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  #41  
Old December 11th, 2002, 04:58 AM
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Default Re: New Version of the modlauncher

Well, just don't reselect, or do anything when the user is typing then.

If (currenttime - Lastinputtime > 10 seconds and refreshwanted = true) then call(reselect)
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  #42  
Old December 11th, 2002, 05:02 AM
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Default Re: New Version of the modlauncher

Matryx, is there some reason you can't just have it not auto-refresh at all? The only reason for needing a refresh is to have new mod folders and new games show up. Can't you just add a manual refresh button and get rid of the auto refresh?

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  #43  
Old December 11th, 2002, 07:48 PM
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Default Re: New Version of the modlauncher

Yes.. there's no good place for a refresh button
Good suggestion though Geo.
I shall make that change.
I'll stick a button in the titlebar to refresh both lists whenever the user wants to click it.
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  #44  
Old December 11th, 2002, 08:17 PM
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Default Re: New Version of the modlauncher

Ok. New Version.
Automatic Refresh Removed.
Manual Refresh mode added in the form of a button near the top.

Incidentally, if anyone has a better suggestion of the position, then e-mail me a screenshot of your suggested layout
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  #45  
Old December 11th, 2002, 08:25 PM
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Default Re: New Version of the modlauncher

Matryx, you aren't really asking for suggestions on where to stick it are you?

Actually where you have it is fine for me. Works great.

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  #46  
Old December 11th, 2002, 08:50 PM
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Default Re: New Version of the modlauncher

Yes, works good indeed. Kind of hard to read the text but we all know what it says so that don't matter one bit. Good work!
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  #47  
Old December 12th, 2002, 12:14 AM
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Default Re: New Version of the modlauncher

When the weekend arrives and I get a bit more time to myself I'll do a proper Version with similar buttons.
Till then this will do
Function before Finesse
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  #48  
Old May 23rd, 2003, 04:16 AM

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Default Re: New Version of the modlauncher

Bump for Rand.
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