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March 4th, 2005, 06:28 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Timing
Those are some pretty nice maps. I'm fine with using these random ones. My suggestions are:
Map S23 : If we have no water nations (or two water nations). Placing the team capitals more or less vertically on the right and left sides will provide a VERY wide front in the middle, which is great!
Map S25 : If we have one water nation. In that case we could place the capitals horizontally and also have a good front.
Quote:
Arralen said:
Random maps:
We needn't do it ourselves. Gandalf has a bunch of ramdom
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March 4th, 2005, 07:08 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Timing
If your going for diplomacy and fairness I would recommend a map that wraps. Inland is nice.
-Yc
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March 4th, 2005, 09:22 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Nation Selection
I'd like to play Vanhiem. Not sure what theme yet...
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March 4th, 2005, 10:13 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Thanked 0 Times in 0 Posts
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Re: Nation Selection
S23 is good
that is current leader righ tnow
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March 4th, 2005, 10:39 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Timing
can't DL any of the attachments
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March 5th, 2005, 08:06 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Timing
issues with s23:
terrain is pretty grouped.
farmlands in one area, forest in another, mountains in another
so s23 dropping in the ranks
s28 has the distribution of land types we wants but has really only point of connection between the land masses. So that choke point would be battle central. Which is semi lame as no real strategy involved.
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March 5th, 2005, 08:29 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Timing
I vote for S24.
I choose TienChi.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 5th, 2005, 12:50 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Timing
Well, we also had decided on TC, but we are willing to go arco if you want it too.
So we want van, ulm, and arco and you want jotun, tc and who?
Also I can make the perfect map is 20 seconds with the generator.
What is the problem with using a truly random no water map?
Do we want water, is that the problem?
Rabe
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March 5th, 2005, 02:40 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Timing
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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