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  #51  
Old March 4th, 2005, 06:28 PM

Ironhawk Ironhawk is offline
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Default Re: Timing

Those are some pretty nice maps. I'm fine with using these random ones. My suggestions are:

Map S23 : If we have no water nations (or two water nations). Placing the team capitals more or less vertically on the right and left sides will provide a VERY wide front in the middle, which is great!

Map S25 : If we have one water nation. In that case we could place the capitals horizontally and also have a good front.


Quote:
Arralen said:
Random maps:
We needn't do it ourselves. Gandalf has a bunch of ramdom
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  #52  
Old March 4th, 2005, 07:08 PM

YellowCactus YellowCactus is offline
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Default Re: Timing

If your going for diplomacy and fairness I would recommend a map that wraps. Inland is nice.
-Yc
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  #53  
Old March 4th, 2005, 09:22 PM

Ironhawk Ironhawk is offline
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Default Nation Selection

I'd like to play Vanhiem. Not sure what theme yet...
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  #54  
Old March 4th, 2005, 10:13 PM

msew msew is offline
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Default Re: Nation Selection

S23 is good

that is current leader righ tnow
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  #55  
Old March 4th, 2005, 10:39 PM

msew msew is offline
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Default Re: Timing

can't DL any of the attachments
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  #56  
Old March 5th, 2005, 08:06 AM

msew msew is offline
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Default Re: Timing

issues with s23:


terrain is pretty grouped.


farmlands in one area, forest in another, mountains in another


so s23 dropping in the ranks


s28 has the distribution of land types we wants but has really only point of connection between the land masses. So that choke point would be battle central. Which is semi lame as no real strategy involved.
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  #57  
Old March 5th, 2005, 08:08 AM

msew msew is offline
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Default Re: Timing

s27 http://www.dom2minions.com/~dominion...odayMapS27.htm


is looking pretty good.


the farmlands in the NW are little clumped but there are enough of them elsewhere to make it semi nice


s24 http://www.dom2minions.com/~dominion...odayMapS24.htm

also looks nice.

a little less interesting terrain. but still decent distro of land types



both of these are top choices
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  #58  
Old March 5th, 2005, 08:29 AM
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Arralen Arralen is offline
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Default Re: Timing

I vote for S24.

I choose TienChi.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #59  
Old March 5th, 2005, 12:50 PM

rabelais rabelais is offline
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Default Re: Timing

Well, we also had decided on TC, but we are willing to go arco if you want it too.

So we want van, ulm, and arco and you want jotun, tc and who?

Also I can make the perfect map is 20 seconds with the generator.

What is the problem with using a truly random no water map?

Do we want water, is that the problem?

Rabe
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  #60  
Old March 5th, 2005, 02:40 PM
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Arralen Arralen is offline
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Default Re: Timing

Ok, "which map" is still an issue.

I uploaded my 2 maps, so you can find them at
http://www.schulterdrachen.de/files/...ofchandrea.zip
http://www.schulterdrachen.de/files/...arganos_v2.zip

Then msew and me agree we could use some of Gandalfs random maps with 85 prov.
http://www.dom2minions.com/~dominion...odayMapS27.htm
http://www.dom2minions.com/~dominion...odayMapS24.htm
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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