 2006, 11:51 AM
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Corporal
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Join Date: Jan 2006
Posts: 109
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Re: Treelords in Conceptual Balance
Re: Treelord teleportation: anyone ever read SWAMP THING?
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February 9th, 2006, 04:54 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Treelords in Conceptual Balance
Heh! Precisely what I thought of when I first read this thread. Still, it could go either way, thematically. There's still something odd about the Treelord going through the gate, as opposed to simply being the gate. Deep bloody roots.
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