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				January 20th, 2011, 12:58 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2006 Location: Ghent, Belgium 
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 Huh, this is weird:  We're at 72h hosting, I forcehosted the game on monday 17:10h GMT, so the next hosting should be today at the same time, right?  I'm also almost completely certain I checked hostingtime on tuesday and saw it being thursday, and yet, now it stands at friday at 17:10h.  And yet the admin log doesn't show anyone changing the timer.  (And I know for certain I didn't.) 
 I don't mind too much, maybe some people like a day extra to get back in the swing of things, and Executor said he'd be busy these days, but I am curious.  Anyone have any idea of what can cause this?  I don't suppose the Llamaserver or Llamabeast add an extra 24h to all games due to the patch or anything?
 
 
 Oh, and talking about the patch:  For those who haven't found out yet: For the current turn it doesn't matter whether you upgrade your Dominions or not, both ways work just fine.  You will have to upgrade to be able to open the next turn.  So, in essence, you can't do anything wrong.
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				January 20th, 2011, 02:29 PM
			
			
			
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 i'm pretty sure llamabeast delayed all games by a day or two when he patched |  
	
		
	
	
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				January 20th, 2011, 03:16 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 Ah, goody.  You saved me from a sleepless night.  Curiosity can be a quite annoying trait sometimes.    |  
	
		
	
	
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				January 21st, 2011, 04:49 PM
			
			
			
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 Grrmbl.  Anyone happen to receive an unexpected Ring of Sorcery from me this turn?  Looks like it didn't arrive at the intendent recipient.    |  
	
		
	
	
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				January 24th, 2011, 02:06 PM
			
			
			
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 Major General |  | 
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 Not sure what just happened. I was certain I set that army from my cap to attack you and not patrol Marverni.
 As for that other battle, hampering army movement with scouts is considered an exploit Amhazir.
 I presume that was not your intention with the 2 GRs you cast at the province but still. At least you should not have used a scout from the province I was moving to. I probably wouldn't have won either way even if that army had joined, but Im sure I would have taken out a very large portion of that army.
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				January 24th, 2011, 03:35 PM
			
			
			
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 
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					Originally Posted by Executor  As for that other battle, hampering army movement with scouts is considered an exploit Amhazir. |  I'm assuming you mean your army in Turmish, right?  (Since you mention 2GR)  I had actually ordered my entire army from Hlondeth to move there, with the intension of not letting your two armies combine.  (And, if I was lucky, have a battle where you had used up your gems against the ghost riders.)  
 
Looks like my army cancelled your move, and then your other army comming in from the Wetwoods then cancelled mine, but at least I achieved my objective of only fighting one army at a time.     
(Assuming from your comments that the army I fought was comming from Wetwoods, wasn't sure if that fort was emptied out before.)
 
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					Originally Posted by Executor  Not sure what just happened. I was certain I set that army from my cap to attack you and not patrol Marverni. |   If you were planning to attack Chessenta, perhaps your move got cancelled by my small probing army you smashed?  If you were in fact planning to support your pretender (and I did wonder what he planned to do on his own)  then I have no idea either.
			
			
			
			
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				January 24th, 2011, 08:07 PM
			
			
			
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 
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					Originally Posted by Amhazair  
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					Originally Posted by Executor  As for that other battle, hampering army movement with scouts is considered an exploit Amhazir. |  I'm assuming you mean your army in Turmish, right?  (Since you mention 2GR)  I had actually ordered my entire army from Hlondeth to move there, with the intension of not letting your two armies combine.  (And, if I was lucky, have a battle where you had used up your gems against the ghost riders.)  
 
Looks like my army cancelled your move, and then your other army comming in from the Wetwoods then cancelled mine, but at least I achieved my objective of only fighting one army at a time.     
(Assuming from your comments that the army I fought was comming from Wetwoods, wasn't sure if that fort was emptied out before.)
 
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					Originally Posted by Executor  Not sure what just happened. I was certain I set that army from my cap to attack you and not patrol Marverni. |   If you were planning to attack Chessenta, perhaps your move got cancelled by my small probing army you smashed?  If you were in fact planning to support your pretender (and I did wonder what he planned to do on his own)  then I have no idea either. |  Ah, in that case I do apologize Amhazir. I must say I'm rather curious as how my plan for you to auto kill yourself with gift from heaven would have worked with both armies.    
No actually, your small army didn't cancel them out. They did  patrole for some reason, spies were captured.  
And the weirdest part is commanders that weren't under the patrol order, once I opened the turn, were patrolling as well.  
Why my pretender moved is beyond me? They were all selected into a single group, so they should have either *all* patrolled or moved.
 
Being all paranoid and stuff I'd have to be very suspicious about the rollback.
			
			
			
			
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				January 25th, 2011, 01:29 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 
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					Originally Posted by Executor  Being all paranoid and stuff I'd have to be very suspicious about the rollback. |  Shouldn't any potential rollback-related wonkiness be confined to last turn?  I don't have any technologicaly nor inside knowledge, but logically speaking I would find it weird if any new effects could be caused a turn or two down the road.  After all, this turn was played perfectly normal in all ways, no? |  
	
		
	
	
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				January 28th, 2011, 03:44 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 I know I'm probably giving away waay too much important strategical information, (At least if you own a magnifying glass...)but come on:  Isn't this a glorious view?  (Yes, my scouting network has grown massively since BoT stopped killing my scouts   )
 
This one immage sums up why I like playing massive games.  It's grand. It's epic.  It's earthshaking.  It's Dominions! |  
	
		
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				January 24th, 2011, 05:35 PM
			
			
			
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 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
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				 Re: Troubling Times: Large EA CBM Game (14/24 nations remaining) 
 Not that it much matters, but can we get 24hr notices instead of 12hr?  I'm probably about dead anyway, so it may not matter if I'm the only one who'd prefer a longer notice interval. 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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