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August 23rd, 2002, 03:29 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Things we\'d like to see in the next patch
Oh, just something approaching the complexity of Nethack would be nice.  Actually, it would be nice if populations kept their own characteristics, etc., when captured (instead of just atmosphere type).
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 23rd, 2002, 03:47 PM
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Corporal
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Join Date: Mar 2002
Location: Washington DC
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Re: Things we\'d like to see in the next patch
Gentlemen,
I would like to see improved ground combat. Currently it seems like a default assualt setting where the attacker alwyas wins. (At least that is the state of affiars in my AI games.)
The poor AI is never prepared for ground assualts.
Having this be an option (ie tactical or strategic just like the space combat) would be interesting.
I miss being able to Fleet bases. I used to fleet them around critical planets and worm holes. It made tracking them much easier.
I don't really care about the supply issue, so if they could find some way for us to fleet bases again I would be very happy.
Cheers!
Trajan
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'To slander, Trajan paid little heed, and he was no slave of anger.'
-Dio Cassius, Book LXVIII
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August 23rd, 2002, 08:52 PM
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Private
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Join Date: Aug 2002
Location: Mich, USA
Posts: 25
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Re: Things we\'d like to see in the next patch
I believe in the SETTING.TXT you can make it so you can add bases. The line is something like this add bases to fleet = FLASE. Just change it to true. 
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August 24th, 2002, 12:16 AM
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Private
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Join Date: Aug 2002
Location: Mich, USA
Posts: 25
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Re: Things we\'d like to see in the next patch
Here is another item I would like that the treaties of Protactor and subjuation would let you use their space yards and supply depots.
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August 24th, 2002, 04:57 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
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Re: Things we\'d like to see in the next patch
I would like to see Ruin teck tree. Example; your ship discovers a componet on a ruin world, then a teck field pops up on the research menu.So player can research further. whata you guys think?.
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August 24th, 2002, 05:52 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Things we\'d like to see in the next patch
HEMAN: Moddable.
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August 24th, 2002, 06:04 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Things we\'d like to see in the next patch
It is moddable but it might still be worth to be included in "official" SEIV.
I personally want better balance of weapons - just check out many recent discussions on this forum about how ubber-powerfull are PPB and how completely, utterly useless are torpedos and graviton hellbores. Yes, it is all moddable but it is still so much better to have "balanced" default SE.
[ August 24, 2002, 05:05: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 24th, 2002, 06:37 AM
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Private
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Join Date: Aug 2002
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Re: Things we\'d like to see in the next patch
... and while we're at it, I'd really like the warning box for redundant system-wide (and planetary) facilities to check facilities in other planet's construction queues as well as those that have already been built.
Oh, and self-dismantling atmospheric conVersion facilities would be nice, too 
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August 24th, 2002, 06:48 AM
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Sergeant
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Join Date: Feb 2001
Location: Colorado
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Re: Things we\'d like to see in the next patch
I am not sure this is hardwired or 'moddable' but I would like to see point defense and mines 'miss' once in a while and also sensors that are not one hundred percent. And the ablity to research a faclity that will let you research a technology or trait that your race does not have access to in the inital setup.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
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August 24th, 2002, 08:18 AM
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Second Lieutenant
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Join Date: Jun 2002
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Re: Things we\'d like to see in the next patch
I'd like to see the ability to 'Remote Launch" using Waypoints instead of having to scroll to planet, warp point, etc.
I'd also like more than 10 way points.
Being able to edit the order queue would be nice. Now all you can do is cancel it and start over.
Also - when clicking on the "Wrench" (construction queue) I'd like the entire queue to be shown - not an empty list - when using Multi-Add. I know you can see what's being built (a t least 3 somethings) before you hit Multi-Add - but that gets lost because you can't move the Multi-Add dialog.
Not being able to move overlapping windows is a pita. There are some API's available to activate that feature.
[ August 24, 2002, 07:24: Message edited by: Elowan ]
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