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  #41  
Old November 28th, 2002, 01:05 AM

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Default Re: game styles

Nope, I just ran a test and I am wrong. Not sure where I got that from. The damage carries over normally to remaining engines.
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  #42  
Old November 28th, 2002, 01:12 AM
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Default Re: game styles

Why can't you use organic weapon ships without organic armor? My simulator tests used org. weap. with phased shields, and did quite well. Since ID doesn't skip shields anymore, that's not a threat until all the shields are gone.

Engine damage does carry over to the next engine. Partial engine damage is forgotten. At least, IIRC.
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  #43  
Old November 28th, 2002, 01:15 AM
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Default Re: game styles

I didn't say you couldn't use Organic Weapons on ships with shields. But some others proposed ships with OA and Organic Weapons vs. ships with normal weapons and Shields.

Partial Only X damage is forgotten if it doesn't destroy an entire component (or more) is not destroyed in 1 shot. This applies to Engines Only, Weapons Only, MC Only, Shield Generators Only, Boarding Parties Only, and Security Stations Only (I think that is all of them...).

[ November 27, 2002, 23:17: Message edited by: Imperator Fyron ]
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  #44  
Old November 28th, 2002, 01:48 AM

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Default Re: game styles

rock scissor paper
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  #45  
Old November 28th, 2002, 04:19 AM
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Default Re: game styles

IMHO, if you have to rely on OA to save your ship, you've lost already. If you start with no shields, or you don't have any left, then IDs will make your ship useless. Even if it can fire, it's a sitting duck. I think the same applies to most armor for defense--shields are simply superior. I know armor gives more protection per kt; but a single shield generator blocks IDs, and all the armor in the world won't do that. If the Skips All Shields damage ability were used on a single weapon in the unmodded game, then you'd have to include both shields and armor. Now, you just load up on phased shields, and stealth and scattering armor are included simply because of the ECM bonus.

There is also a Only Planet Destroyers damage type (also not used in the unmodded game). I would love to see all the damage types used somehow with weapons in the next (or the next next) patch. Of course, quarter/half/double/quad damage needs to be fixed first.
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  #46  
Old November 28th, 2002, 04:30 AM
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Default Re: game styles

Krsqk:

I don't know where you got the "armor stronger than shields" from... That's only in mods such as P&N...

The only real use for unmodded standard armor as far as I know is when PPBs are in effect and before you have decently powerful Phased shields.
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  #47  
Old November 28th, 2002, 04:39 AM
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Default Re: game styles

Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
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  #48  
Old November 28th, 2002, 07:00 AM
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Default Re: game styles

Armor is useful if you end up with 10 extra KT of space.
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  #49  
Old November 28th, 2002, 07:22 AM
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Default Re: game styles

I think armor should be 5kT - how many times when designing a ship do you end up with 5kT??!
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  #50  
Old November 28th, 2002, 07:27 AM
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Default Re: game styles

18.
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