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View Poll Results: If you could research only one path of magic in the whole game wich one would you research?
Conjuration 16 12.60%
Alteration 8 6.30%
Evocation 9 7.09%
Construction 59 46.46%
Enchantment 6 4.72%
Thaumaturgy 14 11.02%
Blood Magic 15 11.81%
Voters: 127. You may not vote on this poll

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  #41  
Old September 24th, 2007, 01:52 AM
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PsiSoldier PsiSoldier is offline
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Default Re: Most Usefull Research Path...

It also depends on what size map you are playing, If you are playing on a very large map then Alteration is Hands down the best choice. Just create a pretender with huge astral skill, Do everything you can to find Astral sites and start Wishing for whatever unit or artifact you want and wish for strength and more magic power.

Of course thats not to mention all the Good buff spells like Body Etheral, Luck, Mistform, Invulnerability, Pheonix pyre etc. to keep your mage\SC alive on top of the Chalice and other Artifacts you have already wished away from the dude with the Construction tree.

Plus you get a few descent globals like Fata Morgana and Mother oak, though you couldnt use Utterdark to your advantage unless you were playing LA Ermor in which case you would own even more.
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  #42  
Old September 24th, 2007, 02:04 AM

sum1lost sum1lost is offline
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Default Re: Most Usefull Research Path...

And the massive buff spells such as army of gold/lead, and the full-army mistform spell to make some insanely tough chaff
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  #43  
Old September 24th, 2007, 07:38 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: Most Usefull Research Path...

Quote:
PsiSoldier said:
It also depends on what size map you are playing, If you are playing on a very large map then Alteration is Hands down the best choice. Just create a pretender with huge astral skill, Do everything you can to find Astral sites and start Wishing for whatever unit or artifact you want and wish for strength and more magic power.

...

Plus you get a few descent globals like Fata Morgana and Mother oak, though you couldnt use Utterdark to your advantage unless you were playing LA Ermor in which case you would own even more.
Wish is overrated, except for gems and maybe magical power. What unit is worth more than four abominations? If you have the artifacts already, units like natarajas might be worth it, but noramlly there are superior options. Yes, there are a few wishes worth making (chalice, mage bane etc,) but it isn't really spammable, unless you need gems of ALL paths, and massing acashics might be a better path to diversity, since it will turn up path boost and mage recruit sites as well. Alteration boost sites also change things quite a bit.

Utterdark is not totally limited to LE Ermor. Any nation that has darkvision could make fair use out of it. Remember that commanders never desert. If you have all the mage you want/need, it can quickly deal with troop centred nations, especially if you get it early.
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  #44  
Old September 24th, 2007, 11:07 PM
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Default Re: Most Usefull Research Path...

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Wish is overrated, except for gems and maybe magical power. What unit is worth more than four abominations?
Lol, one of my SC's could solo 40 Abominations... I'll post a pic in little while
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  #45  
Old September 24th, 2007, 11:15 PM
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Default Re: Most Usefull Research Path...

Actually I may do an experiment and play a hotseat game with myself and two nations and take a pic of my Pretender or whoever I want soloing 40 Abominations.. Hell I could create a Markata Monkey that could do it if I wanted. Which would be pretty funny.. usually I stick with Vampires since their immortal and fly and regenerate etc.. But Im still looking for a better chassis. I tried gift of reason on a Hydra hoping i could equip 9 helmets but alas I didnt even get one helmet slot =(

Maybe I'll even throw in a few devourer of souls just for the hell of it.
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  #46  
Old September 24th, 2007, 11:28 PM

sum1lost sum1lost is offline
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Default Re: Most Usefull Research Path...

A seraph is definitely worth 4 abominations
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  #47  
Old September 26th, 2007, 12:09 AM

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Default Re: Most Usefull Research Path...

Seraphs are something of an excpetion, since they are CHEAPER when wished for. However, most SCs, especially in the late game, are easily taken care of. Life for a Life, banish to inferno, disintigrate spam, petrify, possibly mass horror mark, maybe even paralyze/soul slay, mage bane is always an option. Most of those don't cost 100 pearls.
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  #48  
Old September 26th, 2007, 01:31 AM
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Default Re: Most Usefull Research Path...

Why are Seraphs so good?
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  #49  
Old September 26th, 2007, 05:01 AM

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Default Re: Most Usefull Research Path...

High Blood Vengeance and good overall stats, i think.
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  #50  
Old September 26th, 2007, 01:45 PM
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Default Re: Most Usefull Research Path...

Does the Seraph have a Hidden Blood Vengeance? I see the awe but not the blood vengeance... :S
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