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  #41  
Old April 30th, 2007, 01:52 PM
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Default Re: Dom3 Unit Maker

hmm... might be useful, but relative paths are plenty for what im doing

thanks for the tip on the path separator character

also, should have expanded weapon and armor lists soon
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  #42  
Old April 30th, 2007, 02:09 PM
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Default Re: Dom3 Unit Maker

I didnt have mono installed, I do now.
And then I realized that the problem I had was with one of Ballbarians programs.

Im mostly waiting for the map generator. I dont have much need for the unit builder personally.
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  #43  
Old April 30th, 2007, 02:52 PM
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Default Re: Dom3 Unit Maker

Quote:
Gandalf Parker said:
And then I realized that the problem I had was with one of Ballbarians programs.
Which one? I see that he hands out the source code to his programs, too, so I could take a look at it. Even though he's programming in BASIC. Who the hell still programs in basic?? [img]/threads/images/Graemlins/Cold.gif[/img]

I had a quick look and I see that he already has some form of support for *nix in his code, although he missed a couple of occasions. I haven't programmed BASIC in, like, ever, but since it's little more than batch programming it shouldn't make any trouble. Just say what you need.

Quote:
Im mostly waiting for the map generator. I dont have much need for the unit builder personally.
Well, as I wrote in the other thread it already works with Wine. You said that you don't want emulators on your server or something, but if you didn't know what Wine stands for: WINE Is Not an Emulator. It's an alternative implementation of the Windows API, you should rather compare it to Mono: open source implementations of native Windows DLLs. paradoxharbinger could probably even compile his Windows program for *nix via winelib without any changes to the source code, too. Although I'd encourage a rewrite under C# because it looks like a really nice programming language with lots of useful classes.
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  #44  
Old April 30th, 2007, 03:27 PM
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Default Re: Dom3 Unit Maker

Quote:
lch said:
Quote:
Gandalf Parker said:
And then I realized that the problem I had was with one of Ballbarians programs.
Which one? I see that he hands out the source code to his programs, too, so I could take a look at it. Even though he's programming in BASIC. Who the hell still programs in basic?? [img]/threads/images/Graemlins/Cold.gif[/img]

Heehee. You dont want to get me started on this. But a short answer is that I probably caused that. Most of my cgi's, linux scripts, windows batch files, and map utilities still get written in basic. Its an important part of my administration tools. Not nearly as dead as people think. (by the way, dominions was originally written on an Atari in Basic altho it is in C now).

Quote:
I had a quick look and I see that he already has some form of support for *nix in his code, although he missed a couple of occasions. I haven't programmed BASIC in, like, ever, but since it's little more than batch programming it shouldn't make any trouble. Just say what you need.
Yeah thats what I think happened. Ive been meaning to write him about it. Its on my list. My long LONG list.

Quote:

Well, as I wrote in the other thread it already works with Wine. You said that you don't want emulators on your server or something, but if you didn't know what Wine stands for: WINE Is Not an Emulator. It's an alternative implementation of the Windows API, you should rather compare it to Mono: open source implementations of native Windows DLLs. paradoxharbinger could probably even compile his Windows program for *nix via winelib without any changes to the source code, too. Although I'd encourage a rewrite under C# because it looks like a really nice programming language with lots of useful classes.
The mono thing convinced be because of the command line example you gave. I just run the command with mono in front of it. My impression of wine was that you ran wine, and then ran things in that environment. But it has been a long time since I looked at it so I might be foggy on it.
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  #45  
Old April 30th, 2007, 03:56 PM
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Default Re: Dom3 Unit Maker

Quote:
Gandalf Parker said:
The mono thing convinced be because of the command line example you gave. I just run the command with mono in front of it. My impression of wine was that you ran wine, and then ran things in that environment. But it has been a long time since I looked at it so I might be foggy on it.
Nope, with Wine it's just the same: "wine something.exe". Then all calls to the Windows API get handled by Wine. Since the mapgen makes some calls to the VisualStudio C++ DLLs over fairly new interfaces, Wine has problems to load them correctly (it tells the program "nope, you don't have this"), but if you use the DLLs which I linked then that problem has been taken care of.

I do agree that it would be nice to get away from crutches like Wine and get more cross-platform code from the beginning, though, even though it works via Wine. But fortunately we already have a positive response to that.
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  #46  
Old April 30th, 2007, 05:34 PM
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Default Re: Dom3 Unit Maker

Well I definetly dont want to get too attached to wine. It would be bad admin of me to start whipping off any old windows app on the servers on a whim. It gets away from why I have linux servers and windows desktops. Maybe someday I will do a linux desktop and play with such things but not yet.

But *sigh* OK I installed wine. I will just have to try and limit my use of it drastically.
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  #47  
Old May 3rd, 2007, 11:00 PM
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Default Dom3 Unit Maker v1.03 release

as always, the download and changelog are at the top of the thread
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  #48  
Old May 3rd, 2007, 11:04 PM
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Default Re: Dom3 Unit Maker v1.03 release

OMG OMG. I just spent the past hour using the old version to do my Rohan mod. Now you go and release a new version as I am putting the finishing touches on the last unit!

Thanks anyway
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  #49  
Old May 3rd, 2007, 11:20 PM
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Default Re: Dom3 Unit Maker v1.03 release

oops my bad, i can take it back down if you like
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  #50  
Old May 3rd, 2007, 11:39 PM
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Default Re: Dom3 Unit Maker v1.03 release

I just looked over the changes. The only thing it would have affected was me doing the weapons/armor in the editor instead of doing them by hand
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