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November 6th, 2004, 07:01 PM
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Re: Faerun Test Mod - 17 player modded game recrui
I have 2.14 patch installed.
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November 6th, 2004, 08:11 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
much as i do want to play the faerum map, i have finally noticed that this is on the large Version w/ very difficult research and w/ an untested and, as far as i can tell, undocumented scales mod. this'll be too much for me, so I have to, unhappily, bow out.
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November 7th, 2004, 09:12 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Faerun Test Mod - 17 player modded game recrui
Alright so The Panther is in as Atlantis? If all pretenders are uploaded I will kick it off tonight.
*Edit* and I see they are not so I suppose, pending that, we shall wait.
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November 7th, 2004, 09:38 PM
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Re: Faerun Test Mod - 17 player modded game recrui
Since it apears no one can help me load the mod, I am out.
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November 7th, 2004, 09:40 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
soapy - i don't think the game is full. you should re-edit the title.
at least from this thread, Mictlan is still available. as well, legacyspy can't get the mods enabled on his mac, so caelum is "up in the air" ( ). To me, this looks like graeme is still in for machaka, and the panther will likely have a choice between atlantis, mictlan, and caelum, and there will still be two open slots.
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November 7th, 2004, 10:33 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Faerun Test Mod - 17 player modded game recrui
I will take Atlantis. I am right now working on a pretender, and will be uploaded before bed tonight.
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November 7th, 2004, 11:26 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Faerun Test Mod - 17 player modded game recrui
Legacyspy - I'd suggest you start a new topic with a title like "Loading Mods on the Macintosh???". I've seen other people mention in threads like this that they were having problems, but no one seems to have _ever_ bothered to actually post where the developers and other macintosh Users would see it.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 8th, 2004, 11:24 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Faerun Test Mod - 17 player modded game recrui
Assuming Legacyspy can resolve his *shudder* Mac problems ( ) we can probably start the server tonight...
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November 9th, 2004, 01:07 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Faerun Test Mod - 17 player modded game recrui
Still waiting for the Last few pretenders.
BTW it has been proposed that we run 24H Fixed, due to the number of people involved.
Any serious objections?
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November 9th, 2004, 03:36 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
you guys are still missing two nations, but i guess you don't seem much concerned. The loss of mictlan will give a serious boost to huzurdaddi's c'tis, however. And given the number of Qt3 players who've been roped into this game, I feel confident predicting a massive c'tisian empire.
good luck w/ all that
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