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  #521  
Old March 10th, 2009, 09:12 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

My computer just died and I lost everything after reqriting. So the Pirians and Qinus (I think that was the name I was using for them, something like that) are now gone, as well as everything dom3. Sigh. I'll probably restart them at some point, it's not like I did too much work.
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  #522  
Old March 10th, 2009, 09:27 PM

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Default Re: Dominions 3000 v0.76 - lets go MP

That's pretty crappy At least there is still a tiny bit of that left, from the code that you put up in this thread somewhere. It might help you get started should you start work on it again.
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  #523  
Old March 14th, 2009, 05:03 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

Say, Aezeal, what's happening with your graphics? Are they fixed, still bad, worse? Are you still glued to Dawn of War like an Orc glued to the inside of a Space Eel's stomach?

Also, with all of my work-in-progress wiped, I'm stuck between focusing on Piria, Qinus, or a generic line of spaceship summons. What do you guys think?

Edit: Also, hurrah for the 523rd post in this topic!
Edit II: This makes us more than twice as large as the Did You Know thread, and 2/3 the size of the Introductions thread. I wonder how many of the posts here are Aezeal's?
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  #524  
Old March 14th, 2009, 09:54 PM

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Default Re: Dominions 3000 v0.76 - lets go MP

I think piria would be easies t for you to do since you still have stuff left for them. Also one of our planets is basically a sun, so they'd fit better there than anyone else . I think Aezeal decided that the generic ship summons he did were sufficient, so I think you don't need to focus on those. Somehow I don't seem to even know what qinus is, but if you want to work on them don't let me stop you.
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  #525  
Old March 14th, 2009, 11:16 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

Qinus is the name for that nanobots-gone-wild nation. I think. I honestly don't remember what it was originally called.

At any rate, I think one of the problems with Piria is that I have to sift through this gigantic thread to get the information I've put down about it. Though, that should be easier with the tool to put the thread in one long page (That did survive the new forum, right? Please tell me that's still in the new forum!).
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  #526  
Old March 15th, 2009, 12:21 PM

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Default Re: Dominions 3000 v0.76 - lets go MP

Hey darkwind, you never got to play on the new map, did you? I don't think it ever got even an internal beta release.... I was wondering why I never heard back on it and if there were bugs or anything.
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  #527  
Old March 15th, 2009, 04:40 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

No, I never got the new map. The reason it's not being commented on is because there's no way to get it and comment on it
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  #528  
Old March 16th, 2009, 12:01 AM

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Default Re: Dominions 3000 v0.76 - lets go MP

If you pm me your email address I'll send it to you. Can you open .zip or .rar files? The .tga is a bit big and may require compression. to send via email. I would just post it in the thread but aezeal might not like that.
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  #529  
Old March 16th, 2009, 03:24 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

I just started a new game, and apparently there's a bad #newmonster command in Dom3k version .80 (by the way, Aezeal, you should probably update the title). I shall investigate!

By the way, checking through the files, it's Alpha not Aplha. Minor typo.

Also, cocoon is spelled, well, cocoon. Not coccoon.

EDIT: I don't have any patches. Duh. That's probably why the mod won't run.

EDIT2: Works like a charm. A couple thoughts, starting up Neoclidia:
-Should the warship and commander warship really have such different sprites?
-Minor typo in the Deep One Priest, "Great old Ones" rather than "Great Old Ones". Also in the High Cultist and Captain.
-Also in the Deep One Cultist, Elite, Streamgunner, and Soldier. AAAAGH.
-I could have sworn I had a Yithian High Cultist. Did it disappear? Upon checking, yes I did make one and yes it does not appear on the recruiting list.
-Two copies of the Awakener. Maybe we should remove the Awakener from the capital sites?

Last edited by Darkwind; March 16th, 2009 at 03:50 PM..
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  #530  
Old March 16th, 2009, 04:58 PM

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Default Re: Dominions 3000 v0.76 - lets go MP

I seem to recall there having been yithian high cultists back when I played them before. But maybe I am just crazy.

Getting rid of the typos would probably be a good idea, but for the moment the whole of dom3k is riddled with typos and awkward sentences. So at least it's not out of place :P I just have been completely ignoring such things for the moment, polishing is one of the later stages of development imo.

Having multiple awakeners I can only see as a bug though, that needs fixed.
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