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  #41  
Old February 2nd, 2004, 03:45 PM
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Default Re: StarFire Mod v-Beta 2

Following Dan’s suggestion I have changed the below post of abbreviations/working definitions you may see used in this thread.

Choice A or Choice B? The A’s have it, all IND2 will be combined into HTL1, Mod HTL Zero (IND2 3rdR) will be combined before release of the Beta and all players and AI will start at HTL1. HTL Zero (IND2 3rdR) will be dropped completely.

Good morning Growltigger and get back to work!
I have your info added and shot back a reply, my mind is running a little slow, DUC?
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  #42  
Old February 2nd, 2004, 04:06 PM
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Default Re: StarFire Mod v-Beta 2

President Elect Shang, I have already been hard at work for 7 hours whilst you were tucked up in your wickle bed!

DUC's - SEIV standard depleted uranium cannon, which I thought would make good sprint missile systems and which you dont.

I wondered what if you were using DUC's in your mod, and if so, what they were going to be in the Starfire universe
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  #43  
Old February 2nd, 2004, 05:41 PM
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Default Re: StarFire Mod v-Beta 2

You got me there; I had to get out of bed to get the kids off to school so I wonder if that counts for anything?

I must have misunderstood your question earlier, or maybe I just didn’t explain enough, DUC’s are what I am using for sprint weapons, they really do look just like they are portrayed in the books and rule description don’t they; coincidence?
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  #44  
Old February 2nd, 2004, 06:57 PM
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Default Re: StarFire Mod v-Beta 2

President Elect Shang (crikey, that is a long monicker, can't I just refer to you as "Chuck" or "Wubbles"?)

Case of crossed wires then, I had the thought that DUC's make good sprint weapons, you have had the same thought and have built it into the mod, ergo, no worries, great minds obviously think alike - no problemo etc.

What'cha using for force beams and energy beams?
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  #45  
Old February 2nd, 2004, 07:43 PM
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Default Re: StarFire Mod v-Beta 2

Wait to see, he-he-he. you can just call me PES.
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  #46  
Old February 2nd, 2004, 08:37 PM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
Wait to see, he-he-he. you can just call me PES.
Cool! I'm talking to a PEZ Dispensor!

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  #47  
Old February 3rd, 2004, 01:06 AM
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Default Re: StarFire Mod v-Beta 2

Quote:
President Elect Shang (crikey, that is a long monicker, can't I just refer to you as "Chuck" or "Wubbles"?)
Yes! Wubbles The Borg!
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  #48  
Old February 3rd, 2004, 01:18 AM

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Default Re: StarFire Mod v-Beta 2

Yes some interesting tech adjustments to the mod in this mod - looks interesting some ideas for MM to implement for the actual unmodded game Version say Version 1.9 realise.
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  #49  
Old February 3rd, 2004, 05:50 AM
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Paul1980au:
Yes some interesting tech adjustments to the mod in this mod - looks interesting some ideas for MM to implement for the actual unmodded game Version say Version 1.9 realise.
I wrote to Aaron about the possibility of adding in an adjustment or two so that the Mod would be more “fluidic”, he was very kind and considered them for possibly a future update however it is to late for this next patch. What ideas did you find interesting? Speaking of ideas did anyone here read the thread about different engine types? Man will they be surprised if this mod gets off the ground and they see commercial and military grade engines, yes that is right, I got them working now I need to test them.

No progress on the beta this weekend. My time was spent preparing for a class that I have tomorrow (had to read 5 long and boring chapters) and preparing to send out a care package to my wife. I expect to pick back up by Wednesday however this may push the beta test back. Speaking of which I have only had four beta testers check in so:

Beta testers send me an email for the address you want to receive the beta file at. If it is all the same to you four I would like to open the floor back up for more volunteers, not that four is a bad number but at least five would be good. I had originally wanted ten, but tough luck as they say.
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  #50  
Old February 3rd, 2004, 09:41 AM

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Default Re: StarFire Mod v-Beta 2

Hey guys, its been a loooonnnng time since I have played any SE4 and was pleased too see some people actually trying too make an Starfire mod. I have been a long time Starfire fan and I would like too help out in anyway I can too make this mod possible.

First though, I must ask, what is this UTM? I only have SF 3rd edtion and a few other expansion maunuals so can someone give me a little insite on this? Also, I keep hearing over the Internet that they made a 4th Version, is this Version a lot different then the 3rd? I heard it had a lot simpler rules for Strategic play.

I really don't have any rule suggestions for this, but I would like too make a suggestion about implementing Ic into Tech Level IND2. how about making a Lower grade Ic (maybe call it Ice where "e" means "Early") where it has severe limitations on movement compared too other engines in the game. Not sure how too do that yet though.

The only other thing I could help out at is Ship artwork. I use a 3D program called Milkshape 3D that I use extensively and I always thought about making Starfire ships with it. Granted, we don't really know what the ships in Starfire look like, but what I could do is make some Generic looking vessels where all races have the same style, but each race would be differentiated by Logos/Color Stripes too represent a different race of ships. Kinda like how Homeworld has their ships in that game. Any opinons about this?
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