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  #41  
Old October 19th, 2002, 10:17 PM

Taera Taera is offline
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Default Re: Sheild Regen V?

Sorry Fyron, no flames or offense meant.
Just i suggest we leave the topic before it becomes one. I admit i have no real experience in PBW but what i post is usualy my thinking.
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  #42  
Old October 20th, 2002, 04:03 AM
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Default Re: Sheild Regen V?

Quote:
SJ, if you allow raiding fleets to enter your empire, you haven't defended yourself properly.
Chokepoints certainly help in that regard, but can be broken through.

Even if the enemy dosen't have a fleet large enough to wipe out your defeses/blockades, they could send a bunch of raiders in with "don't get hurt" orders, and with 1/4 of them at each corner, a good number should get through to wreak havok behind your lines.
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  #43  
Old October 20th, 2002, 05:21 AM
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Default Re: Sheild Regen V?

Odd strategy, I must say. Could work, I suppose. But if you have enough ships for that to work, and enough ships not charging through to defend you from a counter attack, wouldn't you have enough ships to just break through their fleet?
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  #44  
Old October 20th, 2002, 04:18 PM
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Default Re: Sheild Regen V?

Well, there could be a number of reasons...
1) You don't actually have any defenses.
- you came from a storm system or a chain of nasties.
- you came through an ally's territory.
2) You have a special, alternate defense plan.
- A black hole system, plus ion cannon frigates.
- A star destroyer.
3) Your defenses are not mobile.
- Lots of sats, fighters, mines, and bases rather than ships.
- Your defenses are planet based, with a warppoint in orbit.
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  #45  
Old October 20th, 2002, 09:09 PM
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Default Re: Sheild Regen V?

Quote:
Originally posted by Suicide Junkie:
Well, there could be a number of reasons...
1) You don't actually have any defenses.
- you came from a storm system or a chain of nasties.
- you came through an ally's territory.
2) You have a special, alternate defense plan.
- A black hole system, plus ion cannon frigates.
- A star destroyer.
3) Your defenses are not mobile.
- Lots of sats, fighters, mines, and bases rather than ships.
- Your defenses are planet based, with a warppoint in orbit.
That all goes back to this statement:
"SJ, if you allow raiding fleets to enter your empire, you haven't defended yourself properly."


You shouldn't pick allies that will allow your enemies to pass through their territory, whether voluntarily or because they don't have the strength to stop them.

Immobile defenses are not to be relied upon.
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  #46  
Old October 20th, 2002, 10:45 PM

Taera Taera is offline
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Default Re: Sheild Regen V?

Fyron: but you can always get any of these cases without you knowing. Your allies might not have scanners in certain places, or the enemy is doing smart job with storms. You might get a couple of turns where all of your mobile defenses would be gone for some reason. And so on.

Thats why i love this game!!
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  #47  
Old October 20th, 2002, 10:54 PM
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Default Re: Sheild Regen V?

Quote:
You shouldn't pick allies that will allow your enemies to pass through their territory, whether voluntarily or because they don't have the strength to stop them.
That's not it at all...

In that example, the reason why you can't use your defense fleet to break through, and are using raiders instead, is because the defense fleet dosen't belong to you!

You are the attacker, and you have an ally who is defending this particular entrace from your (presumably) mutual enemy.

Quote:
But if you have enough ships for that to work, and enough ships not charging through to defend you from a counter attack, wouldn't you have enough ships to just break through their fleet?
Those are all reasons why you might not have the desire or ability to break through, yet still be able to defend yourself from a counter attack.

Another good reason would be that you plant to use the raiders as a decoy, and get the main defense force to split up so they can be smashed by your fleet with fewer casualties.

PS: also, change the "3) Your defenses are not mobile" to
"3) Your defenses are not Warp-Capable" if you like.

[ October 20, 2002, 22:06: Message edited by: Suicide Junkie ]
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  #48  
Old October 21st, 2002, 01:52 AM
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Default Re: Sheild Regen V?

I'v found one realy good place for sheild re-gen.

Consider this starbase that I call Undaunted:
about 2000 sheilds
regens 1000 per turn
massive anti-proton beams(range 15)
religious talisman
max level multiplex

This ship proves both sheild regenerators and stationary defenses can be extermly effective, unless the enemy can get enough ships in range to deal > 1000 damage for more than 2 turns in a row to cause any respectable damage. Cuppled with a few point defense satalites and you have a nearly inpenitrible defense for anywhere that i can deployed in.
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  #49  
Old October 21st, 2002, 02:01 AM
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Default Re: Sheild Regen V?

Quote:
Originally posted by Shadow Master:
I'v found one realy good place for sheild re-gen.

Consider this starbase that I call Undaunted:
about 2000 sheilds
regens 1000 per turn
massive anti-proton beams(range 15)
religious talisman
max level multiplex

This ship proves both sheild regenerators and stationary defenses can be extermly effective, unless the enemy can get enough ships in range to deal > 1000 damage for more than 2 turns in a row to cause any respectable damage. Cuppled with a few point defense satalites and you have a nearly inpenitrible defense for anywhere that i can deployed in.
Ok. I will make ships with Null-Space Cannons on them. Those will literally gut that starbase. Shielding and regenerators are wasted space against NSCs.
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  #50  
Old October 21st, 2002, 03:33 AM

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Default Re: Sheild Regen V?

rock-scissor-paper again
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