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  #51  
Old December 8th, 2004, 03:40 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ctis then for me

So what is the procedure now then? I am supposed to UL my pretender, or what?
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  #52  
Old December 8th, 2004, 03:52 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Step 1: Download the map and the mod and put them in the right place.

Step 2: Start dom2, go to "preferences", "mod preferences", and enable the mod (Test Mod)

Step 3: Design your pretender

Step 4: Connect to network game at soapyfrog.no-ip.info, port 2345. Claim your nation.

Step 5: Disconnect, and wait until the game is announced as started.

Easy-peasey!
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  #53  
Old December 8th, 2004, 03:55 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Only Atlantis to fill and we have a full house!

Ah, Atlantis, the bastard stepchild of Dom2 nations...
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  #54  
Old December 8th, 2004, 04:40 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ok, my Pretender has been uploaded, hopefully it went ok
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  #55  
Old December 8th, 2004, 05:54 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Well, you might want to GoR enslaved creatures or very experienced heavies.

Adding GoR and Wish in again is a piece of cake. Just remove the lines quoted before from the mod. If Tartarian Gate is then nerfed, say by making it d9 and costing 20 deathgems (fairly reasonable I think, for a lvl 9 spell) I don't see why GoR needs to be removed. Making good Tartarian commanders is a costly deal under these circumstances.
Cost for wish could be upped to 150.

Straight removal of the spells seems tacky to me.

I have made a changed Version of the mod that implements this and attached to this post, in case you (Soapyfrog) want it. No need to reupload pretenders to use this.
Oh, and yes, I checked and the spells cost what I intended and so on.

ckfnpku - the noob modmeister

Edit: The server might need to be restarted though. I dunno. Maybe not if the mod is named the same as the current one (replace) and the server is just restarted. And people might want to adjust their pretenders.
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File Type: txt 316295-testmod16091.dm.txt (33.3 KB, 100 views)
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  #56  
Old December 8th, 2004, 06:27 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Someone else is uploaded as R'lyeh. Does it even work if I overwrite?

Sorry to be a pain, but this is a first for me.
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  #57  
Old December 8th, 2004, 06:35 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

doesn't Atlantis have a 50% enchantment bonus site on this map?
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  #58  
Old December 8th, 2004, 06:37 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
ckfnpku said:
Someone else is uploaded as R'lyeh. Does it even work if I overwrite?

Yes, whoever uploads Last gets the spot.
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  #59  
Old December 8th, 2004, 06:52 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Yes there is a 50% enchantment bonus in the Atlantis capital
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  #60  
Old December 8th, 2004, 06:57 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Nappa said:
doesn't Atlantis have a 50% enchantment bonus site on this map?
But it's underwater so some spells can't be cast there. Not sure which ones offhand.
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