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  #51  
Old December 8th, 2004, 03:40 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ctis then for me

So what is the procedure now then? I am supposed to UL my pretender, or what?
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  #52  
Old December 8th, 2004, 03:52 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Step 1: Download the map and the mod and put them in the right place.

Step 2: Start dom2, go to "preferences", "mod preferences", and enable the mod (Test Mod)

Step 3: Design your pretender

Step 4: Connect to network game at soapyfrog.no-ip.info, port 2345. Claim your nation.

Step 5: Disconnect, and wait until the game is announced as started.

Easy-peasey!
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  #53  
Old December 8th, 2004, 03:55 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Only Atlantis to fill and we have a full house!

Ah, Atlantis, the bastard stepchild of Dom2 nations...
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  #54  
Old December 8th, 2004, 04:40 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ok, my Pretender has been uploaded, hopefully it went ok
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  #55  
Old December 8th, 2004, 05:54 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Well, you might want to GoR enslaved creatures or very experienced heavies.

Adding GoR and Wish in again is a piece of cake. Just remove the lines quoted before from the mod. If Tartarian Gate is then nerfed, say by making it d9 and costing 20 deathgems (fairly reasonable I think, for a lvl 9 spell) I don't see why GoR needs to be removed. Making good Tartarian commanders is a costly deal under these circumstances.
Cost for wish could be upped to 150.

Straight removal of the spells seems tacky to me.

I have made a changed Version of the mod that implements this and attached to this post, in case you (Soapyfrog) want it. No need to reupload pretenders to use this.
Oh, and yes, I checked and the spells cost what I intended and so on.

ckfnpku - the noob modmeister

Edit: The server might need to be restarted though. I dunno. Maybe not if the mod is named the same as the current one (replace) and the server is just restarted. And people might want to adjust their pretenders.
Attached Files
File Type: txt 316295-testmod16091.dm.txt (33.3 KB, 100 views)
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  #56  
Old December 8th, 2004, 06:27 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Someone else is uploaded as R'lyeh. Does it even work if I overwrite?

Sorry to be a pain, but this is a first for me.
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  #57  
Old December 8th, 2004, 06:35 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

doesn't Atlantis have a 50% enchantment bonus site on this map?
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  #58  
Old December 8th, 2004, 06:37 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
ckfnpku said:
Someone else is uploaded as R'lyeh. Does it even work if I overwrite?

Yes, whoever uploads Last gets the spot.
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  #59  
Old December 8th, 2004, 06:52 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Yes there is a 50% enchantment bonus in the Atlantis capital
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  #60  
Old December 8th, 2004, 06:57 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Nappa said:
doesn't Atlantis have a 50% enchantment bonus site on this map?
But it's underwater so some spells can't be cast there. Not sure which ones offhand.
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