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January 26th, 2007, 08:13 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Crystal Lake
Quote:
Agrajag said:
Hmmm... Can you change the paths of a commander with the map commands?
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Yes :
#clearmagic will remove all existing magic path (if any)
and you can use #mag_astral, #mag_fire, ... to set the different path and their value.
Note that with the map command you can create a computer opponent and choose yourself its pretender, starting province, specific magic path on the pretender, and even the scales.
With this you can make your own custom opponent, for exemple Vanheim with a F9W9 blessing, or even if you want a full elemental blessing (E9F9W9A9), as there is no point limit.
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January 26th, 2007, 08:16 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Crystal Lake
Quote:
HoneyBadger said:
I want it to appear that there's a lake in the province on the map, if possible, but I want it to be overland. The point is that the ancient kraken lives in the bottomless lake but comes out to feed-and an ancient kraken isn't something you'd normally expect on land.
As far as sites go, I'm not sure what you mean. The province should include: bottomless lake, ancient temple, plus one site which could be water or astral.
If it isn't possible to visually show a small lake on the map, that's ok. The province will still work as a forest, and the bottomless lake just happens to be too small to show up on the map.
If it were possible, I'd LOVE to name the kraken Jason, but that's just me
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It can be done. You'd have to mod in a new unit graphics for the Kraken, though. First sprite would be an image of a lake, the second would be of tentacles swirling around the lake. #copystats Kraken, add Air Shield 60% and change defense to 16, change graphics.
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January 26th, 2007, 08:20 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
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Re: Ok, here\'s one that\'s ready to go.
Name: Koprul
Province type: swamp
Commander: Bog Mummy (the Niefel Pretender) armed with skull talisman, medallion of vengeance, axe of hate, totem shield x 27
Bodyguard: behemoth x 4
Bodyguard: leviathon x4
Units: longdead jotun x 134
Tar Pits
the swamp of the dead
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You've sailed off the edge of the map--here there be badgers!
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January 26th, 2007, 09:00 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Ok, here\'s one that\'s ready to go.
It's ok if the Kraken comes out on land, but I like your idea for the graphics, Endoperez. I think though, if I were going to that amount of trouble, I'd tweak the kraken up into something else even more nasty.
I don't think these are supposed to use mods, though, is the thing.
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You've sailed off the edge of the map--here there be badgers!
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January 26th, 2007, 09:44 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
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Another kraken one
This requires a water-filled cavern, can we make that happen?
Name: Deep Throat
Province type: cavern, water filled
Commander: Ancient Kraken (named "Azathoth" earth15, water15, death5, astral5, nature5, fire5) with ring of regeneration, amulet of magic resistance, amulet of reinvigoration.
Unit: 48 krakens
Water Filled Cave
The Sea Underneath
Kraken Pit
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You've sailed off the edge of the map--here there be badgers!
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January 26th, 2007, 10:41 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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The Ripper of Inkpot End
Name: Whitechapel
Province type: plains, death site, blood site
Commander: Destroyer of Worlds (blood3, death 3) with Hellsword, sword of swiftness, lucky coin, wraithcrown, jade armor, marble boots, amulet of magic resistance
Bodyguard: 5 shadow vestels
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You've sailed off the edge of the map--here there be badgers!
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January 26th, 2007, 11:11 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: design just ONE province
Hey what are those guys with pitchforks that hang out with vampires called?
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You've sailed off the edge of the map--here there be badgers!
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January 27th, 2007, 12:04 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Crystal Lake
Name: Drakovia
Province type: hills
Commander type: necromancer (named Victor, with 2 blood and 2 air, armed with a lightning rod, ring of regeneration)
Commander type: ettin (named Monster) armed with 3 piercers, black steel armour, horned helmet, wraith crown, boots of quickness, ring of regeneration, amulet of reinvigoration.
Unit type: 16 corpse man
Unit type: 33 foul spawn
Unit type: 12 blood slave
Abandoned Laboratory,
Cracked Tower,
Gallows
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You've sailed off the edge of the map--here there be badgers!
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January 27th, 2007, 12:05 AM
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Sergeant
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Join Date: Jan 2004
Posts: 223
Thanks: 0
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neat idea!
neat idea!
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Regno Dominatio
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January 27th, 2007, 12:54 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: design just ONE province
Quote:
HoneyBadger said:
Hey what are those guys with pitchforks that hang out with vampires called?
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Goths. Just kidding -- they're Thralls.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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