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December 8th, 2004, 03:40 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
Ctis then for me
So what is the procedure now then? I am supposed to UL my pretender, or what?
__________________
There are three kinds of people: Those who can count and those who can not.
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December 8th, 2004, 03:52 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament III (modded) - Recruiting Now!
Step 1: Download the map and the mod and put them in the right place.
Step 2: Start dom2, go to "preferences", "mod preferences", and enable the mod (Test Mod)
Step 3: Design your pretender
Step 4: Connect to network game at soapyfrog.no-ip.info, port 2345. Claim your nation.
Step 5: Disconnect, and wait until the game is announced as started.
Easy-peasey!
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December 8th, 2004, 03:55 PM
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First Lieutenant
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Join Date: May 2004
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Re: Fools Lament III (modded) - Recruiting Now!
Only Atlantis to fill and we have a full house!
Ah, Atlantis, the bastard stepchild of Dom2 nations...
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December 8th, 2004, 04:40 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
Ok, my Pretender has been uploaded, hopefully it went ok
__________________
There are three kinds of people: Those who can count and those who can not.
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December 8th, 2004, 05:54 PM
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Corporal
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Join Date: Nov 2004
Location: Swe
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Re: Fools Lament III (modded) - Recruiting Now!
Well, you might want to GoR enslaved creatures or very experienced heavies.
Adding GoR and Wish in again is a piece of cake. Just remove the lines quoted before from the mod. If Tartarian Gate is then nerfed, say by making it d9 and costing 20 deathgems (fairly reasonable I think, for a lvl 9 spell) I don't see why GoR needs to be removed. Making good Tartarian commanders is a costly deal under these circumstances.
Cost for wish could be upped to 150.
Straight removal of the spells seems tacky to me.
I have made a changed Version of the mod that implements this and attached to this post, in case you (Soapyfrog) want it. No need to reupload pretenders to use this.
Oh, and yes, I checked and the spells cost what I intended and so on.
ckfnpku - the noob modmeister
Edit: The server might need to be restarted though. I dunno. Maybe not if the mod is named the same as the current one (replace) and the server is just restarted. And people might want to adjust their pretenders.
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December 8th, 2004, 06:27 PM
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Corporal
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Join Date: Nov 2004
Location: Swe
Posts: 85
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Re: Fools Lament III (modded) - Recruiting Now!
Someone else is uploaded as R'lyeh. Does it even work if I overwrite?
Sorry to be a pain, but this is a first for me.
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December 8th, 2004, 06:35 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
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Re: Fools Lament III (modded) - Recruiting Now!
doesn't Atlantis have a 50% enchantment bonus site on this map?
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December 8th, 2004, 06:37 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
ckfnpku said:
Someone else is uploaded as R'lyeh. Does it even work if I overwrite?
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Yes, whoever uploads Last gets the spot.
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December 8th, 2004, 06:52 PM
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Corporal
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Join Date: Jan 2004
Location: Canada
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Re: Fools Lament III (modded) - Recruiting Now!
Yes there is a 50% enchantment bonus in the Atlantis capital
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December 8th, 2004, 06:57 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
Nappa said:
doesn't Atlantis have a 50% enchantment bonus site on this map?
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But it's underwater so some spells can't be cast there. Not sure which ones offhand.
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