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  #51  
Old June 21st, 2004, 07:35 AM

Norfleet Norfleet is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Sorry, I must have missed the 4 provinces thing in all of the bickering and squabbling. It's been a long thread. I hope it's not too much of a problem.
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  #52  
Old June 21st, 2004, 09:50 AM
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Chazar Chazar is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

I'm also strongly against restarting - I'm too anxious to get the game going finally!


As for the time:
Seems pretty correct to me, since the forum is currently at UTC-5h, and you posted at 23:13h forum-time which corresponds to 04:10h UTC as you have written.

Please remember that we are guniea-pigs and enable quick-hosts. Do not set the timerintervall or any pause days. Thanks!

[ June 21, 2004, 08:56: Message edited by: Chazar ]
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  #53  
Old June 21st, 2004, 09:51 AM

Mark the Merciful
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Don't mind either way.

Er, I mean my carefully crafted strategy has been completely wrecked and if I get elminated early that'll be the reason. Oh yes.
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  #54  
Old June 21st, 2004, 10:12 AM

Pickles Pickles is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Just to be argumentative delaying one day to get 3 extra provinces seems a good deal as we would take over a week to get that much stuff.
Of course personally I prefer the 1 province start and after I spent 45 minutes* doing my turn I would be averse to restarting

Pickles

* I mean seconds

Of course in my facetiousness I forgot my pertinent question -
What is UTC? - looks like it's what we call GMT here in London. So the turns are lunchtime-ish in Europe. Getting paranoid as there is no countdown.

[ June 21, 2004, 09:17: Message edited by: Pickles ]
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  #55  
Old June 21st, 2004, 10:23 AM
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Chazar Chazar is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by JJ_Colorado:
Ok, so can someone who followed all of the Posts and arguments (?) below update the rest of us on when exactly the game is gonna be hosting? :-)
Sure:
If my hideous plans of schedule are properly set and Norfleet does start the timer as he wrote down below somewhen after the next occurrence of 12:00h UTC(+0), which is in about 3h from now or Monday, 9:00h forum time(-5), the next host will take place on Tuesday, 12:00h UTC. Hosting is scheduled to take place on each weekday:
Monday 12:00h,
Tuesday 12:00h,
Wednesday 12:00h,
Thursday 12:00h,
Friday 12:00h.
The quickhost option will cause hosting to take place as soon as all turns are uploaded and cause the next scheduled hosting to be skipped so for short: you will always have at least 24h before getting a stale turn!!! If it happens to be a rainy weekend globally we might progress a turn on weekends as well, but you wont receive a stale turn on weekends if you'll manage to submit somewhen after Friday 12:00h UTC and before Monday 12:00h.

Sorry, I just cant keep it short, but believe me its much more simpler than that...

PS: I wont edit this particular post, since the edit function of the forum messes up the time stamp somewhat (the edit tag seems to be always displayed within UTC, contrary to the post time, as you can see in my previous Last post which was edited almost immediately after I posted it, although there is a 5hour time discrepany from header to edit tag).
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  #56  
Old June 21st, 2004, 10:29 AM
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Chazar Chazar is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Actually I already posted what UTC translates to for everybody taking part and who indicated his location in his poster-profile: It's written in my first post, which I kept continually updated to help understanding what's going on. Anyway, I will repeat it here:

12.00h UTC, which is indeed just the posh and politically more correct term for GMT +0, means:
13.00h BST (UK, British Summer Time)
14.00h CEST (Europe, Central European Summer Time)
07.00h CDT (Central US Daylight-savings Time = Forum Time)
06.00h MDT (Denver or Albuquerque, Mountain Daylight-savings Time)

[ June 21, 2004, 09:39: Message edited by: Chazar ]
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  #57  
Old June 21st, 2004, 11:04 AM

Norfleet Norfleet is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Chazar:
Please remember that we are guniea-pigs and enable quick-hosts. Do not set the timerintervall or any pause days. Thanks!
Uh...if I don't set any timer interval or hosting days, and have only quickhost, what you have is "indefinite" quickhost, in which the game will NEVER host until everyone has sent in their turns.

I thought you wanted me to try to get it to host at 1200 UTC weekdays, with quickhost enabled?

Quote:
Originally posted by Chazar:
Actually I already posted what UTC translates to for everybody taking part and who indicated his location in his poster-profile: It's written in my first post, which I kept continually updated to help understanding what's going on. Anyway, I will repeat it here
Well, yeah, that's great. But I barely even know what time *I* have, let alone what time the server box, which is not physically mine, is. Even then, I don't even know if it's correct. Based on the information I posted, could somebody tell me what time zone, if any, the box time is in? Time of day is not exactly a meaningful concept for somebody who rarely sees the light of day, you know.
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  #58  
Old June 21st, 2004, 12:20 PM

Pickles Pickles is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Sorry for the confusion - I did check your timings on message 1 I was just being nervous

Quoting Chazar
"12.00h UTC, which is indeed just the posh and politically more correct term for GMT +0, means"

What I actually wanted to know is what does UTC stand for. (OT of course)

Cheers
Pickles

[ June 21, 2004, 11:21: Message edited by: Pickles ]
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  #59  
Old June 21st, 2004, 12:26 PM
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Quote:
Originally posted by Norfleet:
Uh...if I don't set any timer interval or hosting days, and have only quickhost, what you have is "indefinite" quickhost, in which the game will NEVER host until everyone has sent in their turns.

I thought you wanted me to try to get it to host at 1200 UTC weekdays, with quickhost enabled?
Ok, once more: There are two ways to schedule the game. One option is setting a timing interval, like 24h. This is not what we want! So leave it at zero please, that is disabled.

The other schedule method means setting a bunch of fixed dates, which is what we want! The GUI allows this by listing each day by name. I refer to that listing which is on the lower end of the screen (the first being checkboxes for pause-days, all should remain unchecked). If you click these, the game will ask for a two digit number. Click Monday and enter 12. Rinse and repeat for Tuesday, Wednesday, Thursday and Friday, but not for Saturday and Sunday. Finally enable quickhost. You can set this up anytime now. Thanks!

Please contact me if you need a full commandline. I am at work, so I cant compile it right now, but I recall that the options should contain something like "-t 2 12 -t 3 12 -t 4 12 -t 5 12 -t 6 12 -q", but I will have to verify that later if you really want to set it up like that.


Quote:
Originally posted by Norfleet:
Based on the information I posted, could somebody tell me what time zone, if any, the box time is in?
I actually already did that five Posts below:

Your host system is set to UTC. No corrections needed.

(You can verify it yourself with a web browser window at this web page which displays the current UTC time, so for this purpose there is no need for the sun and a real window anymore. Since I assume that you had obtained your host-system-time shortly before posting it in this thread a few Posts before, together with your Posts timestamp, your system is set at UTC.)


English is still a foreign language to me, and I know that I have a huge problem with making short and easily comprehensive sentences, so please excuse me if my instructions above are a bit to explicit.


---


@Pickles: Please look here for an explanation to your question.

[ June 21, 2004, 12:06: Message edited by: Chazar ]
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  #60  
Old June 21st, 2004, 10:38 PM
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Chazar Chazar is offline
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Default Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)

Actually it doesnt look right to me: its only 15h hours to next hosting, where it should be 39h by now. This is not in accordance with the behaviour I observed in my tests on my private LAN...


After testing it over and over again, the only explanation I got is that the server might have been restarted? Norfleet?

[ June 21, 2004, 22:42: Message edited by: Chazar ]
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