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  #41  
Old October 28th, 2003, 05:47 PM

-Storm- -Storm- is offline
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Default Re: Poll #2. [Try out the demo, and vote after that!]

Kris, I have a question:
What is the difference between the normal & impossible AI?
Impossible is supposed to be more clever or...??
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  #42  
Old October 28th, 2003, 05:57 PM

MythicalMino MythicalMino is offline
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Default Re: Poll #2. [Try out the demo, and vote after that!]

could it be something could be wrong with the different Nation AI's to not be attacking each other? Perhaps that could be stopping their expansion? If they meet up to another AI nation, they stop, so when the human player keeps expanding (giving him/her more and more money and resources) the AI is just kinda small...may be many nations, but still small compared to the human player....the 3 games I have played, I haven't seen the AI attacking each other either, only the independents....
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  #43  
Old October 28th, 2003, 06:01 PM

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Default Re: Poll #2. [Try out the demo, and vote after that!]

Quote:
Originally posted by cpbeller:
could it be something could be wrong with the different Nation AI's to not be attacking each other? Perhaps that could be stopping their expansion? If they meet up to another AI nation, they stop, so when the human player keeps expanding (giving him/her more and more money and resources) the AI is just kinda small...may be many nations, but still small compared to the human player....the 3 games I have played, I haven't seen the AI attacking each other either, only the independents....
I dunno. Something is definitely wrong with the AI, it is too easy to beat it.
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  #44  
Old October 28th, 2003, 06:04 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Poll #2. [Try out the demo, and vote after that!]

The impossible AI is supposed to earn more money and have more design points to spend. It is not more clever when it comes to strategical considerations.

Perhaps there is something wrong with those settings.

BTW check old score graphs if you can see how much the AI:s were fighting (provinces going up and down without your interaction).

The AI do not wage war on humans on purpose. They choose between both human and AI players (very democratic of the AI ). This means that you might attack an AI while he is attacking another AI. It is often not too difficult to attack enemies (in SP or in MP) that are unaware and weakened by other wars.

If you have a game where you have won easily zip it and send it over. Please refrain from sending over games that seems OK. The files needed are the ftherland file and the trn files.
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  #45  
Old October 28th, 2003, 06:05 PM

Psitticine Psitticine is offline
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Default Re: Poll #2. [Try out the demo, and vote after that!]

Quote:
Originally posted by -Storm-:
quote:
Originally posted by Saber Cherry:
quote:
Originally posted by Kristoffer O:
(the AI) is the only thing that isn't better than anything you have ever seen before
Untrue!!! I keep clicking on my units, and they never say "Stop tickling me" or "Zug-zug". What kind of game has mute units?!
Saber, you barely make any constructive comments....kinda annoying.

Alright, enough of that. Debate the AI all you like, but personal attacks are not allowed here. If you can't refrain from this kind of thing, then the door is right over there.

Keep it civil.
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  #46  
Old October 28th, 2003, 06:06 PM
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Default Re: Poll #2. [Try out the demo, and vote after that!]

A sudden thought: Did you use mercenaries? I believe that the AI is less fond of them than it should be after the new mercenary system was introduced.
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  #47  
Old October 28th, 2003, 06:09 PM

MythicalMino MythicalMino is offline
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Default Re: Poll #2. [Try out the demo, and vote after that!]

you know...that is right...Mercs are a GREAT addition to an army...especially in the early game if you can get some good ones....That could make sense too if they are not using them....

KO, how would you change that? just some settings in the AI? or would there be a lot more "re-programming" going on?
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  #48  
Old October 28th, 2003, 06:13 PM
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Default Re: Poll #2. [Try out the demo, and vote after that!]

It should not be too much of a problem to make the AI merc-loving, but I'll have to ask codemaster-JK.
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  #49  
Old October 28th, 2003, 06:16 PM

MythicalMino MythicalMino is offline
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Default Re: Poll #2. [Try out the demo, and vote after that!]

you devs, i can't keep up with you...you guys need to change your name to Jim, Bob, and Al....

K.O. = Jim
J.K. = Bob
and J.0. = Al

Although...now that I think about it, I have only seen one game where an ai nation took a Merc team....I forget who it was though...but only one....and I usually check every turn for Mercs...

[ October 28, 2003, 16:18: Message edited by: cpbeller ]
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  #50  
Old October 28th, 2003, 06:18 PM
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Default Re: Poll #2. [Try out the demo, and vote after that!]

I started a couple games (poor me, too busy to play! ) and always thought the mercs were way too expensive, so I never hired them. But when I checked the next turn to see if the price had gone down, the AI had snapped them up.

Are the merc prices always for a 3-month contract? At any rate, from what I see, the AI is grabbing mercs ASAP... but these games both had many AIs, at every difficulty level from easy to impossible, so for all I know, maybe some of the levels don't grab mercs correctly.

-Cherry
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